The gods of Balrum won't allow us to release the game just yet. We are sincerely sorry everyone but we simply need time to further polish the game for you. Things got over our heads. We hope you will stay with us for the additional time we need.
Here is an update on what happened:
The first half of the game is pretty much very well balanced and bug free. The second half is complete but we are having serious balancing issues. For the past few months or so we totally overworked ourselves and in the end this was the cause of everything. What does this have to do with Balrum? Not much. But we wanted to let you know. These days were really hard but please understand that we are doing this not only for Balrum but for you too. We won't ship a half baked product.
Balrum is almost complete! We are proud to announce that Balrum will be released on the 14th of December.
Thanks to your great feedback the game is better than ever!
The last year for us was a huge challenge. We never posted about the problems and struggles we had during development because those have nothing to do with Balrum. We have been working pretty much non-stop even on the weekends for ten months now. It is great to see the game near complete. Balrum ended up being a huge game!
You can expect a massive update to the Kickstarter version of the game at the same day when Balrum will be available on Steam. The update will have almost as many changes like the previous mega updates. Content wise you will finally be able to play all five chapters! During the beta you were only able to play chapter one.
Some of the big new features are:
Character Creation Intro
Difficulty Settings (on the hardest mode monsters will be smarter not just tougher) Tutorial text pop ups
Simple executables with a bundled JRE on all platforms
All of your suggestions have been added to the game (the ones that were reasonable and compatible with the game, pretty much 99% of them). Some of the more extreme ones turned out to be great additions!
The whole game has been redesigned and rewritten completely over a dozen times. Balrum is our first project and we quickly learned that if something is not working or requires a lot of “hacking” to get somewhat working, that means that a part of the engine needs to be rewritten.
We think that its only fair if we tell you what could not fit in the game. The only thing that we could not get into the game are portraits. There are almost 200 NPCs in the game that would have needed portraits.
Most of you sent us your designs regarding NPC/Monster design. Those of you who have not can still send them and they will be included in a patch. (Kickstarter goodies will be included in the final version)
Without your help none of this would have happened. We are truly grateful for your support and you can count on our continued support for Balrum in the future!
We uploaded a new trailer that showcases a few brand new parts of the world. If you are interested you can check it out!
First of all we would like to thank everyone who sent us bug reports. Pretty much all reported bugs were fixed.
Save games are compatible but the config.xml is not. Please delete the config.xml located in the root directory of the game!
The new version is 0.90_252. You can find it at the usual location.
We added a few features suggested by the community. Here are a few of them:
Line of Sight Indicator in combat (optional):
Small moveable Rested/Thirst/Hunger indicator (optional):
Transparent MiniMap (optional):
The survival skill received attention. Now you are able to tend to your wounds at your tent. A higher survival skill level will allow you to restore more health. The “Tend Wounds” function requires a splint.
We added the final teleportation system to the beta. When you examine a teleportation obelisk you will be able to replicate that obelisk at your safe place. This will make your safe place a teleportation node. Also the cooldown of the safe place trinket has been greatly reduced.
(If you already discovered the 4 teleport nodes in Darkwood simply touch them again and you will learn how to build it at your safe place.)
Now there are three quick slot bars at your disposal.
Daggers now have a proper sprite.
Other areas that received changes: GUI
Item Values Combat