About this project
Great job! Every backer will receive a download link to the closed alpha when the campaign ends!
$2,000 goal met!
We are almost there! If we meet this goal, every backer will gain access to the closed alpha.
$1,500 Goal met!
Our backers will receive the following:
everyone on the ▲POINT▲ group and above will be able to drop a line in the sea of words
everyone on the ▲PLANE▲ group and above will receive a watercolor painting!
everyone on ▲TETRAHEDRON▲ group and above will receive two canvas paintings in addition to two watercolor paintings
Goal met! Enjoy your extra set of goodies!
♥A big thank you to all our supporters!♥
Hi my name is Axel Shokk, I am an artist and a video game designer.
I am currently developing TRIP and I need your help bringing this project to completion!
Creating video-games costs time and money, both of which I am extremely lacking in. Your funds will assist in buying me time and accelerate development of TRIP, in addition to that I will be able to hire talented individuals to help make this game more amazing.
I took a head start and began working on 2 zones in the game, as well as creating a blockout for the entire world, so I'd estimate about 30% of the game is complete so far. Your funding will help me go into crunch-mode and finish up TRIP by the end of March.
TRIP is a spiritual successor to a game I created last year titled "THAT".
If you want to get a feel for what TRIP is going to be like, you should download THAT and give it a shot! TRIP will be expanding on the concept I started with "THAT" and will further develop it. Now that I am working on the UNITY engine, I can create a massive world for you to explore with intricate models, props, and characters, which is something that it's predecessor lacked.
TRIP most closely resembles gameplay to games like MYST and LSD:Dream emulator. It is a game for relaxation, contemplation, observation, and exploration. Much like an art museum, and all the statues & pieces are digital.
In closing, thanks a lot for reading through this and for supporting independent developers such as myself. Check out the rewards and follow the development blog for frequent updates.
I will compile a build by the end of each week (aiming for each Friday) for testers to check progress and play around in.
First testing round begins Friday 17th
Melts are a series of abstract paintings I started at the end of last year.
You can find pictures of some of the pieces here http://meltblog.tumblr.com/
We are aiming for a PC & MAC release.
I will look into Iphone and Android releases after the game is complete but not at this time.
As soon as amazon payments goes through! Which should be March 27.
I'll start getting stuff packaged that week and hopefully have everything shipped by the beginning of April. Thanks for your patience!
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- (30 days)