MapForge v1.0.1 Patch now available
MapForge v1.0 turned out to be an embarrassment, as it contained a show-stopping bug that crept in at the last minute which caused stamped Items to lose their transparency. Short of making a Tile-only map, this one bug made v1.0 unusable. I also broke the text fields in the Add-On Registration panel when I added copy/paste support to them, effectively rendering the entire panel pretty unusable. I can only blame my rush to make my self-imposed March deadline for these errors.
So the last few days I've made it a priority to develop a patch that fixes those problems and many other issues that have been reported, and even some that haven't been.
The control scheme for mouse-based operation has been revamped. You can now zoom in or out with the scroll wheel, and right-click to drag/pan the map. It functions as if you'd used the Control key method of panning, meaning that as soon as you end the right-click-and-drag operation, MapForge automatically reverts to the prior tool you were working with.
This patch should also address a recently-reported problem: It turns out that having one or more unregistered paid Add-Ons enabled caused script errors in MapForge when navigating your Add-Ons (changing media type, category, or variant).
I believe the dreaded "could not resize the canvas" error has also been eradicated. This was a major annoyance.
Lastly, the in-app Help screen has been updated, and the version number corrected in the Windows launcher's properties. There are sure to be other minor fixes that I'm forgetting to mention.
Download the patch here:
For Windows (12.9 MB)
For Mac (11.2 MB)
Instructions: Unzip the downloaded archive, then install the patch by moving the files to their corresponding folders in your MapForge v1.0 installation, as indicated. Always overwrite the existing files (if you're not being prompted to overwrite in every instance, you're doing it wrong).
If the idea of manually applying this patch scares you, I'll try to make a Full Installation of v1.0.1 available in the coming days (unless serious problems get reported with this patch).