About this project
The Edge: Dawnfall is new miniature Board Game by Awaken Realms for 1-4 players. Created by Michał Oracz (man behind 13 years of Neuroshima Hex and recent hit Cry Havoc) it brings next level of competitive gameplay to the table. Fresh, exciting, pure and rewarding.
Game features six asymmetric factions with customization options, each with different set of units as well as cinematic spells and skills. It is played on two boards: conflict board where you resolve battles and campaign map where you can follow rich scenarios, learn the story and impact your world.
This game is created for 1-4 players.
With 1 faction box you can play against a Darkness faction controlled by the game. (although for full experience you will need another faction box to play a player vs player mode).
With 2 faction boxes (or conflict box), you can play with 2 players (1vs1) and co-op versus a Darkness faction controlled by the game.
With 4 faction boxes (or 2 conflict box), you can play with 4 players (2vs2 or free-for-all) and co-op versus Darkness faction controlled by the game.
The Edge: Dawnfall will offer 6 faction, each with different story, gameplay and amazing, high quality plastic models.
Biggest modes are 9 cm high!
The Edge is not just a game, but also a complex, rich universe. There is no good and evil here, just survival and conflicting interest of each faction.
With the help of amazing writers, we have created set of stories that brings life into this game and factions. You can see first story book "Battle of Eld-Hain" by clicking below!
SEE FULL GAMEPLAY VIDEO!
We are dedicated to make our games as easy to learn as possible. Instead of complicated instruction, we want you to open the box, set up all the components and start playing right away, learning mechanism on the go.
The Edge: Dawnfall will provide special starting scenarios, so that players will be able to open the game and immediately start playing!
While designing skill cards we did not want to go the easy way and put “+x bonus” on them. Instead we designed them to be highly dynamic and story related. Hound pulling sniper on his line of movement? Angel of Death with a final charge from the sky? Brute taunting his enemies? All possible in The Edge!
The Edge will have also rich campaign story mode, where the game will be played on 2 boards: economic /political map of the world and regular, conflict Board Game for resolving battles. This way, game will play on two levels, just like in Total War computer games series.
Scenarios will enable you to dive into rich The Edge universe, where you will learn about each factions motivation.They will also force you to take hard decisions with consequences later on in the game.
Each faction from The Edge have different set of units, skill cards and other feel of play. This makes every match up really exciting and you can find a game style that will fit you best.
With large hex system we believe we brought revolution to overall movement and game dynamic. All actions are operated on small hex, but all movement and ranges are considered with Large Hexes (7 small hexes). This way, it is very easy to move around and flow of the game on big board is amazing!
The Edge comes with really BIG miniatures and we want you to feel their power and presence. Big units can push over smaller units out of their positions and this gives the game additional dimension.
Gameplay is focused on gathering crystals that will be added to your mana pool. They are constant source of power for your skills. Players are growing in power turn by turn and game is more tense with time.
You will be able to build your army and deck of skills. Thousands of possibilities limited only by your imagination!
Michał Oracz, creator of the game have vast experience in production and delivery of highest quality games - he spent 15 years in Portal Games and was actively involved in production of titles like Neuroshima Hex (over 100k copies sold). We know how to keep quality at best level.
All components not including miniatures will be produced in Europe (Poland), so we will have direct control over quality.
Estimated shipping prices (worldwide) for economical tracked postage (usually takes about 4 weeks to ship worldwide). Game weight will be about 3 kg.
Please note, that shipping will be paid after the Kickstarter campaign ends, from the Pledge Manager level. Prices are not final and might slightly change in the Pledge Manager, depending on how many stretch goals we will unlock.
Also, if you come from a country with limited postal access, there might be an additional fee required. VAT tax for European Union is included in the price of and because of no VAT tax regulations for countries outside of EU we are able to offer cheaper shipping prices for the rest of the wolrd.
First of all - you are pledging to bring this project to life. Without your support this game will not see daylight. But if we will meet our target easily, we will be adding special content and components to every copy of the game.
To keep things simple - your Kickstarter edition will be far richer then the one that will be available in retail. We have planned not only additional content, but also full modules.
Risks and challenges
We are confident about the delivery of the game - we have accumulated vast experience working on other titles and projects. The only risk factor, which can always happen, is a delay in delivery which might occur due to unforeseen circumstances. Please note that this is not a pre-order and the final product might slightly change in the process. (We will always discuss potential changes with the community.)
We are fully devoted to creating an amazing game and you can trust us, that every choice we make for this product’s development will be dictated by improving the standard of the final product.Learn about accountability on Kickstarter
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