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Welcome to The Edge Dawnfall v1.6!
Please note that this is only early draft that will be updated thorughout next month. Stay tuned for more exciting info and remeber to click the button: Notify me on lanuch to make sure you will not miss start of campaign!
The Edge: Dawnfall is new miniature Board Game by Awaken Realms for 1-4 players. It was created by Michał Oracz (man behind 13 years of Neuroshima Hex and recent hit Cry Havoc) and it brings next level of competitive gameplay to the table. Fresh, exciting, pure and rewarding.
It’s a living organism with very passionate community. It’s thousands of hours of development, hundreds of unique art pieces, over hundred of pages of rich and unique campaigns, 7 extremely asymetric and unique factions and finally and most importantly a fast, dynamic and very exciting skirmish game with tons of cynematic skills and turn the tide moments.
This is a second Edge the Boadgame Kicstarter, a reprint of our naive 2016 kickstarter promise of unreasonably high amount of content that not only we still managed to reach, but even overdeliver. It’s our biggest and most ambitious project yet, it’s our favorite child, our blood tears and sweat.
It’s a Beast!
ASSYMETRIC FACTIONS – There is a huge asymmetry between factions. They are all distinct in terms of units, actions, shrines, tactics. Faceless can die all the time and quickly resurrect, they are very weak in the beginning but they evolve into unstoppable force. Demons are tricky, they can poison, mind control, paralyze etc. Each faction is very fun to play in its own unique way.
IN MEDIAS RES – Each game starts instantly in the middle of a battle, without units positioning on the two distant sides of a board, without slow approaching and without a stalemate in the middle of a board. When we start the game it is like we have just unpaused it in the middle of a fight!
GAME IS GROWNIG: Gameplay is focused on gathering crystals that you add to your mana pool. They are your constant source of power. Players are growing turn by turn and game becomes more and more tense and dynamic with time.
SPACES AND HEXES – With large hex system we believe we brought revolution to overall movement and game dynamic. All actions are operated on small hex, but all movement and ranges are considered with Large Hexes (7 small hexes). This way, it is very easy to move around and flow of the game on big board is amazing!
SIZE MATTERS! – The bigger units can always enter the spaces occupied by the smaller ones and forcefully push them away!
CINEMATIC SKILL – While designing skill cards we did not want to go the easy way and put “+x bonus” on them. Instead we designed them to be highly dynamic and story related. Hound pulling away sniper on his line of movement? Angel of Death with a final charge from the sky? Brute taunting his enemies? All possible in The Edge!
TWO UNIT MODES – Each unit has 2 modes but we didn't want to make them simply standard and better, each of modes present different tactic with its own strengths and weaknesses. That way you don’t simply decide if to switch to better mode but timing becomes essential as well.
ENHANCEMENTS – In addition to action cards we have enhancement cards that can be permanently attached to units to grant them powerful dedicated bonuses.
BANNER CARDS – each faction has one special card that’s always available and refreshes in passive turn. It allows for very powerful faction specific actions such as resurrection for Faceless or healing for Chapter.
SHRINES – Just as Banner card a Shrine token is unique for each faction and it further develops tactical characteristics for each faction on the game board.
DICES – you can always choose between 2 dices - a free one and a better dice for additional cost, and worst dice outcomes have extra bonus choice.
FREEDOM OF ACTIVATION – in your own turn you can do whatever you want and activate whichever unit you want, even if you just played with it. It brings extreme freedom and makes turns very quick.
INSTANT ACTIONS – some cards offer instant actions that can be played in opponents turn, thanks to that you can always have opportunity to react instead of just waiting for your turn.
COMBAT– Combat is Initiative based, faster units attack first no matter who initiated combat or whose turn it is. Counterattacks are only activated when you successfully defend. If you don't defend you can’t fight back. Huge impact on fight have cards, they are as powerful as units and as important as placements.
CLOSING BELL - We introduced VP track to make game even more dynamic, from the very beginning of game you can feel the quickly approaching finale. It makes all decisions even more significant.
ALTERNATIVE PAYMENTS – In game you can pay for your cards, extra actions, better dices or rerolls. You can do it with gathered crystals or with other very innovative methods such as victory points or even your own units endurance tokens. It’s risky, it can be painful but you will never feel powerless. It also creates opportunity for massive game changing combos!
POWERFUL COMBOS - All of that combined: units, action cards, enhancements, shrines, banner cards bring opportunity to launch very powerfull combos that can turn the tide of battle in single swing!
Story Campaigns - Seven factions, four campaigns, one epic story!
A Living World Shaped by Conflict – 3 PVP campaign books, over 100 pages of content!
The Edge: Dawnfall offers an unmatched wealth of content and stories right out of the box! The base game comes with three PvP campaign books. Each of them – rich in lore, story, and unique gameplay – pits two factions against each other in a set of branching scenarios, where every choice matters.
In the first campaign, the Chapter’s hardened Border Patrol is lost behind the enemy lines, only to stumble upon the demonic Iron Company, resulting in a gripping race through the war-torn land. In the second, the Reborn are lured out of their motherforests, following a mysterious vision that leads them straight into ever-hungry Faceless herds. Finally, the Rha-Zack reconnaissance team surveys the Dvergar lands, making a discovery that may change the fate of both of these troubled races.
Developing World Map
Every campaign comes with close to 30 stickers that you will use to track the battle results, optional objectives and tough decisions both players need to make. Every choice leads to consequences that range from interesting bonuses and debuffs to large-scale events that permanently impact the entire game world (and any future campaigns or scenarios you will play).
Razed cities remain razed. Burned bridges remain burned. Dead faction champions won’t be there when you need them again. Sinister powers, unleashed to snatch victory from the jaws of defeat, may bring far-reaching consequences.
In the Edge: Dawnfall, battles are not only an exciting, tactical affair. They are also the tool you use to shape the entire game world!
Multiple Solo and Coop Scenarios
Solo/Coop Campaign book with over 27 pages of content!
Your friends didn’t show up for a game night or you prefer to play coop ? The Edge has you covered: the game contains a large collection of challenging and interesting Solo/Coop content. Chief among them is the Darkness solo campaign, that takes your elite force on a conquest of a dark, parallel universe. Unlike so many board game solo modes that are just an afterthought, the Darkness campaign was built specifically for Solo play, bringing you a full set of missions, a territory control mini-game, and optional content for each of the six major Dawnfall factions that may attempt it.
And if you grow tired of Darkness, you may always go for a trip to the fabled Last City, or test yourself in one of the several smaller mini-campaigns.
A Treasure Trove of War Stories
In total, The Edge: Dawnfall contains over 50 unique Scenarios that clock in at over 90 000 words, with storylines and scripts written by an award-winning professional fantasy writer. Filled with exciting choices, optional objectives, and branching endings, they give our game an unmatched longevity, providing you and your friends content for months of play.
The campaign aspect has already earned high praise from both the reviewers and the players, and in the second print, we’ve gone one step further, fixing any known mistakes or imbalances and creating many additional setup diagrams, that help players avoid confusion when preparing their battles.