Based on the MourneQuest Novel by Garry McElherron
An Adventure Game filled with Myth & Folklore from the heart of the Emerald Isle.
MourneQuest is a cooperative board game for 1 to 4 players.
Average playing time 60-90 minutes.
Players assume the roles of the book's heroes and must journey in the Mourne Mountains to work together to defeat the evil Shimnavore before it is too late. On their quest they’ll encounter many enemies, including infuriating Bogbeans and terrifying Nightmares like the Banshee, the Changeling and the Dullahan. To triumph, heroes must gather charms, equipment and magical relics, to increase their powers and use their skills and combat abilities effectively.
Over the last 8 weeks, we have been working hard to bring MourneQuest back on to Kickstarter. We want to thank everyone who supported us back in March and offer our appreciation for the feedback that we received during and after that campaign.
In this campaign, we have done our best to answer the points and suggestions that were raised. This includes offering a lower entry-level option for backers, as well as including all the quality improvements that were originally planned as stretch goals as automatic upgrades in all games. We have also found ways to reduce our production costs so we can now offer MourneQuest to everyone backing on Kickstarter at a new special price.
In addition, MourneQuest author, Garry McElherron, has now agreed to offer a Free eCopy of his first novel 'MourneQuest. The Secret of the Silver Orb" to ALL BACKERS, who pledge for a copy of the game.
There are six hero characters to choose from.
Each brings something different to the game with various levels of Courage, Strength & Magic and a unique skill they can use during the quest. Heroes can also find some relics such as weapons, jewellery and perhaps a magical dandelion clock left behind by the Elderfolk, which they can use to improve their chances against their enemies.
At the start of a game players chose a hero to play, and take the matching Character Card and miniature. During the quest, they must make sure to visit the Nexus Points to gather weapons and items to increase their starting abilities and make themselves into more formidable warriors. By the end of the quest, your team of heroes should be ready to take on the Shimnavore with all the skills and weapons they’ve accumulated!
During MourneQuest many enemies will be out to hinder, hurt or destroy the heroes.
First it will be the pestering Bogbeans, who will more often attempt to steal than to kill; but as the heroes strive to free the terrifying Nightmares, tougher Bogbeans will be spawned and stand in their way. If the heroes cannot Cast-out the Nightmares before they are released into the Kingdom of Mourne, they will then be forced to fight them and suffer misery or even death, from their evil powers. On the Enemies’ Phase, enemies move and attack the nearest hero, more are spawned and occasionally relics are revealed. But do you risk collecting a relic when a Nightmare is close by?
There are three types of Bogbeans in MourneQuest.
The first, and smallest are the Snipes. They stand about one foot in height and have mottled brown skin with yellow stripes. The second type are Speedwells. They look a lot like a white mole, but despite having a well know taste for worms, they are far from harmless. Beware ….
Finally, there are the Worts! Worts are tough, three legged creatures that like to sneak up on you, do their devilment and leave you in a very bad way… Bogbeans are out to steal your loot, but if you fend them off, they will probably drop items that they were carrying, so you can grab it for yourself.
And then there are the Nightmares!
These powerful foes are at the behest of the Shimnavore and if not Cast-out from its grip, will break into the Kingdom of Mourne and hunt down the heroes. Irish mythology has foretold of these creatures, no-one believed it…but they are real, terrifying and wanting to destroy. Each Nightmare has an Evil Power which they get to use on the heroes during the Enemies Phase.
Nightmares attack with great power and must be beaten on each ability of Courage, Strength and Magic before being defeated. So, its best to gather the Charms required to cast them out before they come after you.
The dreaded Shimnavore, trapped within the Silver Orb, bound by the Mighty Mourne Wall is stirring. It calls to all manner of evil nightmares to aid in its escape. The Elderfolk wizards are long gone, so it’s up to young Jack Turner and a few friends of the Hawksbeard Clan to stop them. But time is not on their side, evil magic is being used against them and their skills are untested against such formidable enemies.
Can they release the Nightmares, defeat the Shimnavore and save the Mourne Wall before it’s too late?
All combat in MourneQuest is resolved with a single dice roll. There are four levels of Combat dice. Players add the dice results, together any extras from equipment, to their chosen ability level for each fight, (either Courage, Strength or Magic). They must equal or better their opponent's ability level which can vary depending on the current phase of the Moon to win.
Relics can give heroes additional power or abilities to increase their chances in battle.
Prototype copy shown. Some components may vary. ** Miniatures supplied unpainted.
We are dedicated to our retail partners worldwide therefore we are delighted to offer you a retail pledge for our new Kickstarter.
Information about the MourneQuest retailer pledge options can be found here.
MourneQuest will be manufactured in China, with one of Backspindle Games' long-term production partners, ensuring the highest quality of game components. The most complex components are the miniatures. Poducing quality miniatures is a long process, which will require us to approve samples and then check the final production quality. Estimated production start date is about 3-4 weeks after the campaign ends and the lead time for most components is 90 days. The custom dice, miniatures and all deluxe edition components may add up to 25 extra days, but we're confident that final delivery time will not be affected.
We plan to have copies for UK Games Expo 2019, so the turnaround on this will be as fast as we can manage.
Risks and challenges
Backspindle Games has been publishing quality board games since 2011. We successfully funded Luchador! Mexican Wrestling Dice on Kickstarter in 2014 and delivered to backers early. Since then we have published Discworld Clacks in three languages, Codinca and Dance of the Fireflies.
We have been partnered with a number of leading hobby industry companies over the last seven years. Using these experiences, we are constantly improving our processes, decreasing any potential risks and have the knowledge, and the experience to face any possible challenges that arise.
To ensure we fulfill our obligations to you the backer, we (Backspindle Games) will be organizing production of the game. Every game project is subject to potential delays, but we will be controlling the production quality and manufacturing of this project directly and believe we've allowed enough wiggle-room to bring MourneQuest to you on time.
PLEDGE MANAGER & FULFILLMENT
Our Pledge manager is likely to be a pledge manager company in the US and fulfillment will be through a leading distribution channel in the UK. All of our previous games have been delivered 'ahead of', or 'on schedule' and we aim to do the same with MourneQuest. This includes the EU-friendly shipping.
We are producing, packing and shipping large quantities of games, so there is always a chance of human error or damaging some game components. In any such case, please email our customer support on email@example.com and we will try to resolve the matter swiftly, and to your satisfaction.
We are ready to meet this challenge for MourneQuest. Thank you very much for your support.
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