USA and Canada shipping update / Language editions update / Aftermath
Welcome in a new and hopefully quite amazing year! We wish you all the best in 2019, a lot of passion and adventures in everyday life!
Today we have for you:
- USA / Canada shipping updage (first part of 2st wave shipping, English edition)
- Language editions update
- First insight from Aftermath expansion
- 2018 and 2019 for Awaken Realms
Lets get into it!
USA / Canada shipping update
First of all - whenever we are updating about shipping a lot of people who have 1-wave shipping that post a lot of question to our Customer Service. To make our CS life easier, before asking "where is my game" - please check at your GameFound account (www.gamefound.com) if you have 2-wave shipping.
So, many of you from US have received shipping notification or your games at this point. Canada shipping should start next week (2 weeks worst case scenario). Generally, everything seems to be going in accordance to a plan and by 15th of January all English edition backers with 2-wave shipping should have Core Boxes. But we will confirm that with yet another shipping update.
Language editions update
Ok guys, so for everyone waiting for language edition we owe you an update on things. Unfortunately, we have a bad news - due to Chinese new year (yup, this again...) there will be around 1-1,5 month delay.
We really hoped to finish translations a month before Chinese new year (which is in Febuary and our factory closes for almost whole month. This is happening everywhere in China.) so that we will manage to produce language editions before CNY. Unfortunately, Christmas time proved to be a really busy period of time for retail partners. We probably could have plan it better, but at some point it becomes chain reaction - English edition got delayed 2 month, translation process gets shifted into pre-Christmas, then we have CNY.
Overall, currently we estimate with big probability that production of paper components (plastic components are already produced) will start in March and take 30 days, then we will have around 30 days on transportation - so Language editions should be delivered early in May.
We know that this is not the news you would like to hear and we know it is disappointing as you would like your games earlier. We are sorry for that. But we are pretty sure that our language edition partners that prepares language edition of Core Box will be able to create a great translation and overall quality of your games will be worth the wait!
First insight from Aftermath expansion
On the same note, we are really close at finishing Aftermath expansions and presenting it to all of you guys. Today we will make a small spotlight of one of the totally new hero!
First of all each of the new characters from Aftermath you will be able to use not only in Aftermath, but also in basic game - those characters again are color coded, thanks to which you will be able to correctly switch archetype (for example Convict for Soldier).
All new characters from Aftermath are more advanced (harder to play) then characters from basic game. it will be recommended for advanced players. They are VERY diverse and charactersitic - thanks to an additional special "Trait" card, that adds totally new, more advance "basic rule" for every Aftermath character (like a passive skill or a set of additional rules for this character). All of those were created to highlight characters thematically through the game.
Example - Convict
Prisoner, who is being transported to prison.
He ALWAYS starts the game in handcuffs - this is his "starting item" and it covers one of his "heavy item" slots, so he can carry only 1 heavy item. He cannot normally discard the handcuffs - but there is a way! One of the other Character (Bounty Hunter if he's in the game, or other random character if BH is not in the game) have a special electronic key to those handcuffs. At any point, this character can use it to free you from those handcuffs, but you will have to convince that player first!
Another way to free yourself from handcuffs is that any other character can do it for you, BUT only if you are 4 rooms away from Bounty Hunter (the character with a key). This mechanic lead to TONS of really interesting interactions in our test games.
Convicts Quest Items are also really unique - firs one is.... a pipe. Normal pipe. He can take it out from the wall of any Room. You have seen some things in the prison, so with this pipe, you can even try to fight Intruder. It is not really that effective, but if you will miss, it will not hurt you as much as normal character.
But this pipe have also another brillant use - you have a special action card "Noise maker", that with the drop of 1 heavy item (pipe is quite good for it) will let you run from combat without any wounds.
What happens with dropped pipe...? It changes back into the Quest Item, you can take out another one from any Room. There is quite a lot of pipes on Nemesis ;)
Another Quest Item is artificial hand - you can repair it in the Surgery Room. Once activated, it will change you into a true cyborg - you will be able to take 1 Heavy Wound more.
Ok, few more examples of special Actions from the card deck:
Our Convict is quite a talented person in hard situation - you can join any other character leaving the room and escape with him/her or once you are in the room where other character is searching, you can take the other "discarded" item. Nothing can be wasted!
You questionable morality also helps you in playing not fair. You can make noise in a Room you are in (probably not alone) - how does this end on Nemesis ship, you probably know by now. Wait, so someone just said about no hard "arguments" in for freeing Convict from handcuffs? Well, this will give you a leverage ;)
At the very end, something that makes you really respected by other - you can hit hard. In hand to hand combat, before normal rules, you can give automatically 1 wound, using special action card. Looks much better then it is in reality, as hand to hand combat with Intruders is not a good idea for a sane mind - but sometimes it can let you do some epic comebacks.
This is it from Aftermath today, but you can expect more (probably full print and play) really soon!
2018 was an amazing year for us – but also extremely busy. We have doubled our team and it resulted on more quality games we were able to publish. In this year we were delivering Lords of Hellas, The Edge: Dawnfall and Nemesis. All those games were critically acclaimed by reviewers – and most importantly for us – positively received by majority of backers. Those are the best moments we value, when we ship a game to our amazing community and it brings you a lot of great moments above the table!
We have also created Awaken Realms Lite, smaller publishing team, that started strong with SiegeStorm campaign and will continue to create smaller games next to main Awaken Realms line.
We did huge structural changes at GameFound (www.gamefound.com), our Pledge Manager, that right now makes managing projects much, much easier! We have joined all accounts into one, so that you can intuitively manage all your projects at one place, as well as change your shipping addresses and even add more things to your order at later time. Finally, at December we have also totally changed the look of the website and logotype, enhancing user experience.
We made quite a lot of mistakes too and we continue to learn from them. Shipping orders with Sundrop for Lords of Hellas was very slow and we learned a great deal about making overall Sundrop process much faster and better. There were also delays, while something to be expected at Kickstarter, we still want to make our project management much better in terms of deadlines. There was also “Melted Soldier” problem with Nemesis that taught us, that outside of few QC in Chinese factory and checking personally first few thousand of copies, we need our own representative through whole process.
We were able to create multiple teams, that simultaneously work on few projects and we are really proud of their work - everyone is working really hard and puts a lot of heart into what they do.
As we said in the beginning – it was an amazing and extremely busy year for the whole company. We would like to take a moment to thank you all for being with us on this journey. You guys are the reason we exists as a company and were able to be where we are right now.
2019 plans and focus
We definitely want to follow up in our biggest focus – creating amazing games. This was and continues to be the biggest focus of ours and we believe that every game to be great needs to stand on 3 fillers: gameplay, story / theme and presentation (art / miniatures). We want to master each of this aspect in order to provide better and better experience for all of you.
But producing Board Games is a huge process that also involves project managing, logistics, Hr, accountancy, business management etc. – while often in the shadows on updates, there are extremely important for a healthy company. Since we have grown quite substantially, we need to make sure everything will work together well and everyone in the team will head up same direction with clear target. So this year we want to make sure, that with the company growth we will rise the quality and execution of our games.
We also have big plans for developing GameFound as a great tool for connecting creators and community and providing really amazing tools for creators to help manage their projects. We will share those tools, just as we are doing right now – free for backers and creators – so spread the world about this Pledge Manager to creators!
We also have started our first small computer game project (Tainted Grail digital) – while being an indie project, we are quite excited about it. It is not an 1:1 Board Game adaptation, but totally new experience we will create making use of this whole new medium.
We hope you will have an amazing 2019 year and we wish you all the best!
This is it for now, we will be getting back to more standard update rate (once every 2-3 weeks). But every week on Monday, 5pm GMT+1 time zone, Marcin (owner of Awaken Realms) will be on Kickstarter Live to answer any questions you might have. Since it needs to be connected to one project (we can't make it for AR channel in general) - we will host it under our most recent project (Tainted Grail) but you are welcome to ask any question regarding all our games!