This War of Mine: The Board Game is a fully co-operative, open and play, survival experience. In this challenging, story-driven game for 1-6 players, you will play as group of civilians trapped in a city torn by a military conflict.
To survive, you will need to make tough moral choices, delivered in a role-playing style. You will also scavenge, manage, fight, trade and upgrade your shelter. This tabletop adaptation is based on one of the biggest indie games of recent years. TWOM: TBG offers you an experience that is hard to come by in any other tabletop game. Combined with the highest quality components created by experienced companies, this title will fully engage you with its meaningful story. It is high time for board games to address important topics.
This War Of Mine is an award-winning (over 100 awards) digital game, built around a far-reaching message:
IN WAR, NOT EVERYONE IS A SOLDIER.
Imagine you wake up one day and the streets you used to walk are now in ruins. Rules and laws no longer apply. Your very existence is at stake now – the city is cut-off and if you want to survive, you must find food, medicine and weapons. Will you prey on the weak, or will you try to keep your morality?
We really believe that with this board game we’ve created a tabletop experience different from what you have seen so far.
To confirm it, we have sent out 50 prototypes to various reviewers across the globe, and during the Kickstarter campaign we will post the feedback, for you to see.
Rahdo runs final thoughts
Thanks to the design, colorful journal and the very nature of the components of this game, you can start playing immediately after setting up all the elements on the board - you learn more as you go. Sometimes you will need to trust your instincts and make gut calls, this adds a layer of immersion to the game, since at war you can never be sure if the decision you made was correct.
The Book of Scripts added to the game, will consist of over a 1 000 unique adventures that were written to evoke a range of emotions. Some of them will have direct influence on the gameplay, some not - but all of them will raise your level of immersion, so that you can feel what a group of civilians would feel being trapped in a in a war-torn city.
A system of events that were designed never to repeat in the same sequence. Every playthrough will be a unique and and exciting experience. The game will adjust the events you face depending on your current situation, place and time. Every game will be personal.
At night you will go out and scavenge, searching for food, parts, meds and weapons. During the day you will try to make the best of your resources. Deadly combat, trading, shelter management, tinkering, building and side events - it is all here and you need to learn fast to reach your ultimate goal. Survival.
In life, every choice we make has consequences. We translated this into the aftereffect mechanics, where the game remembers the decisions you make and will force you to face their consequences when you least expect it.
As an addition to the board game, it will be fully optional and will have no direct impact on the gameplay. It will provide additional stories and more immersion helpers! Thanks to the possibilities offered by smartphones and tablets, you will be able to discover illustrations, music, audio dramas and video recordings.
The game is a full co-op, where all players are responsible for all the characters. They need to discuss and try to agree on the best course of action. At any moment of the game, the player holding the Journal will make the final decision and, after his or her phase, the Journal will be passed on to the next player.
We are working with some of the best companies on the market that have over 15 years of experience in creating board games. All components (excluding miniatures) will be produced in Europe (Poland) where we will have direct access to the whole production process and oversee it from it's beginning to the end.
The game's length can be easily modified, but for those of you who want to plunge into a full campaign mode we have created the save game mechanism. It will enable you to save your progress at any time. So you will be able to pick up right where you left off!
"Trying to help them through a horrific situation is an emotional experience, not just because you feel responsible for their pain, but because you share some joy in the small ways you make their lives better." - A.V. Club
„Everything in the prototype looks great, and a lot of care was put into it. Says a lot about the quality of the final product.” – Bell of lost souls
“We had a chance to play some of the basic playthroughs (..) overwhelming vibe that we have been getting is a fantastic narrative game” - Beast of War
"We had great time with this game. I am definitely excited for the final product" - Board Game Replay
“This War of Mine: The Board Game is complex but manageable and learn-as-you-go. It’s every bit as brutally difficult as the video game, and the soul-crushing anti-war message it communicates might just prove that, yes, board games can be art.” – Geek and Sundry
“While the multiplayer aspects of the game left me cold, what excites me the most about This War of Mine: The Board Game is a unique feature called the Book of Scripts.” – Polygon
“This War of Mine looks like it will provide the challenge of staying alive, but will also deliver tons of fun to keep the game going to completion." – Gaming Nexus
“This War Of Mine seems every bit as brutal – and sobering – as its video game counterpart.” – Cardboard Republic
"Even in its prototype state This War of Mine is already showing great potential. The countless decisions and moral dilemmas, that await the players in the final version, should make TWoM a very unique gaming experience." - Bruckenkopf (GERMAN ONLY)
The very topic of the game is really important. Some stories are dark, but they must be told. For people who want to get look for the events that were inspiration for the original game and the board game version, we will create special art book that will be part of collectioner's edition.
Filled with stories, art and images will help you immerse into war seen from the eyes of civilians.
For dedicated fans of This War of Mine we have create Exclusive Edition that will come with additional promotional items and autographs of creators of PC original and board game version.
This pledge will get bigger with additional stretch goals!
To get chosen add-ons, simply increase your pledge by the amount of the add-on value!
Michał Oracz, creator of the game have vast experience in production and delivery of highest quality games - he spent 15 years in Portal Games and was actively involved in production of titles like Neuroshima Hex (over 100k copies sold).
We know how to keep quality at best level and make it in time.
All components not including miniatures will be produced in Europe (Poland), so we will have direct control over quality.
Presented models are 3D renders - final models will be made of plastic, this can result in a slightly lower quality. Please also note, that the reviewers received resin prototypes.
We put great deal of effort to make sure that you will be really happy with your game. But if for some reason you don't like it, you will be able to send it back to us and we will issue you full refund of the value of your pledge, no question asked.
Estimated shipping prices (worldwide) for economical tracked postage (usually takes about 4 weeks to ship worldwide). Game weight will be about 3 kg.
Core Box - 8 GBP
Collector's edition - 9 GBP
Exclusive edition - 15 GBP
6x Core box - 15 GBP
Since all parcels will be sent from Poland, shipping price for backers from this country will be half of normal price.
Please note, that shipping will be paid after the Kickstarter campaign ends, from the Pledge Manager level. Prices are not final and might slightly change in the Pledge Manager, depending on how many stretch goals we will unlock.
Also, if you come from a country with limited postal access, there might be an additional fee required. VAT tax for European Union is included in the price and because of no VAT tax regulations for countries outside of EU we are able to offer cheaper shipping prices.
First of all - you are pledging to bring this project to life. Without your support this game will be not see daylight. But if we will meet our target easily, we will be adding special content and components to every copy of the game.
To keep things simple - your Kickstarter edition will be far richer then the one that will be available in retail. We have planned not only additional content, but also full modules.
This game is being created by a team of people passionate about both the tabletop experience and storytelling.
Authors of the tabletop adaptation:
A board game veteran, with over 15 years of experience in game design and storytelling (in Portal Games). Author of board games, RPGs, mobile games. Best known for Neuroshima Hex and Neuroshima universe, De Profundis, Theseus the Dark Orbit, Earthcore: Shattered Elements, Witchcraft and the upcoming Cry Havoc.
Storyteller, previously owner of a publishing house, now full-time game entrepreneur. Narrative designer for titles like Dying Light or Earthcore: Shattered Elements, responsible for creating immersive stories and plot. Translator for the Polish board game industry, books and comics.
World's largest hobby miniature painting studio and creators of unique miniatures and various tabletop games. They are also responsible for hosting this Kickstarter campaign and fully covering marketing and customer support efforts. Thanks to their vast experience they also bring to the project the best quality miniatures and collectible elements.
One of the most successful indie game studios in recent years. Original creators of the This War Of Mine experience. Fully dedicated to this project, engaged on every step of its creation. Providing support in terms of alignment with the original concept and promotional reach.
We have chosen Kickstarter for the premiere of our game, as we fully believe in the power of community. Kickstarter backers have proved more than once that their influence can result in an end product way better than previously conceived. Especially when it comes to projects that aim to present something more, something intangible, yet solid and needed.
We would be much obliged if you could use social media or simply word-of-mouth to tell any friends and acquaintances who you think would be interested in This War Of Mine: The Board Game.
Risks and challenges
We are confident about the delivery of the game - we have accumulated vast experience working on other titles and projects. The only risk factor, which can always happen, is a delay in delivery which might occur due to unforeseen circumstances. Please note that this is not a pre-order and the final product might slightly change in the process. (We will always discuss potential changes with the community.)
We are fully devoted to creating an amazing game and you can trust us, that every choice we make for this product’s development will be dictated by improving the standard of the final product.Learn about accountability on Kickstarter
- (21 days)