London, England was (arguably) the center of the Evil Doctoring world in the late 1800's, so that's where you're headed. In "What's He Building In There?," The challenge is to build your Doomsday Machine. The problem is that Scotland Yard is on your trail, so you only have a limited number of rounds to finish both your Doomsday Machine and your Escape Plan.
This game has the engine of a euro driving a fun theme. Once your minimum stages of your doomsday machine and escape plan are met, players must decide whether to further trick out their dirigible or develop waterproof gunpowder. The crux of this game is managing your actions to maximize your plan, get away clean and (most importantly), do it with style. You'll place your doctor and your henchmen on shop cards that cycle from turn to turn to gather or refine resources. The black market spaces let you get hold of those things you need but at a higher price. There are tracks to advance your social standing, security, and what mad genius doesn't have an exotic pet or two?
There are no dice in this worker-placement style game, but the shops and black market cards are shuffled and rotated each turn to give variation. The direct-effect inventions give their inventor a personal ability to either move their own plans along, mess with someone else, or both.
It takes about half an hour per player to play your first game but players quickly get the hang of the intuitive rules and the gameplay flows smoothly. The game scales very well from the two-player game all the way up to six players.
Here are a couple of examples of the inventions:
And a peek at the board:
For the complete rules, go to http://bakshagames.net/WHBITWrittenRules.html
This game is technically a sequel to the award-winning "Good Help" in that designer Sean Garrity kept the theme and the fun feel. The all-new art from James van Niekerk reminds us that we are still in Mr. Garrity's weird world but "What's He Building In There?" is completely stand-alone. If you liked "Good Help", you will love "What's He Building In There?" but you won't be at any disadvantage if you haven't yet had the pleasure of playing "Good Help".
Here is the simply elegant but still cool T-shirt design:
We will have booths at Origins, GenCon and Essen. If you would prefer to pick up your order at one of these conventions, let us know in the shipping details.
Winnipeggers can do a local pickup option in lieu of shipping costs.
For all of you international retailers, we can ship to your export shipper in the US!
Thanks to Cardboard Republic for their game preview Seal of the Republic!
Risks and challenges
Publishing a board game has its challenges. Relaying your vision through your artist to the printer is the primary communication area that needs to be addressed. Details that are important to you and your game must get through to the final product. We've now got the experience of publishing four previous products and what I believe to be the right team to get this done correctly. If things don't go perfectly, I believe we have the right team to fix what needs to be fixed. Kudos to the team at Quality Playing Cards Inc. for making things smooth. Like so many things, communication is the key!Learn about accountability on Kickstarter
- (32 days)