Share this project

Done

Share this project

Done
The goal: To enable the creation of gorgeous "hex crawl" or West March style maps by bringing hex-tile content to MapForge.
The goal: To enable the creation of gorgeous "hex crawl" or West March style maps by bringing hex-tile content to MapForge.
143 backers pledged $4,868 to help bring this project to life.

Stretch Goal #2 achieved! Way to go!

Posted by Battlegrounds Games, LLC (Creator)
7 likes

Thanks to each and every one of you backers, every MapForge user will now be getting a 12th free content Add-On. It will contain colorized version of Blue Sword Games' icons used to represent areas of interest on area and regional maps.

In an earlier Update, I said...

"For additional variety, I plan on offering two color variants for each asset. So castles, for example, would have a grey version and a tan version (which works better in arid/desert environments, in my opinion). It's twice the work for me, but well worth it for the increased versatility."

It's actually going to be much better than that. The average icon will be provided in 4 varieties: two color variants, the original black line art version, and one converted to white line art, for use on very dark backgrounds.

But many assets (primarily the more-important village, town, and city icons) will be provided with many more color variants; typically 6, occasionally more!

I estimate this free Add-On will end up having around 250 assets, all told (the original set had 47 icons).

And backers of this campaign will get it first, of course.

David Bettsack, Mark-Ders, and 5 more people like this update.

Comments

Only backers can post comments. Log In
    1. Vincent DiCello
      Superbacker
      on

      Thanks for the tip. I’ll check it out.

    2. Battlegrounds Games, LLC 7-time creator on

      @Vincent, I wouldn't plan on support for world maps or city maps. The expansion into regional/area mapping is an unplanned but welcome "fluke", but MapForge's strong point and focus will always remain tactical-scale battlemaps. For world/continent maps, Wonderdraft seems to be the current go-to app, despite being relatively new.

    3. Vincent DiCello
      Superbacker
      on

      No problem. Thanks for all of the information.

      Hopefully sometime down the road the label making capability will be added within MapForge. Save us all the hassle of figuring out post-production labeling using outside image making software.

      I consider all of the funds I have spent on MapForge Kickstarters to be investments toward a robust, full featured multi-level (world, region, city and tactical) map making software program. Once it’s completely built and operational I’ll start using it.

    4. Battlegrounds Games, LLC 7-time creator on

      Wow, something really messed up there! Sorry about the triple post.

    5. Battlegrounds Games, LLC 7-time creator on

      By post production I meant use whatever image editor you happen to have and are comfortable with, be it Photoshop, Gimp, Paint.net, or whatever. If you don't already have one, a quick Google search for "free image editor" and the name of your OS should find you several options to choose from, and YouTube almost certainly has tutorials for most apps for performing basic tasks, such as adding a text label.

      A MapForge User Guide shouldn't be too far off, at this point, but I can't give a firm delivery date, as it depends on several factors. Perhaps in 2-4 months? I actually want to make some video tutorials, first. In any case, I doubt I'll have a section that covers post-processing in other apps, since that's beyond the scope of the User Guide.

    6. Battlegrounds Games, LLC 7-time creator on

      By post production I meant use whatever image editor you happen to have and are comfortable with, be it Photoshop, Gimp, Paint.net, or whatever. If you don't already have one, a quick Google search for "free image editor" and the name of your OS should find you several options to choose from, and YouTube almost certainly has tutorials for most apps for performing basic tasks, such as adding a text label.

      A MapForge User Guide shouldn't be too far off, at this point, but I can't give a firm delivery date, as it depends on several factors. Perhaps in 2-4 months? I actually want to make some video tutorials, first. In any case, I doubt I'll have a section that covers post-processing in other apps, since that's beyond the scope of the User Guide.

    7. Battlegrounds Games, LLC 7-time creator on

      By post production I meant use whatever image editor you happen to have and are comfortable with, be it Photoshop, Gimp, Paint.net, or whatever. If you don't already have one, a quick Google search for "free image editor" and the name of your OS should find you several options to choose from, and YouTube almost certainly has tutorials for most apps for performing basic tasks, such as adding a text label.

      A MapForge User Guide shouldn't be too far off, at this point, but I can't give a firm delivery date, as it depends on several factors. Perhaps in 2-4 months? I actually want to make some video tutorials, first. In any case, I doubt I'll have a section that covers post-processing in other apps, since that's beyond the scope of the User Guide.

    8. Vincent DiCello
      Superbacker
      on

      BGG - thanks for the info. What do you consider post production, what are some of the main image editors, and do you have information on how to do that in the Mapquest FAQs/ User Guide?

      I seem to remember you were working on creating an User Guide/FAQ.

    9. Battlegrounds Games, LLC 7-time creator on

      @Vincent, I agree, that would be useful. Here's a pertinent snippet from Update #4:
      "Place-name labels could be added to your maps in post-processing, using your image editor of choice (at least until MapForge gets a built-in text label tool)."

    10. Vincent DiCello
      Superbacker
      on

      This Stretch Goal sounds like a very useful addition to Mapforge. Thanks for including so many variants!

      Is there already the capability to place names (in different fonts and different sizes) on maps? With the addition of world and regional maps, the ability to name towns/cities, kingdoms and regions will be important.

    11. Battlegrounds Games, LLC 7-time creator on

      @Tom, the stone-walled village variants (for example), might include:
      1. All red roofs
      2. All blue roofs
      3. Two blue and one red roof
      4. Two red and one blue roof

      All those would have a grey stone wall around the village.

      A further 4 variants like the ones listed above would be available for the tan stone wall series.

      I get what you're saying about a customizable "swatch", but I have no such functionality in place to support this. You can, however, apply colorizing filters to the entire piece. This would presumably not affect the grey stone walls, but would change the roof colors on the houses.

    12. Tom on

      One things you can do here is include a limited swatch. So say you want roofs of different colours, maybe to indicate faction. You can have a village icon, or two or three and maybe tan and grey walls, but the plain roof is pixellated to have a swatch so it can be allocated one of several different colours. If this is too much have a swatch on a flag somewhere.

    13. Missing avatar

      David Bettsack on

      Awesome, thanks for the hard work you put into this!