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An open world fantasy RPG with building, farming and crafting. For PC, Mac and Linux.
An open world fantasy RPG with building, farming and crafting. For PC, Mac and Linux.
An open world fantasy RPG with building, farming and crafting. For PC, Mac and Linux.
1,384 backers pledged $52,940 to help bring this project to life.

Recent updates

  • 1.1
    Posted
  • 1.092
    Posted
  • 1.09
    Posted
  • 1.086
    Posted
  • 1.08
    Posted

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1.1

11 likes

Hello there Dear Backers!

Version 1.1 is here with fixes and translation support! From now on you will be able to play the game with unofficial community made translation mods.

Please note that these translations are not official translations. They are community made translation mods.

There is a Steam Discussion about the available community translations. We will update that Discussion with new translations as they become available. http://steamcommunity.com/app/424250/discussions/0/364040166672294575/

At the moment we received a link to the French translation:
-https://mon-partage.fr/f/XMgjdwFk/

We know about a Russian translation but we haven't received a link to the files. If you create a new translation please send us a link to it so we can add it to the available translations list. (our email: balcony.softworks@gmail.com)

How to install translation mods:
Extract the downloaded translation files. Copy all files into the appropriate files/dialogs/* folder. If you did everything correctly the folder you just copied files in should look similar to the files/dialogs/en folder.

Launch the game and you should be able to select the new language at the Main Menu. (lower right corner)

Fixes:
-Honey and Milk won't allow you to exceed the maximum amount of hunger.
-When creating Ancient Linen armours the selectable icons are now fixed!

For translators:
The “after_release.xml” file has changed.

A huge thank you for our great community for their hard work!
Thank you very much guys!

Have a nice day!

Yours,
Balcony Team

1.092

12 likes

Hello there Dear Backers!

We are back with a small update.

Language mods support is almost ready! Pretty much everything is working. We are waiting for the translation mod teams to finish so we can add a GUI option for language selection.

Fixes:
-A more appropriate floating text will tell you about the requirements to use special books which grant you a skill.
-Sometimes wrong LP and Thaler costs were displayed in the Talking Panel.

Features:
-Added support for additional languages font kerning. (translators should notice a difference in font kerning)

To translators. These files changed:
gui/after_release.xml
gui/floating_texts.xml

Thank you for your support everyone!
Have a nice day!

Yours,
Balcony Team

1.09

12 likes

Hello there Dear Backers!

Update 1.09 is here! The new patch contains a few things suggested by our community! Thank you for your feedback!

There are features recommended by you that are still under development so if your suggestion was not added there is a chance it will be added later! :) Of course suggestions that don't fit the game won't be added.

Suggested by the community:
-Inventory Sorting. Right clicking a category tab in your Inventory now sorts the items in the clicked tab.
-Double click to harvest grown plants.
-Repair Statue. When reaching skill level 2 with either armour or weapon crafting you will be able to build a Repair Statue at your safeplace.
-Capture Wisps. You are able to capture wisps with taming traps. A captured wisp will be in your inventory and you are able to release it anywhere you like.
-Double clicking on items in the vendor panel now selects the whole stack.
-When equipping new gear the swapped old item will end up in the newly equipped item's slot in your inventory instead of an empty inventory slot.
-If you place down floor tiles that are already there no materials will be used.

Fixes:
-When the double mana usage debuff was active on the player the mana bar could display negative mana values.
-The dungeon minimap now properly shows the player and pet tooltip.
-Blind(melee) now requires a weapon.
-A few typos.

For translators. These files have changed:
gui/floating_texts.xml
gui/npcnames.xml
gui/after_release.xml
gui/gui_texts.xml
gui/objects.xml
grandpa/whathappend.xml

Have a nice day everyone!

Yours,
Balcony Team

1.086

11 likes

Hello there Dear Backers!

We are once again back with an update that contains a few things suggested by our community! Thank you for your feedback!

There are features recommended by you that are still under development so if your suggestion was not added there is a chance it will be added later! :) Of course suggestions that don't fit the game won't be added.

Suggested by the community:
-ALT + left click on items in your Inventory when chests or other containers are open now instantly puts the item into the container.
-When removing objects at your safeplace you get some materials back.
-When enemies with the Reflect buff on them walk into traps the damage is no longer reflected to the player.
-Player placed down traps now don't damage the player.
-Slightly more health/mana is awarded when a potion/food crafting results in a critical craft.

Fixes:
-Stun and other similar abilities/spells now correctly display their durations and now decrement in the right way even when the combat was started with using one of the mentioned spells/abilities.
-When Slash was selected the grid indicator showed up on certain not hostile NPCs.
-Harry's Teleport Book (like all other teleportation devices) won't work when you enter a certain really important dungeon.
-Rewrote the container windows logic. From now on they have priority and should not appear underneath any panel.
-When the Raptor Ring is equipped it now properly heals you when landing a critical strike with the Slash ability.
-When the color blind mode is enabled the spell/ability selection indicator changes color.
-Your pet in rare cases ended up on the water.
-You won't receive a warriors' guild quest from simply exploring certain areas from now on.
-There was a rare case when the system did not warn the player that no melee/ranged ability was selected.

For translators. These files have changed:
-aron/thegreatadventurersarmour.xml
-gui/gui_texts.xml

Have a great day everyone!

Yours,
Balcony Team

1.08

14 likes

Hello there Dear Backers!

We are back with the first update that contains quite a few things suggested by our community! Thank you for your feedback guys!

There are small features recommended by you that are still under development so if your suggestion was not added there is a chance it will be added later! :) Of course suggestions that don't fit the game won't be added.

Some of you brought to our attention that there are unexplainable hangs sometimes. Some of these hangs in our testings are caused by using third party cheat programs to alter the game.

Suggested by the community:
-Pet swap (when out of combat you now swap places when walking to the tile where your pet currently is)
-Now we allow special characters when you create your map notes.
-Repairable equipped items appear on the top of the list in the repair panel. (with a different color)
-At your safeplace berry bushes now regrow. (only at your safeplace)
-Now there is a “dual class” warning panel when you dual class.
-Class skill tooltips now tell you about dual classing.
-When dual classed, teachers now tell you why they cannot teach you.
-You are now able to easily swap rings.
-While walking and simultaneously pressing 'M' the map panel won't immediately open the new note panel (if the cursor is inside the map panel).
-You are now able to rename your pet in the pet panel.
-You are now able to pick up multiple items from a stack when pressing the middle mouse button instead of one item.
-Major health/mana potion recipes are now learnable from teachers.
-Your pet is a little less twitchy.
-When you die the menu is now in a different place so involuntary clicks won't be a bother from now on.
-Tab switches now pulsate so they are easier to notice.
-Pet AI commands in the pet menu now have a tooltip with explanation.
-To lower the involuntary chopping of trees and mining during combat there is a text next to the cursor telling you your click will either chop down a tree or start mining.
-When defeating a certain boss the teleporter that teleports you outside now has an effect so you can notice it easier.
-When trying to open your map in the desert a floating text now tells you that there is no map for the desert.
-The fullscreen button in the options panel now informs you that you should check the automatically selected fullscreen resolution for correctness (multiple monitors with different resolutions).

Fixes:
-You can no longer auto-walk right after combat if a spider web is on you.
-There is no false warning (in the debug.txt) when repeatedly pressing ESC while walking.

For translators: There is a new xml file located in the gui folder called “after_release.xml”.
Changes:
-gui/floating_texts.xml
-gui/automatic_dialogs.xml (new line)
-gui/gui_texts.xml
-gui/layer1.xml

Thank you for your support everyone!

Have a nice day!

Yours,
Balcony Team