This project will only be funded if it reaches its goal by .
Robert Asprin's The Cold Cash War
Robert Asprin's The Cold Cash War
A role playing game setting, for the Savage Worlds and Cepheus System, based on Robert Asprin's The Cold Cash War.
A role playing game setting, for the Savage Worlds and Cepheus System, based on Robert Asprin's The Cold Cash War. Read more
This project will only be funded if it reaches its goal by .
About this project
THE CORPORATE WARS ARE ON!
International conglomerates plot a complete domination of the free world, facing off against world governments, who want only freedom, in a calculated and vicious battle of wits and blood. Come see multi-national corporations have launched a lethal campaign against the world.
For the first time ever, a role playing game setting based on the original works of Robert Asprin and Bill Fawcett. This setting book incorporates the novel Cold Cash War and the Combat Command book Cold Cash Warrior.
Have you ever wondered how corporations fight each other? The answer is simple, they employ mercenaries in remote locations to wipe out each other. This is no easy task, but luckily the wars are conducted with advanced electronics known as killsuits. These suits simulate the damage taken by a soldier from nonoperational limbs to death, without actually hurting or killing the individual soldier. You can be a member of any of the corporations, such as Oil, Energy, Communications or Aerospace. You can be part of the Japanese Conglomerate. Battling for supremacy in the market without actually hurting your rivals employees. However, what happens when someone takes this one step further and starts employing mercenaries to take out your rivals, permanently? In this setting you play a a government agent, mercenary hired by a corporation, an information broker or a corporate executive. Get involved in corporate espionage, assassination or even stomping the enemy. If you do not want to be a corporate drone, then side up with one of the world governments. Its your choice, and the world depends on what you do. Try to stay alive and find out who wants you dead. You can find this out in this 250-page book for the Savage Worlds and Cepheus Engine (2d6 OGL Sci Fi gaming) game systems. Written by Stephen J. Miller and Jonathan M. Thompson (the team that brought you Gaslight Victorian Fantasy) and illustrated by the talented Eric Lofgren.
What are these funds being used for?
These funds will be used to put the book together and get everyone paid. Without a successful Kickstarter, we can not do this setting. It was the first Robert Asprin book I have ever read, and I am proud to be able to turn it into an RPG setting with your help.
- Licensing Fees - 40%
- Art - 20%
- Writing and Layout - 30%
- Kickstarter Fees - 10%
What is Savage Worlds?
Savage Worlds is a generic role-playing game and miniatures wargame written by Shane Lacy Hensley and published by Pinnacle Entertainment Group. The game emphasizes speed of play and reduced preparation over realism or detail. The game received the 2003 Origin Gamers' Choice Award for best role-playing game. Battlefield Press International is a prolific publisher of Savage Worlds game settings. Most can be found in the list below covering the Add-Ons.
What is Cepheus Engine?
The Cepheus Engine is simply a set of rules for conducting a game based on classic science fiction. Within its pages, you will find rules for creating characters, resolving tasks, fighting other creatures and engaging in huge space battles, building worlds, enjoy the risks of interstellar speculative trading, exploring new worlds, and a host of other diverse activities. Although no rules set can be complete, the Cepheus Engine attempts to provide enough rules to allow you to create almost any science fiction adventure. The Cepheus Engine is inspired by classic science fiction games from the early days of roleplaying and shares a lot of similarities with these gaming systems. Material from these older rules sets and those created under the Cepheus Engine are mutually compatible with only a minimum of adjustments required. To play, you need a copy of the Cepheus Engine rules; several six-sided dice, available at game and hobby stores (you'll need two at a minimum, but more is better); and a pencil and some paper. This material was derived from the Traveller First Edition rules published by Mongoose Publishing. Battlefield Press International has published one other setting using these rules, Warren C. Norwood's Double Spiral War.
Art Examples from Eric Lofgren
Now the art shown here is not going to be in the final book, it is presented here just so that you can see Eric's style. We can not commission the final art until the Kickstarter succeeds in reaching its goal.
$5500 - Hero Lab files for all backers for the Savage Worlds Game Engine.
$6500 - Fantasy Grounds add-ons to all users.
In addition to all of the Savage Worlds goodness listed above, this spot gives you the opportunity to add anything in our Savage Worlds catalog as an addition to your bundle. All printed books are softcover.
Eldritch Skies - It is 2030. The Gilman-Hawking drive has given us access to the stars. But we are not alone. They're out there: aliens, gods, and monsters. They're also down here. The Miskatonic Antarctic Expedition found the elder ones' city in 1931. The mi-go crashed in Roswell in 1947. In 1958, as quietly as possible, not knowing what we were doing, we bent occult powers to our hands and took the step to Mars. The third time, the men who made that step could not step back. We fled back into our cave for a while. But rocketry and the Soviets brought us back out soon enough. Competition took us to the moon. Uneasy teamwork saved the astronauts who would have died there among cyclopean, immemorial ruins. In 1994, human scientists cracked alien technology and overcame the lightspeed barrier. They brought us the stars. They also brought us the madness that lies between them, the mind-twisting darkness of hyperspace. The future is here. Machine-made telepathy, augmentations, and unprecedented levels of automation have changed the face of Earth. But the science of sorcery, and our primitive understandings of what lies outside have changed more than our minuscule planet. They've begun to let humanity out. We walk among giants. Tread carefully. PDF +$10, POD Code +$12
Ben Dunn's Ninja High School - Come be part of the craziness that is Ninja High School. Created by the grandfather of American manga, Ben Dunn. This Savage Worlds setting is full of anime inspired goodness. Contains all the goodness you would want to run a Ninja High School adventure, Savage Worlds style. PDF +$10, POD Code +$12
Kaiser's Gate - Battlefield Press presents Kaisers Gate. This alternate history, genre-blending setting for the Savage Worlds game system presents a fantastic take on World War One - combining the gritty battlefields of the Great War with elements of magical fantasy and horror. * Sorcerers of the German Imperial Army - fueled by the magic of red dragons - bulldoze Allied defenses and push deep into France. * Heroic griffin riders of the French Air Service fight to free their nation from the daily terror of zeppelin bombing raids * British golems squads fight alongside tanks to turn the tide of battle against the Central Powers * In the darkest days of the war, in desperation, the Kaiser makes a Faustian bargain that unleashes an invasion of legions of creatures from Faerie onto the European continent. In this book, you will find new edges, hindrances, and combat maneuvers, new monsters, and stats for tons of weapons and vehicles. The big feature, rules-wise, is the magic system, which not only removes power points but provides a wide range of role-playing themes for caster characters, with examples of dozens of magical schools and guidelines for creating your own. Beautifully written for the Savage Worlds game engine by the masters of story telling - Mike Lafferty and Bryan Hitchcock. PDF +$10, POD Code +$12
Double Spiral War - The Double Spiral War, Warren Norwood’s chronicle of interstellar combat is a powerful, graphically realistic epic on a vast cosmic scale. When mankind left behind their old home to seek out new lands beyond the dark spaces between galaxies, they hoped to leave behind them the conflict and chaos that has been their heritage since they first spoke tales of their histories. However, it wasn’t as easy as that. Even among alien species, mankind still found cause to war among itself. Several decades before, the Sondak Confederacy worried about the growing power of the United Central Systems, a group dominated by humans genetically modified to have a much longer life span. As a result, they launched a war that waged for years tearing at both societies until finally, they forced the U.C.S. to accept humiliating terms in exchange for peace. The Sondak Confederacy is complacent and unaware that the U.C.S. is on the verge of finally seeking vengeance for the loss of the previous war. And in the churning wake of these two giants, all the races of the galaxy and the lives of many individuals shall be turned upside down. But the question is whose vengeance is being sought? Is it that of a nation’s or could it be that of a single person? PDF +$10, POD Code +$12 (Same prices apply to the Cepheus Engine Version for those that may be interested in that version instead)
What does access to print on demand at cost mean?
When the book is done, you will receive a link to the print on demand copy at cost. Then you can pay DriveThruRPG the actual costs of printing + shipping to your location and they will print and ship to you directly a 7 x 10 hard or softcover book (depending on your pledge level), black & white interior version of the Cold Cash War setting book. The Cepheus Engine version will measure 8.5 x 11.
This means 100% of backer money goes toward creating this project, and we don't have to charge additional money upfront or increase the goal to cover the costs of printing and shipping. This project's #1 goal is to finish the book and get into your hands!
Author and Artist Bios:
Robert Asprin (setting creator): Robert Asprin was born in St. Johns, Michigan, and attended the University of Michigan at Ann Arbor, Michigan from 1964 through 1965. From 1965 through 1966 he served in the United States Army. He was married (twice) and had two children. He was active in science fiction fandom and in the early years of the Society for Creative Anachronism under the name "Yang the Nauseating", and co-founded the Great Dark Horde in 1971. He was nominated for the Hugo Award for Best Dramatic Presentation for The Capture, a cartoon slide show written by Asprin and drawn by Phil Foglio. He is also known for and responsible for the Phule series of comedy military fiction (Phule's Company, Phule's Paradise and others) and the Myth Series (co-authored by Jody Lynn Nye).
Stephen Miller (Co-Author): Stephen Miller has been involved in the Roleplaying world since Christmas of 1979 and has never left. After being a player for many years he started being involved in the creation process when he created creatures for the GURPS 3rd Edition Bestiary. From there he dove head first into the industry, first as a playtester of GURPS Steampunk, then editor of Sherwood: the Legend of Robin Hood, and then as co-author of Gaslight Victorian Fantasy. He currently lives in Coon Rapids, Minnesota, with two housemates, three cats, and a house that is bigger on the inside than on the outside. Stephen is currently the author working on Northern Crown: The Carribe for the Northern Crown: New World Adventures setting for the Pathfinder RPG.
Jonathan M. Thompson (Co-Author & Publisher): A gamer since 1980 Jonathan has always been fascinated with the art of design. He designed Ninja High School the Anime and Manga RPG, Cityscape: City on the Nexus of the Omniverse (with B.L. Sisemore and Ian Liddle), Open Core gaming system (with Christopher Helton), Sherwood: The Legend of Robin Hood (with Wil Upchurch) and Pulp Fantastic (with Jon Nichols, Christopher Helton & Christopher Halliday). He is responsible for additionally publishing Eldritch Skies and Kaisers Gate.He has also worked freelance for such companies as Amarillo Design Bureau and Modiphius Entertainment. He currently is the head of the ENnie Award winning publishing company Battlefield Press. He lives in Shreveport, Louisiana with his games, books, a son and five cats.
The Cold Cash War & Cold Cash Warrior (c) 1977, 1989 Robert Asprin and Bill Fawcett. All trademarks, indicia and material related to The Cold Cash Wars are used here with permission of the Robert Asprin estate.
Risks and challenges
Like other projects of this type, this project is not without risks. Delays can happen, as we are only human. We will keep in contact with you concerning potential delays and such. The biggest possible delay will come from any stretch goals that we may include. The risk of delay happens anytime you put control in the hands of another person, who has their own issues they must deal with as well.Learn about accountability on Kickstarter