Production update #3 and Surprise box #1
Today we have for you production with a lot of pictures. We want to let you know that things are progressing well and everything is looking quite awesome!
We will also give you summary of the delay and the reason for them as well as the shipping plan. At the end we will give you a small insight into the surprise box we have prepared for you guys!
Lets go into it!
Production is going on the line and everything is taking shape! We just received a mass sample of miniatures from final production, including sundrop and everything looks great!
Below you can see some of the pictures from mass production - within next 2 weeks we should receive first FINAL production copies and we are extremely excited about it!
Nemesis is sooo packed with details, art, components, great gameplay that we just want to share all of it with you as soon as possible! Here are some of the pictures!
So as per Kickstarter campaign we were estimating delivery for September. Unfortunately there were few events during the campaign that made us delay the product in pursuit for overall better quality.
We are sorry for those delays, but we believe we made a good calls and the quality of the final product will be worth it! Here is the full list of those delays (we were informing about them in earlier updates):
3 weeks - changing most of the bases from PVC to ABS hard plastic (quality improvement)
2 weeks - additional round of proofreading and changing file of Manual (correcting mistakes we made)
1 week - National holiday from 1.10 - 7.10 in China we did not planned for
In summary so far we expect 6 weeks delay in delivery.
There is a potential for other unexpected things to happen making delay bigger, but we hope they will not be happening ;) But like they say - hope for best, prepare for worse!
Our production and shipping plan assumes starting shipping 40 FLC containers around the end of October. From there containers should take following time to get to certain parts of the world:
Europe - 3 weeks (we will use Train service. More expensive, but faster)
USA / Canada - 4 weeks (Sea freight)
Rest of the world - 3-4 weeks (Sea freight)
Australia and Oceania - 2-3 weeks (Sea freight)
Please note, that based on our experience they might be some delays here - either in the shipping itself or in the documentation process at the boarder. If anything will happen, we will let you guys know about it!
Games in the containers will be already packed in the shipping boxes and basically ready to get them ship further at go. So we expect to get them out to everyone within a month tops (even with great quantity, having them pre-packed makes it way easier to ship!).
So everyone with the English 2-wave edition should have their games from early November (best case scenario) up to December (worst case scenario). If anything will change in that regards, we will let you guys know!
Here is the project of shipping box ;) We will be using very thick cardboard with triple layer at the sides.
Quick shipping FAQ
Will late pledges be shipping within the give timeline as well
Does the shipping will be customs friendly for Europe?
What about Canada?
Canadian customs operates a little different, so we can never give guarantee but as usual we will give our best to help make it custom friendly. Also - value of the first wave should be rather small.
Group orders will ship with the rest?
What about language editons?
They will be shipping 3 months later by our estimates
What about sundrop editons?
They should be shipped within the same timeline as well.
How about painted hero option?
We will ship them later separately, so you can enjoy your game already and you will get your heroes additionally (so you will have also unpainted / sundroped version of heroes).
What about 2nd wave shipping?
So far we can say, it will have same delay as the 1st wave (so far 6-weeks).
Production in China
Original plans we had in regards of production of Nemesis were to produce paper in Poland, but we have changed this to produce everything in China. Here are biggest reasons for that:
- We were convinced that the paper quality was at least the same if not better in the factory in China (includingvery new and expensive machines)
- Quantity of Nemesis was too great for Polishing printing houses to make in time.
- Transporting only miniatures (without the whole game) made it easier for them to bent / brake during transportation
Having said that we were visiting the China factory twice for 16 days inspection, as well as we will be sending our production manager to oversee the quality from 7th of October when mass assembly of games will start.
It will also make easier for logistics, timeline and quality control inspections if all will be done in single place instead of few.
From economic perspective not much have changed for us, as the pricing was not significantly cheaper, but whatever additional savings we got we have put into the surprise box we will tell you more in the upcoming updates!
We have forwarded all the files to Rebel, who is taking care of coordinating our translation partners for Language editions for Nemesis and work is already starting!
Delivery of Language editions should start within 3 months after the English editions, as per KS estimation.
It is our small tradition to add something to every project we have been doing. From custom dices (This War of Mine) and promo models (Minotaurs from LoH and Intruder from Nemesis) to standalone game (SiegeStorm).
For Nemesis we have also prepared some treats fro you guys that we do hope you will enjoy! But let us explain where does this arrive from.
Producing Board Games is a really hard and risky business - you need to make estimates 6-8 months ahead, not knowing the final picture of the game (components might changes during development etc.), prices of materials (plastic, paper, cardboard), currencies (USD / GBP) and shipping (including dynamic shifts in oil prices).
Whenever we can mitigate the risks (currency swap options, earlier advances for buying raw materials etc.) we do it, but there is still a big dose of final pricing uncertainty. We always take some part of our margin as a "risk" fund for any unexpected things that might pop up. Whenever we finish production and see that those risk scenarios did not happen, we are using most of that funds to give it back to you guys in some awesome form. We feel that this is fair way of giving you back something extra, on top of all the Stretch Goals.
In the next updates we will be sharing with you guys whole content of that box with details about it - today, one of the small addition you will find in there! ;) Metal coin for our upcoming major game: Tainted Grail.
You will see more surprises from the box in the upcoming updates!
Ok guys, this is it for today! We hope you are as excited as we are to see everything come together!