$25
pledged of $500pledged of $500 goal
2
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, June 19 2015 9:11 PM UTC +00:00
$25
pledged of $500pledged of $500 goal
2
backers
Funding Unsuccessful
The project's funding goal was not reached on Fri, June 19 2015 9:11 PM UTC +00:00

About

This inventive furry card game is actually very simple once practiced even a single time, each deck is comprised of 41 cards and an initial hand size is 7, each player drawing 1 card on every turn aside from the first. There are no "monsters" or "creatures" to keep track of, the only card that stays in play (unless stated in the card's description) is your main card or "Gold Card" that represents you for the game. Gold cards are balanced by sacrificing HP for Combo Blocks or visa-versa. 1 Block is 160 HP, 2 Blocks is 140 HP, 3 Blocks is 120 HP, 4 Blocks is 100 HP, 5 Blocks is 95 HP and 6 Blocks is 90HP

"Gold Card"
"Gold Card"

 only one of these cards are allowed in the deck and come into play immediately when the game starts. It's name is at the top, it's HP (upper right) is how much DMG you can withstand before the game is over, the words below the name are simply a joke in the characters style of play, then the image of the Fursuiter you are playing as, next you will encounter the hexagons that are your "Combo Blocks" the more that are in purple is the amount of Combo Blocks you can use for that turn if you win the reveal, next to that is the name of your "Passive", an ability specific to your character that is always in effect which is described in the box below the name, and finally the stats on the bottom is the optimal way to construct a deck based on this character. The Red are attack cards, the Blue are Block cards, the Green are grabs, and finally the Purple meter is how difficult the deck is to use

"Attack Card"
"Attack Card"

Combat occurs when both players set any card from their hand facedown in front of the other player, this is called "The Reveal" when you succeed "The Reveal" you are allowed to add Attack and Grabs from your hand up to your maximum combo blocks of the Gold Card you selected. The icon (as well as the color of the card) indicate what type of card it is, next to that is the name, followed by the amount of combo blocks the card uses when being played, below that is the SPD (or speed) of the card, this takes into account when both players reveal a card of the same type, the card with the lower number will succeed over the slower, below that is the image of the card, then whether the card is "Chainable" or an "Ender" and the effect of the card, finally in the lower corner is the DMG the card deals to the enemy's HP. A "Chainable" can be added on as long as it doesn't exceed your Combo Blocks whereas an "Ender" is typically stronger, but ends the combo no matter how many Combo Blocks you have remaining. Attack cards always beat Grabs regardless of their SPD

"Block Card"
"Block Card"

Block Cards don't inflict direct DMG and are more used to recover your hand size or cripple your opponent in someway. Because of their inability to be added to combos (only able to start with them) and always set to 0 DMG, they can inflict some severe effects on the foe sacrificing DMG for utility. Unlike Attacks and Grabs, if two blocks are played against each other, they both fail. Blocks always beat Attacks regardless of SPD

"Grab Card"
"Grab Card"

Grab cards tend to deal the most DMG out of the other 2, but are always the slowest and tend to cost higher Combo Blocks. Attacks, Grabs, and occasionally even Blocks sometimes have the ability to perform powerful combos by knocking up or knocking down their targets first for the duration of the turn. Typically if you play a "Stomp" without knocking your foe down first it will deal half DMG rounded down making it weak for its cost, same with playing a "Slam" without knocking your opponent up first. If a card says "Slam" and/or "Stomp" be careful with playing it without the appropriate prerequisite of Knocking Up (for slams) or Knocking Down (for stomps) first or you just might waste a powerful chance to hit hard. Grabs always beat Blocks regardless of speed

"Dodge Card"
"Dodge Card"

Every deck is only allowed 2 copies of 2 Dodges (total of 4 cards) making them rare, but highly effective. Similar to Blocks, if 2 dodges are played against each other, they both fail, and if a Block is played against a Dodge, they also both fail. Dodges never deal DMG by themselves but always have some of the best effects your deck could want, not to mention a Dodge beats Attacks, Grabs, and even your ultra powerful Trump Card (described below).

"Trump Card"
"Trump Card"

Trump cards are so powerful that you can only have 1 of them in your entire deck, so choosing which goes well with your strategy is very important. Always loaded with super strong effects, a Trump Card can only be beaten by a "Dodge Card", other than that, it beats Attacks, Blocks, and Grabs, but both fail if both Trumps are played simultaneously. Regardless of its combo squares, Trumps cannot be chained from or into, they must be the only thing played that turn by you.

"Random Banner"
"Random Banner"

In conclusion, once put on the table, this game is very easy to play and very fun to customize your deck loadouts. Deck restrictions do exist however, only 1 Trump Can be in a Deck, only 2 Copies of 2 Dodges can be in a deck (total 4 cards) and only 4 copies of any Attack, Grab, or Block can be in a deck. Due to way of this game it is unwise to put all of a single type into a deck, so keep it balanced with your Attacks, Blocks, and Grabs, but also keep in mind your Gold Card's strengths and weaknesses.

OVERALL JUST HAVE FUN :D

Risks and challenges

The difficulties of this game is printing costs and selling this fun game for a cheap price but also not taking a personal penalty to my own wallet for selling for less than they are printed for

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    Pledge $20 or more About $20

    A custom and playable Card that only you have and can add to your own favorite deck

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    Pledge $50 or more About $50

    Add your name to the credits in the "How to Play" Manual included in the first wave of releases

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    Pledge $120 or more About $120

    Your very own customized fully playable deck of yourself or a friend! (Must have a fursuit) THIS OFFER IS RESERVED FOR ONLY THE FIRST 4 PEOPLE WHO MEET THIS REQUIREMENT

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Funding period

- (30 days)