If you back at $15 or higher you get a wallpaper based on the cover by Joel Biske.
In addition, if you back the $40 reward or higher you gain access to the City of Clocks Soundtrack. This composer sales on DRRPG already as Fishwife Games (his material can be found here: Fishwife Games ). He has agreed to do a City of Clocks soundtrack if we reach goal. So as a bonus on reaching goal, everyone who pledged at the $40 or higher level will get a City of Clocks soundtrack. However, you wont get it right away, he wont be able to begin working on it until sometime in August.He will also do an exclusive bonus track that is only available as a kickstarter reward.
Remember that all names and art requests are subject to the approval of Battlefield Press, Inc. Also all names and images become the property of Battlefield Press, Inc, James Knevitt or both.
For every $1,500 we raise past the primary goal we will release a Field
Guide (rules conversions for playing in the City of Clocks for a
particularly set of rules) in PDF for free to everyone who pledges at
the $60 level and higher. This means:
$6,500 releases a Field Guide for OpenQuest
$8,000 releases a Field Guide for Swords & Wizardry
$9,500 releases a Field Guide for Savage Worlds
$11,000 releases a Field Guide for Pathfinder
These Field Guides have not yet been written, so we are looking at a March release on them. Remember, if we hit all four of these stretch goals your $60 pledge for a PDF will get you not only the PDF of City of Clocks and the appendix that is exclusive to Kickstarter backers but you will also get up to four additional PDFs, depending on how many stretch goals we reach. That will be a lot of bang for your gaming buck. All of these Field Guides will eventually be released to retail channels but they will go out to our Kickstarter backers first!
Keep an eye open, if we go through these goals there might be further announcements to be made.
Welcome to the City of Clocks, the long-awaited industrial fantasy setting by James Knevitt. This is a completely written and edited product, and we need your help to get this project across the finish line. We are looking to raise $5,000 USD, which will go towards purchasing the rights from the current rights holder and commissioning art and layout, and then releasing as a PDF product. Every backer that contributed at $15 level or higher will receive the PDF, they also will receive a coupon code for DTRPG for $15 off the POD softcover print version of the book. This way you can purchase a print edition if you want one.
The City of Clocks is a shining beacon of civilization in a world long left to the wild, once home to the ancient races known as the Luminaries and still studded with their bizarre and unknowable technology. It is home to a teeming throng of two million souls; most are human but the City is also home to Constructs, ancient servants of the long-dead Luminaries; Geks, insectoid savants; and Sentenni, desert dwellers who claim a common heritage with humanity. Each of these races bring their own stories and history to the City. Home to all walks of life, from the obscenely rich to the horrifyingly poor, the city is a bastion of culture, art, science, knowledge, and freedom -- or so the propaganda of the Parliament would have you believe. The truth is very different.
The Houses scheme and plot, seeking to tighten their grip. The Cassini have little birds everywhere, while the Constantines raise themselves above the fray. House Kuro maintains the engines of industry, while bearing a terrible secret. House Maganti slithers its way into every intrigue and plot. House Nix control the storehouses of the City -- and decides who eats. House Orissus control the triggers of the military, and House Stark fight for the highest bidder. House Sto, foreign mystics, know the secrets of the world, while House Velveda, the hedonists, offer every vice imaginable -- and some unimaginable.
While the Houses fight for power and money, the Factions struggle for the hearts and minds of the City. The Agrarians follow the Old Ways and feed the people. The Cabal are a shadowy compact who spread terror and fear. The Clergy are the overseers of the faith in the City, and do so with an iron fist. The Construct Rights League fights for the liberty of all Constructs, but not all agree with their aims. The Emotes promote art and culture, but often anger the wrong people. The Engineers devote themselves to science and technology, especially that of the mysterious Luminaries. The Librarians devote themselves to knowledge, but sometimes things are better left unknown. The Mercantiles control the flow of money, for a price. The Mortists bury the dead -- and sometimes bring them back, while the Soldat are the backbone of the military, but fight for themselves.
The Luminaries may be gone, but their legacy remains, both in their technology and in the very blood of man. A seed of power has awakened in humanity, giving a chosen few strange and eerie powers. These Incarna have the terrible gifts that may upset the balance of power in the City forever. The Incarna Heresy, as it is known, threatens to topple the autocrats in the Parliament and usher in a new age of freedom, change, and justice.
A little power can be a dangerous thing. In the City of Clocks, power is currency, and those who want it will do anything to get it.
City of Clocks is a systemless setting product, written by RPG veteran James Knevitt and usable with the system of your choice, in which players can take the roles of scheming nobles, Faction partisans, powerful Incarna, or anything else the setting has to offer. City of Clocks details a rich history, eight Noble Houses, ten Factions, forty-eight districts, over a hundred unique locations, and dozens of characters.
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