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Low-cost and easy-to-use map-making software focused on creating gorgeous hi-resolution tile-based tactical-scale battlemaps.
Low-cost and easy-to-use map-making software focused on creating gorgeous hi-resolution tile-based tactical-scale battlemaps.
1,828 backers pledged $82,005 to help bring this project to life.

How to set compatibility mode for MapForge in 64-bit Windows

Posted by Battlegrounds Games, LLC (Creator)
9 likes

It occurred to me that some of you could use a little help setting up compatibility mode so that MapForge runs better for you. Kickstarter backer John Gardiner was kind enough to submit these instructions.

If you're not running a 64-bit Windows OS, disregard this Update.

Instructions

1. Right-click on the MapForge icon and choose "Properties".

2. Select the Compatibility tab and select "Run compatibility troubleshooter".

3. It will show DETECTING ERRORS then come up with its solution so choose "Try the program".  Hopefully it will choose the correct solution and the program will run.

4. Once the trouble-shooter is finished and it's accepted it should show in the compatibility section above (make sure it is and is checked to run in that mode and save) Exit and run the program.

You should only need to do this once for each MapForge release (or perhaps a second time, if you later install the new launcher for 64-bit systems).

EDIT: Sorry, the email went out with one of the screenshots missing. I've now added in the missing graphic. Sorry for any confusion.

Comments

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    1. Battlegrounds Games, LLC 6-time creator on

      @Dominic, did you place MapForge in the "Program Files (x86)" directory?

      Try Shift-clicking on the minimap label to enable an experimental refresh mode. Let me know if performance improves using that mode.

    2. Dominic Rosario on

      Apologies for the delay in response. I am not using any effects at all yet, the lag occurs with just tiles and items. My intended use is for 5E VTT so my "test canvas" is set to 20x20 with 5' units. I recently reduced DPI to 100 to see if the problem persists and unfortunately, still lags. Replicated "test canvas" on an i7 laptop with comparable specs to my desktop workstation and the results are identical.

      Am always happy to answer questions and participate. I respect the dev process, keep up the good work. The asset packs all look fantastic BTW.

    3. Battlegrounds Games, LLC 6-time creator on

      @Guild, it will run, but setting the compatibility mode will be necessary, or at least installing MapForge to the "Program Files (x86)" directory, which may cause the OS to set it automatically.

    4. Missing avatar

      Guild on

      So MapForge is not going to run well on 64 bit systems? Isn't that pretty much the standard nowadays? Seems like a serious problem to me.

    5. Battlegrounds Games, LLC 6-time creator on

      @Dominic, thanks for providing detailed info about your system in your report, and details on things you've tried. Very few people do so, and I have to ask follow-up questions that are rarely answered. If the app is unresponsive for up to a full minute, that is clearly unusable, and very surprising, as it shouldn't take more than a few seconds TOPS, depending on what exactly you are doing. Have you tried disabling Effects until you've finished editing your map and are ready to Export? That might make a huge difference, especially if you have resource-intensive effects applied to certain layers. Are you even USING any effects?

    6. Dominic Rosario on

      I've done what I can over the weekend to put the app (beta_4) through its paces and have encountered some issues. I'm running it on Windows 10 (64-bit) with an AMD FX8370 (no OC), 16GB DDR3 1866, Nvidia Geforce 1060 (6GB, 2560x1080 display), and a Samsung 950 Pro SSD.

      Using the 64 bit launcher you provided, I've tried running all, some, few and singular add-on packs. Regardless of which pack is active, the app becomes considerably unresponsive after more than 16 tiles are stamped on the canvas. Switching between tools, highlighting a tile, rotating a tile, or using zoom on the minimap all take up to a full minute to resolve on screen. The issue persists if running in compatibility mode for Windows 7, Vista, and XP SP3, with or without admin privileges.

      All of that being said, I'm looking forward to WYSIWYG in v1.0 ^_^

    7. Battlegrounds Games, LLC 6-time creator on

      @Hal, Shockwave isn't required. Please read the "Technical Tips" section of this page: http://www.mapforge-software.com/downloads/

    8. Hal Burdick
      Superbacker
      on

      I am having trouble with Shockwave incompatibility with the program. It was saying must run version 11 and it is on version 12 now.

      I haven't gotten past that part, yet.

    9. Bruce Meyer
      Superbacker
      on

      @Battlegrounds Games, LLC Ok, thanks for the update!

    10. The JollyGM on

      Thanks for posting this!

    11. Battlegrounds Games, LLC 6-time creator on

      @Bruce, you'll need to do it with each release. MapForge v1.0 will be a new release, so yes. It should be a pretty quick procedure to perform. There isn't really anything I can "fix". This is pretty standard procedure when running 32-bit apps on 64-bit systems.

    12. Bruce Meyer
      Superbacker
      on

      I haven't been able to find the time to mess with Mapforge in awhile. I still haven't added in the add ons license you sent a few days ago...lol. I did not know there was a compatibility issue with this version on 64 bit systems. Are you working on fixing this or will we have to do the compatibility thing again when the next version comes out?

    13. Battlegrounds Games, LLC 6-time creator on

      Oops! See my edit to the Update.

      FYI, the MapForge server isn't behaving too well, today. Work is being done to move the site to its permanent home, and service may be sluggish or intermittent, today. One user notified me that they couldn't download their Add-Ons. I suggested they try again later, once the current server settles down.

    14. Missing avatar

      David Bettsack on

      I'm sure some people will find this helpful, thanks to John for submitting it.