Development update #8
Firs of all - we would like to apologize for the week delay from our usual 2-3 weeks updates. It was mixture of really heated time (we are preparing final files for print!) and holidays season.
Most of it is back on its own course and we have a lot to show today - but you can expect a new update next week with pre-final components for you to proof-read one more time, before giving them to final print!
Here is what we will talk about today:
- Plastic first shots of some of the models
- Event cards get unique arts!
- Comic book teaser
- Plastic tokens
- Production timeline
First plastic shots
Ok, so we got first shots of some of the models - rest will follow up this week. They were still on PVC bases, as there are some problems with ABS bases, that we are trying to currently solve (bases texture is too deep apparently to be done in hard plastic). We are actively searching for solutions on this front!
Generally we are very pleased with the quality of the models, but two of the heroes (Pilot and Mechanic) will require small adjustment due to position problem and some gaps.
We have already passed on comments and we should see results of adjustments soon!
Here are the pictures!
And those are the models we will be correcting:
Event cards get unique arts!
We decided to add one more treat that we hope you guys will enjoy - we have added to the game 18 unique arts for the Events. We are really proud of our 2D artists and we hope that Nemesis will be one of the best looking games around!
Here are some examples of Event cards art
Comic book teaser
We are also doing everything we can, to include short Stretch Goal comic book together with the game and boy, we think that it looks pretty amazing!
We dont want to spoil to much, but here is a small teaser of how it is turning out ;)
Plastic tokens are also in production and soon we should see first plastic shots of them.
Here are some renders you can see of their final shape!
From left: Fire token (transparent orange), Noise token (transparent yellow), Damage token (metallic silver)
So far production timeline is looking rather good if we will manage to finish all the files by the end of this month - whole team is really focused around it, so there are high chances for that.
Currently we have accounted delay of around 3-4 weeks due to ABS bases. We hope that there will be no unexpected new events, but unfortunately there as always there is a possibility for those. We will keep you up to date with all the news!
Ok guys! Expect new update next week and we will hope for your feedback, to make sure we will get all the little mistakes that could slip in!