65 million years have separated the ages of man and dinosaur. Until now.
“Some time in the 21st Century, something broke the world. No one knows for sure what happened. Solar flares, war, global warming, pollution and environmental collapse, or perhaps a combination of all of them. Perhaps it was something much stranger. All we know is that mankind fled the surface, retreating into vast underground shelters where they could wait out the centuries until the earth was habitable once more. But when we emerged from the darkness and prepared to retake our world, it was not as we remembered it. Something had happened to the world that once was. In the centuries without man, nature wound back the clock, returning the planet to an earlier, cleaner, more primal age. An age of dinosaurs.
Now humanity must choose – do we fight to reclaim our past, or do we make peace with the present and embrace a simpler future? Armed with the skills and technologies of our ancestors, do we struggle to recreate former glories, or will we use the second chance we have been given to avoid the mistakes of the past? Will human nature even give us the choice? Will we exterminate the reborn dinosaurs, enslave them, or something else? What will be our Dinosaur Protocol?” - From the journals of Archivist Roebuck
Written for the award-winning Savage Worlds game engine by Chris Halliday and Jonathan M. Thompson, The Dinosaur Protocol is a game of mystery, exploration, discovery and adventure. Players take the role of explorers, scientists, scavengers, hunters and traders, trying to survive a world whose first masters have returned. Will they stay at home and build their settlement, or blaze new trails through the saurian jungles of a World Reborn? Will they extend the hand of friendship to other settlements, or war for valuable resources? Will they hunt the dinosaurs, or study them? Where did the dinosaurs come from, and what other mysteries lie hidden in the ruined cities, dense jungles and empty deserts? Just who – or what – else is out there?
The Dinosaur Protocol presents a bestiary of prehistoric life, rules for encountering, battling and wrangling dinosaurs, details on how to carve your own settlement from the primeval jungle, rules for scavenging ruined cities and ancient installations, and a guide to the World Reborn… everything you need to create your own Dinosaur Protocol campaign.
A post-apocalyptic table top role playing game of adventure and discovery in the jungles and plains of a world grown wild and strange for the Savage Worlds Game Engine.
Alternate campaign frameworks will include:
Blast to the Past: Something went wrong the day they tested the weapon, and the sky tore open. Now your hometown is millions of years in the past, and you and your neighbours must survive a world you never thought you’d encounter.
The Broken World: Time has shattered. Imperial Rome has mingled with modern Europe. Blood runs down the step pyramids of Mexico, and at the bottom of your street is a jungle that wasn’t there yesterday. A jungle from which thunderous footsteps and distant roaring can be heard…
On Safari: Time travel has allowed humanity to retrieve extinct species from the past, and correct some of our worst mistakes, but it’s expensive. Chronos Corp allows universities and research institutes access to their Deep Time stations, while paying customers and their guides hunt the most savage and successful creatures in history. But something has gone wrong at the station. They’ve lost contact with home, the power is failing, and there’s a horde of hungry raptors gathering beyond the security fence…
Inside the Triangle: It was supposed to be a holiday, time off in the sun to recover from the stresses and strains of modern life. Only something hit the plane and now you’ve come down near an island that doesn’t show up on any map, populated by creatures that should have been dead for millions of years. Can you survive, let alone find a way home?
The New World: When scientists discover a crack in time leading to the distant past of a nearby timeline, it seemed like a gift from the gods, a means to escape an overcrowded world strangling to death on pollution. Now you and your family are pilgrims exploring a frontier like no other, building a new life in a primal land. But the factions and pressures of the old world may just have followed you here, and you no longer know who you can trust.
Cover Image is “Laelaps” by Charles Knight
$3350 - Stretch Goal #1 - One Sheet Adventure by Ian Liddle
$3850 - Stretch Goal #2 - One Sheet Adventure by Egg Embry
$4350 - Stretch Goal #3 - One Sheet Adventure by Michael Chumbler
$4850 - Stretch Goal #4 - One Sheet Adventure by Andrew J Lucus
$5350 - Stretch Goal #5 - One Sheet Adventure by Conrad Kinch
$5850 - Stretch Goal #6 - One Sheet Adventure by Nathan Carmen
$6000 = Stretch Goal #7 - Bonus Book in PDF: Arthur Conan Doyle's The Lost World, a setting book for the Savage Worlds game system, written by Luke Green and Jonathan M. Thompson . All backers at the $15 level or higher gets an extra book. Inside this book there will be information on the plateau, the denizens of the plateau (including the Doda and dinosaurs) and of course stat blocks for all your favorite characters from the novel. We will include Hero Lab por files for the characters from the novel. Some of the information in this book will be duplicated from The Dinosaur Protocol, but that will be because this book is a stand alone item and will not require The Dinosaur Protocol to use. . If we reach this stretch goal, POD buy ins will be made available.
$7050 - Stretch Goal #8 - Expanded Bestiary
$8050 - Stretch Goal #9 - One Sheet Adventure by Chris Halliday and Jonathan M. Thompson
- Authors: Chris Halliday and Jonathan M. Thompson
- Artist: Jacob Blackmon, Charles Knight, Various others
- Editors: Adrianne Compton and Daryl Mallet
- Cartography and Graphic Design: Morne Schaap
- 10% of funds go to Kickstarter and Credit Card processing fees right away.
- 10% to graphic design
- 60% to be split between all authors
- 10% to cartographers and artists
- 10% For additional art and for any miscellaneous items that we cannot currently foresee.
This game references the Savage Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
Risks and challenges
The estimated delivery date is intended to serve as our hope as to when you will receive rewards. Setbacks are possible with any project. Like other projects of this type, this project is not without risks. Delays can happen, as we are only human. We will keep in contact with you concerning potential delays and such. The biggest possible delay will come from any stretch goals that we may include. The risk of delay happens anytime you put control in the hands of another person, who has their own issues they must deal with as well.Learn about accountability on Kickstarter
- (30 days)