Tainted Grail is a new major board game from Awaken Realms, offering an immersive co-op/solo experience for 1-4 players. Illustrated with over 1,000 pieces of unique, stylish art, it will take you on a fantastic adventure set in a dark reimagination of the Arthurian legends.
Designed by Krzysztof Piskorski (one of the most well-known Polish fantasy writers) and Marcin Świerkot (owner of Awaken Realms, developer of Lords of Hellas, Nemesis, The Edge: Dawnfall), Tainted Grail will bring you adventure, survival and exploration mechanics perfectly paired with character development and exciting combat and diplomatic systems.
Immersive, story-driven exploration will bring the world of Avalon to life, confronting you and your team with difficult choices that have far-reaching consequences. Over 100,000 words of branching story scripts provide many different paths to your goal as well as several different endings to your adventures!
"The Tainted Grail is easily my most anticipated solo / co-op Kickstarter of the year! The unique combat mechanics, excitement of exploration and extremely deep narrative really pull you into the world.(...) This is a must have for me!" - Rolling solo (Click for full review)
"I love this game.(...) If you like exploration games, if you like narrative games, this is something you really, really need to back.” - Man vs Meeple (Click for full review)
“A super sharp game. A great mish-mash of Ameritrash big, epic adventures and Euro-style resource management with really clever gameplay.“ - Rahdo (Click for full review)
“An absolutely phenomenal game!(...) The story sticks with you and you feel your characters troubles and encounters along the journey.” - The McGuire Review (Click for full review)
“The Exploration Journal has so much hidden magnificence it’s going to blow you away(...) I don’t even want to call this a game. This is an experience.” - Crabbok (Click for full review)
“It pulled me right in. I wanted to know what was going to happen next, and I actually cared.” - Board Game Coffee (Click for full review)
“This game is a lot of fun. Production quality is off the charts – and this is a prototype! (...) I liked the character building, I liked the combat mechanic. All of that together made for a very rich experience.” - Ant Lab Games (Click for full review)
“I’m so intrigued about this story. It made me want to come back (...) It got me so hooked!” - Ready Steady Play (Click for full review)
"This game takes us into this world, absorbs us and (...) we want to enter the world of Avalon, we want as ordinary people to save this world from the dark" - OnTable (Click for full review [Polish])
The Chapters of Tainted Grail are built with replayability in mind and offer multiple branching paths, while the entire campaign has several alternative endings. After you survive it once, there are still lots of new things to see, and storylines to experience!
And even if you make the same choices on your new playthrough, random Events, Encounters and randomized elements within the Journal ensure no two games play alike, while tense, survival-based gameplay lends itself to many unique moments of emergent storytelling.
Your characters are not run-of-the-mill “heroes”. They are flawed outcasts, called upon after the true champions of the land failed or fell. Each has unique flavor, a powerful ability, one big drawback that you need to play around, and two decks of individual Combat and Diplomacy upgrade cards.
Regardless of whether you play alone or in a group of four, the game scales up to provide an adequate challenge. What’s more, you may add or remove players after each Chapter, modifying the group size as you go!
You will journey through a grim land based on Arthurian legends and Celtic mythology, exploring its daunting secrets. Your decisions will shape both your adventure and the game world around you, as each campaign is set apart by many years, revealing the long-term consequences of your actions. A deep, branching storyline allows you to tackle problems in different ways, ensuring no two games play alike.
In a land slowly sinking into the Wyrdness and torn apart by conflict, surviving each day is a challenge on its own. In addition, Guardian Menhirs, that ensure safe travel throughout the realm, are slowly going dark, turning a simple map into an engaging puzzle.
To overcome these challenges, your character develops along several conflicting attributes such as Aggression / Empathy or Practicality / Spirituality. These traits unlock a rich choice of skills and lead to different deck-building strategies, making character advancement meaningful and deep.
The character you develop is going to be tested during dozens of combat and non-combat encounters. Sometimes you will need brute force, but often diplomacy might be a better option. Regardless whether you fight with your strength or your wits, our unique dice-less encounter system makes resolving each conflict fun and exciting.
Tainted Grail will force you to make hard choices with consequences that might present themselves even several decades later, in a future campaign, changing the environment and the balance of powers on the island. This will make your every playthrough unique and will give you unmatched power to reshape both the world and your story.
In Avalon, there’s a legend waiting behind every stone and every tree. All locations have their own rich stories and secrets to discover. Places and characters are often much more than they seem. As you slowly put all the pieces of the larger puzzle together, this land will always have a surprise waiting for you just around the corner.
Created by one of the best polish fantasy authors, Krzysztof Piskorski, the story of Tainted Grail: The Fall of Avalon aims to push the boundaries of non-linear narrative, building upon the rich experience Awaken Realms has in fusing ambitious stories with excellent board game mechanics and striking visuals.
At Awaken Realms, we have a quite an experience in making and delivering big games. So far, we have created four ambitious titles that expand the standard scope of a board game - all were critically praised and provided a lot of unique experiences to players all over the world.
We also gathered vast practical knowledge about deep integration of various themes, and we've learned how to build interactive, branching stories that seamlessly connect with gameplay. We are responsible for the following big titles: This War of Mine: The Board Game, The Edge: Dawnfall, Lords of Hellas, Nemesis.
Risks and challenges
We have currently successfully founded seven Kickstarter projects. We have successfully delivered so far:
The Edge miniature universe, Awakening project, This War of Mine the boardgame, 1st Wave of Lords of Hellas, The Edge Dawnfall and are currently in the middle of delivering 1st Wave of Nemesis.
We are confident about the delivery of the game and see no risk in that area - we have accumulated vast experience working on other titles and projects. The only risk factor, which can always happen, is a delay in delivery due to unforeseen circumstances.
Please note that this is not a pre-order and the final product might slightly change in the process or get delayed. We are fully devoted to creating an amazing experience and you can trust us that every choice we make will only be aimed at improving the standard of the final product.
Game and all components will be produced in China and will be up to the highest quality standards that we hold for our previous games.Learn about accountability on Kickstarter
- (23 days)