Battle Isle: Threshold Run (Canceled)
Threshold Run™ is a turn-based tactics game set against a post-WWII alternate history.
Battle Isle: Threshold Run (Canceled)
Threshold Run™ is a turn-based tactics game set against a post-WWII alternate history.
Update #2 -- Stratotainment cancels campaign; continues Threshold Run development and announces Open Beta by end of the year.
Battle Isle: Threshold Run takes place in 1946 Germany, just after WWII has ended. Events have triggered a deadly extraterrestrial force that challenges humanity’s survival. Former enemies must band together as reluctant allies to stop a force hell bent on their destruction. Threshold Run will take the player through an extensive campaign to reclaim Germany from the Alien forces. Choosing to follow the main campaign storyline, or complete side-scenarios that will build up your forces and introduce additional units and vehicles that may assist in completing the campaign.
Early on in the creative process of Threshold Run, we made a bold move to abandon the static grid based mechanics of the original Battle Isle series, in exchange for a free roaming environment. The result is a more immersive and immediate experience with a much wider array of tactical opportunities with land and air combat. In addition, we have completely modernized our user interface to reduce clutter and facilitate faster game play. When you select a unit, the interface will expand to show that unit's capabilities within the given context. Even with a more accessible interface, we have not sacrificed the depth that serious strategy gamers crave. Players will be able to stalk enemies with stealth, exercise flanking maneuvers for damage bonuses, or go head-on into battle. We have built a game system that is rewarding and expansive.
Threshold Run is the first product to introduce Stratotainment's custom game system, BI-ICS™, or Battle Isle-Integrated Command System. Designed by Thomas Hertzler, its unique method of combining land and aerial combat provides for limitless tactical game play options.
The original Battle Isle series was set on a fictional planet, whose society more technologically advanced than that of contemporary Earth, possessing the knowledge of advanced robotics, computers and spaceflight. The individual games in the original Battle Isle series represented various wars that took place on this fictitious planet. The first three games were played on a hexagonal grid for a map. Players were able to control combat units such as infantry, tanks, aircraft, warships and submarines. Many additions included support units, scouts and road/construction vehicles. Units had various weapons and gained experience, some of which were transferred over in a campaign. The game franchise has surpassed over a million copies since launch.
Battle Isle: Threshold Run is a completely new setting and with an original background universe conceived by Thomas Hertzler. In keeping with the original series, players in Threshold Run have various tasks, ranging from eliminating all opponent forces to capturing specific buildings, or protecting certain units, or places. In some missions events from outside the battlefield can suddenly change the situation, giving players new objectives, reinforcements, allies or enemies.
- Over 20 campaign missions included
- Additional bonus missions to bolster your armory
- Tremendous re-playability; dozens of hours game play
- Features late WWII tanks, aircraft and weaponry including advanced prototypes based on historical data
- Alien technology based on plausible engineering and science
- Merges land and air combat through the Proprietary Battle Isle Integrated Command System (BI-ICS)
- Free movement system provides a more granular level of control
For more information about Battle Isle: Threshold Run go here http://www.battle-isle.com
The Allies, comprised of Britain, the US and France, support the German fighters with material and equipment. The USSR for the time being, has decided to take a more passive role. Western intelligence services, namely the OSS and MI6, have known of an extraterrestrial threat since the middle of 1945. In preparation for an open conflict, the Allies have preserved most of the highly developed German weapons in large underground structures. Under Allied control, development of advanced German weapons systems in various stages of completion at the end of WWII have been given top priority.
The GSK ("Grenzschutzkommando")
The GSK is an elite paramilitary force made up of members of the former German armed forces. They have been through a vetting process by the Allies and given mothballed Wehrmacht/Luftwaffe equipment. Most of the initial fighting and dying is done by the Germans. According to early combat reports, only the most sophisticated human weapon systems have a chance of defeating the enemy.
The United Nations
While the events of 1946 unfold and with bitter fighting in central Europe, military and political leaders of the Western Allies decide to create the United Nations. The UN in Threshold Run is a hybrid of the real-world UN and NATO, an organization intended to defeat the Alien presence on Earth. Over time, the UN will have to overcome old rivalries and fuse to a coherent fighting force.
On the outset of hostilities, not much is known about the invaders. They seem to have come out of nowhere, starting with an amphibious landing in the Hamburg area. They quickly overcome the local resistance, marching due south towards Munich. Staying in a narrow corridor of central Europe suggests that their objective is to locate an important artifact.
The aliens seem to be robotic in nature. Every class of weapon system is controlled by advanced computers and wireless communication. At a height of 5' 6", the humanoids are relatively short, which seems to indicate that they were conceived by a species that is both bipedal and more compact than humans. Their programming prohibits them from harming civilians, but human non-combatants have perished as collateral damage.
First and foremost we are a small, independent publisher who is self-funded by the founder of Stratotainment, Thomas Hertzler. We need Kickstarter backers and the fans to help us enhance the game, making it the most innovative strategy game available. By helping us fund this project you'll have a turn based strategy game with deep, tactical game play, rich environments and maybe most important of all lots of cool units to stomp the Alien threat. By backing our campaign you'll not only help us make a great game but also be a part of the development process. Not to mention some very cool gifts that are Kickstarter Exclusives not available to anyone outside of this campaign.
Battle Isle: Threshold Run has evolved tremendously since we started development on the game. We came to a point in time when the development team at Stratotainment and Thunderdog felt, after extensive play-testing of a prototype, the game needed a more advanced control scheme than the original Battle Isle had with hex grids. From a design perspective, we wanted to throw away the rulebook and do what we felt was necessary to create the best product possible for modern gamers. We therefore adopted a totally new movement interface and UI to coincide with sharp 3D graphics maximizing the potential of the iOS devices and today's technology such as the 3D tools Unity has to offer.
We collectively realized to create the game we wanted to play, we would need many more months of development time and resources. We hired additional engineers and artists. Meanwhile, Thomas Hertzler and Billy Garretsen set aside several weeks to redesign some elements in the game and add a whole new dimension – integrating different battle spaces. The first redesign was to integrate land and air combat like it's never been done before using our proprietary BI-ICS. Using the same system we envision integrating naval battles in the future.
Keep up to date with all the development for Battle Isle: Threshold Run and the marketing efforts you can check us out on our web site, our official Facebook page or our Twitter account. Receive up to minute information as they happen by signing up for our Newsletter as well.
Stratotainment™ LLC, was founded in 2012. Thomas Hertzler, Founder/CEO leads this brand new publishing and development company into the realms of Gaming in the Cloud™. Thomas has 25 years experience in the gaming industry. He started in 1986 as a game producer, taking on design duties as well. He was the original designer of Battle Isle and many other well know titles such as The Great Giana Sisters, Jimmy Connor Pro Tennis Tour and of course mega hit The Settlers® series of real time strategy games and add-ons. Thomas was the original co-founder/owner of Blue Byte Software. Blue Byte was responsible for many award-winning titles throughout its 10+ years before UbiSoft purchased Blue Byte back in 2001. With Thomas at the helm, Stratotainment brings decades of gaming experience, knowledge and expertise to the industry.
Thunderdog LLC is comprised of game industry veterans with decades of experience and 100+ shipped titles. Thunderdog is bringing their talent and passion to Battle Isle Threshold Run to make it the best possible experience for war gamers old and new. When asked to develop the world renowned Battle Isle franchise for a modern and mobile audience under the guidance of Thomas Hertzler, the Thunderdog team stepped up. Their efforts aim to offer unparalleled accessibility and speed while preserving the tactical depth fans of the genre are going to love from the previous Battle Isle games.
Every successful game, movie, or company for that matter has a supporting cast.
Chris Huelsbeck has been a friend of Thomas Hertzler for some time, dating back to their first collaboration together while Thomas and Chris were with Rainbow Arts. Later on they worked together on the original Battle Isle theme music. When Threshold Run was just a concept, Thomas thought right away of Chris for the score.
Matt Forbeck started working with Stratotainment on the dialogue for our online comic appearing on our website in episodes leading up to and continuing into this Kickstarter campaign. We are very pleased, like with Chris Huelsbeck, to have talented industry veterans a part of our game. Their contributions further help us make Battle Isle Threshold Run an outstanding product.
When we set out to develop Battle Isle: Threshold Run, we wanted to find a development engine that is all about technology, both uniquely usable and extremely powerful. We considered and evaluated many 3D engines early on, before we even considered a developer. We are excited to be using one of the most widely used 3D game development engines in the world today. It is utilized by some of the most successful developers in the business, across multiple platforms.
We are partnering with Mantic Games to produce the gift tier of the pewter models expertly sculptured by Tim Prow. Mantic Games is bringing 25 years of fantasy miniature gaming knowledge to the war games market. We are pleased to have a company like Mantic as a partner casting our limited edition pewter miniatures. They lend their expertise of production, casting, packaging and fulfillment of our two limited edition models to our Kickstarter backers.
Although many gamers won't know Valiant by name they certainly have used, collected or come into contact with Valiant Enterprises' products over the years. To date, they have been involved in over 50 successful Kickstarter projects. They are one of the best in the business. Similar to Mantic, Valiant will be casting, packaging and fulfilling our two gift tier resin tanks from their base in the US.
© Copyright 2013 Stratotainment, LLC. All rights reserved. All trademarks are property of their respective owners.
Risks and challenges
Some of the risks we face only exist from outside our control. We have however selected some very strong partners listed above. Therefore our risks are minimized by having partners who have tremendous experience in their chosen areas and thereby offer us supreme confidence that our products will be completed and fulfilled as planned.
Thanks from all of us at Stratotainment and Thunderdog.Learn about accountability on Kickstarter
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