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$30,110
pledged of $95,000pledged of $95,000 goal
326
backers
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Funding Canceled
Funding for this project was canceled by the project creator on Aug 4 2013
Awesome EnterpriseBy Awesome Enterprise
First created
Awesome EnterpriseBy Awesome Enterprise
First created
$30,110
pledged of $95,000pledged of $95,000 goal
326
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Aug 4 2013

Shuriken will Not be available through distribution

Posted by Awesome Enterprise (Creator)

One of the frustrating comments we keep hearing about the Shuriken Kickstarter is people saying they'll pass on backing and just pick it up at retail -- including some people who seem convinced that the game will be published regardless of the Kickstarter's success.

To combat this misconception, and to give backers ammo to combat it, we have decided that if we're funded we will not sell Shuriken through distribution. That means that even if the game is funded or overfunded, you are not going to be able to pick it up in store shelves. At all.

We know this is an extreme action to take, but it appears that the alternative may be that the game never gets made at all.

If we're funded, when we print the game we will likely end up with some extra copies (from padding, or due to the minimum print runs): we will sell off whatever extra we have directly on our own site (likely at AwesomeDice.com): that means at full retail, plus shipping, and only until the overrun is gone. And if we go to a convention, we will also sell there at full retail.

Anything we produce from this Kickstarter will not be sold through distribution or to retail stores or at discounted rates at all. Seriously.

Obviously there are long-term repercussions to this promise -- what if it's wildly successful, or there's huge demand after release? How are we going to build our gaming empire and publish more awesome games filled with ninja?

The answer is that right now we are focused on making Shuriken a reality, in all its awesome ninja-filled glory. When you back this Kickstarter you are backing the printing of Shuriken; not the expansion of a company and not the future games we might make. If removing distribution revenue down the line will help get Shuriken printed, we're willing to do that.

So next time you hear someone mention buying at retail, or wanting more Kickstarter exclusives, you can tell them that not only will the game not get made without the Kickstarter, but even if the Kickstarter is successful they can't get the game without backing.

Now the choice is very simple: if you think Shuriken is a cool game that you want in your collection, back the Kickstarer!

Comments

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    1. Tahd Inskepp
      Superbacker
      on

      I doubt making the game Kickstarter exclusive suddenly brings in a ton of backers. There are surely other reasons why pledges are coming slowly, and positive encouragement (say, lots of updates to create buzz) is more likely to get people on board rather than ultimatums.

      For me it's all about shipping (to Europe).

    2. Timothy Geary
      Superbacker
      on

      I really want this game, but I highly doubt I'll be able to afford it on my current income and current financial situation in general, so knowing that if I don't back it I'll NEVER get it really hurts. This game looks truly awesome, and I hate that I'm almost definitely not going to be able to get it. :(

      However, that being said, you've gotta do what you've gotta do. Maybe I'll get lucky and be able to buy it, at a higher price, from your site if there's any left. We'll see.

    3. Collin60
      Superbacker
      on

      You should not direct your frustration towards unconvinced people who don't want to back, but you should focus on convincing people that this game is awesome. Kickstarter projects should not start to get exposure at KS launch but much earlier to make the buzz. Your game might be good but you don;t sell it right. Minis KS with game sell well when they are awesome and many sculpts. but your minis are not what can make you sell the game. Risk also has many plastic minis.
      The exclusivity to KS is absurd. It kind of fells like you only want your "dream" to happen and are not even convinced your game can have a life after KS. IF you are not convinced then why should we give you our money to finance your dream. We take risks, not you.

      If you feel your game is really very good and deserves to be spread around and grow beyond KS, then cancel your project, rework it, market it and advertise it better, make proper stretch goals or KS exclusive bonuses.

      If you don't feel your game is good enough then just let it go... don't blame us.

    4. Missing avatar

      Lukas
      Superbacker
      on

      This seems like a really big step but if you think it's the thing to do then go do it up. I am a bit concerned though as it seems like this game has a lot of room to grow past the base game with more tiles, clans, night cards, etc. Is there any chance of seeing a sequel that's compatible with this one or is Shuriken just going to be a standalone game?

    5. Kurt Markum on

      I hope it gets funded i look forward to it

    6. Dennis P Pratt on

      I'm getting that vibe on feedback too when I try to tell people about how god this game sounds unfortunately

    7. Awesome Enterprise Creator on

      @Dale Yes, Atlantic City was a nasty blow to board game kickstarters. For the record, regardless of how much we raise, we are not going to be quitting our day jobs and moving and living off the Kickstarter funds. I've published games before and while I may certainly find new mistakes to make, we'll also certainly get the game printed and shipped.

    8. Dale Taylor on

      I think people are reacting to the Atlantic City betrayal news pretty hard and painting all new Kickstarter projects with a broad brush. Of course, the hardest hit are board games! Some of the advice in the negative articles have been exactly the comments you're getting: if you don't want the risk, wait until its in the stores. Kickstarter, the company, does nothing to help project owners combat negative press that has nothing to do with them. So now it is up to us project owners to assure our backers we've got what it takes to get it made (which you are). I wish you all the best, and I hope people get the old fashion Kickstarter underdog spirit back.

    9. Nathan on

      Tough call, but I think this is probably a good decision.... although certainly not an easy one, and I'm sure you wrestled with it. If anything, it shows that you are most interested in just getting this game into existence, more than commercial gain, etc. Maybe in a few days we'll start to see some movement from this.

    10. Pieter Trepels on

      Nice move. Hope it works out.

    11. Brian Denning on

      That's REALLY drastic, but I'm also kind of hopeful. I've been trying to spread the word a bit as well, and I've been really disappointed to see the funding stay around the 27k mark. Here's hoping it gers made!