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An open world fantasy RPG with building, farming and crafting. For PC, Mac and Linux.
An open world fantasy RPG with building, farming and crafting. For PC, Mac and Linux.
An open world fantasy RPG with building, farming and crafting. For PC, Mac and Linux.
1,384 backers pledged $52,940 to help bring this project to life.

Ambient lighting, doors, water, new renderer, selection, savesys.

Another update!

We changed the way our renderer works mainly because when using the 2x zoom option there were a few errors that we needed to eliminate, but at the same time we also added ambient lighting. Ambient lighting will help us in creating the atmosphere of certain areas like swamps, dungeons..etc.

If you looked carefully enough at our pre-alpha videos you might noticed that doors were problematic. They were hard to select and they sometimes were rendered incorrectly. We fixed the doors and rewrote the „selection” algorithm so that everything can be selected with ease.  

The savegame option was disabled in the pre-alpha demo but now it is working. The main thing that we really want with our save system is it to be patch friendly. This means that if we release a patch we want to make sure that you don't need to restart the game because we broke the system with the fixes included in the patch.

Lakes and rivers are important. We have not shown you guys how our water effect looks because it will change and we are still not satisfied with it, but here it is so you can have an idea on how it will look. 

Ohh, and here is something new. :)


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    1. Charles Bonnell on September 10, 2013

      Cannot wait to play this game. Feels like Divine Divinity, and in my book that is more then ok.

    2. Galit
      on September 10, 2013

      Awesome update!! Thanks for keeping us in the loop!! =D

    3. Christoph Wagner on September 10, 2013

      Beautiful lighting! I think Balrum is the best looking indie RPG I've seen :)

      I agree with the water though, that looks a bit lame ;) Can't wait to get my hands on the beta :D

    4. Stephen P. Suelzle on September 10, 2013

      Every update makes me want to play this more and more. I am especially looking forward to the mixture of different genres. I am so glad that more game developers are realizing that a game doesn't have to be just one thing.

    5. Jalister on September 10, 2013

      I think it would be tough to keep playing if I accidentally set the world on fire. Looks great, as usual.

    6. Balcony Team Creator on September 10, 2013

      There will be a quest (or two) where you need to put out a fire, but you won't be able to set everything on fire. (you will be able to set a few things on fire ofc, but not everything)

    7. Korg on September 10, 2013

      Great update, so we can set things on fire? :O