The Age of Legends box / additional comments FAQ
First of all - you have almost done it! We are so, so close to unlock full content of "The Last Knight" campaign and with it, most probably tomorrow we will start unlocking "The Age of Legends"!
Which is a good timing, as we are after a vote on 1st character from that whole new campaign. You’ve voted and we’ve counted (man, that was a lot of counting). In the end, the contest wasn’t even close.
Concept number three earned almost twice the number of votes received by the next contestant. So, that’s what we asked our illustrator to create. We also noted any feedback people had about this concept, and we slightly emphasized the tools of the cartographer’s trade (like the spyglass), and toned down the “assassin” look.
Tomorrow you will see the final look of this character and a first Stretch Goal connected with him! But today, you can learn a background of this character written by Krzysztof.
Naazer the Cartographer
Naazer hails from a distant, more civilized land where geometry, mathematics, and medicine flourish just as well as deadly court intrigue. Manipulated by his sweetheart into aligning with one of the factions, he found himself on a losing side of a coup. Sentenced to death, Naazer had to run to the cold barbaric lands of the north, where his knowledge, his astrolabe, and his spyglass were marveled upon.
This voyage ended at Arthur’s court in now-abandoned Homelands. There, news of Red Death ravaging distant kingdoms reached Naazer. Not long after, Red Death came knocking to his new home as well. As humans were fleeing in desperation, King Arthur secured Naazer a place on one of the ships, hoping that a cartographer can be of use on a voyage of discovery. Unfortunately for Naazer, for the first three years on Avalon human forces barely moved beyond their initial foothold. Naazer was forgotten and neglected, though he did try to pass his time gathering knowledge about northern cultures and secrets of Avalon.
As the “Age of Legends” campaign begins, this educated and well-mannered man lands in the middle of hell. On the bright side, this is where his skills and knowledge can finally shine.
The main ability of Naazer, Pathfinding, lets him and his party perform diagonal Travels, opening up many new possibilities and bypassing some dangerous locations. However, due to his foreign look, Naazer is distrusted and often shunned by the simple folk of the north. Whenever Naazer is in a Diplomatic encounter, the Affinity track starts one point lower than usual!
We hope you like this founding member of an entirely new team. And in the latter part of this update, we address some more questions and concerns!
The Age of Legends box art
Its time to finally show you an art we have chosen to appropriately represent The Age of Legends - we wanted something that will highlight a true legend. A kings of kings. One and only Arthur (obviously in our original take on him ;) ) in the middle of his conquest.
This are was created by Ewa and we hope you will like it!
Most fequently asked questions from the comments
As stated, we are quite frequently reading comment section, while we do not respond to every comment (that is unfortunately unrealistic) we have selected some of the most asked question and will be responding them in updates:
Guardians and Solo mode
An interesting question popped up about the role of Guardians in Solo Mode. It is true that in the prototype games Guardians were not used when there was only one player on the board. We’ve simply found that a powerful Guardian jumping out on the first turn of the game and occupying a vital Location can be too punishing for a lone player.
In the final game, however, the Encounters will be tiered and added to the decks as you progress through Chapters. This means for Solo players Guardians will most likely start to arrive later than for groups. I’m writing “most probably”, as the final balancing of the entire campaign is still some time away. The arrival of guardians is one of the many knobs we need to use to balance things out, so it’s hard to say what the final “setting” will be.
To sum up, for 100% solo players, Guardian Encounter cards & miniatures will see a bit less use than for Coop groups, but they still be in the game and see a lot of action.
Number of cards in the “Last Knight”
Some people were also wondering why the free Stretch Goals expansion “Last Knight” contains less cards than the core box version, yet has the same amount of playtime.
The answer is simple. When you set up your “Last Knight” campaign, a starting card instructs you how to build your Events deck and Encounters deck – and they include some cards from the core box that will have an additional marking.
“The Last Knight” borrows the following components from the Core Box:
- Generic random Events (such as “Good Weather” or “Heavy Rainfall”).
- Some Encounter cards (after all, it makes sense that common wildlife and enemies such as “Glade Hare”, “Royal Elk”, “Clansman” or “Vagabond” can be found in Avalon regardless of time period).
- All basic Items (again, a coil of rope or a rusty sword make sense in all settings).
- Markers, dials, Menhirs and some other small pieces.
- Eight basic Combat & Diplomacy decks called archetype decks (see below). We hope that clears everything up!
Most important components from the story perspectives are location cards and journal (220 pages!) and those components are totally new in each campaign.
Many of you have also wondered what are the Archetype decks and how do they work. That’s unsurprising, considering the change was made fairly recently, after the prototype, and in most playthroughs all cards still have a specific character name.
In the final game, there will be four different basic Combat decks and four different basic Diplomacy decks for four basic types each of our characters falls into. These decks will certainly not be signed with character names! For example, Beor and Dagan share the “brutal & hard-hitting” deck type, Arev and Fyul share the “cautions and inventive” type, and Aieli and Mabd share the “support” type. Characters of the same type also share the color & board theme (for example, both Ailei and Mabd have a green tint and leaves on their board).
Why did we do it? Well, few reasons. First of all, most obvious reason - component wise, we would need to add 80 cards with each new character and that would either made us introduce less characters as Strech Goals or took it from other decks. Secondly, it actually makes a lot of sense, to start next campaign with something that you already know and then customize your deck up with new cards. This heap of cards also wouldn’t bring too much gameplay-wise, as the basic decks mostly contain basic maneuvers, and there are only so many ways to create a generic “Defend” or “Reposition” card - whole "thematic" cards connected to a characters will come from upgrade deck.
We just wanted to confirm that we are reading this and we will be slowly introducing most popular requests. But don't worry - we will not be going for gazylion gameplay expansions. We have only 2 of them planned. One smaller and one bigger. We are quite excited about those ideas, but they require a bit more work before we can show them to you guys!
Ok, this is it for today! We hope you had great weekend and see you tomorrow!