Independence Day at the Shire!
Hello, everyone. It's Independence Day here, and I've been sending my holiday time-off with the friendly local halfling community as part of my research into their race for ACKS. Rumors that I have been captured and subjected to ruthless torture including force-feeding, alcohol poisoning, and outdoor activities are entirely false, I assure you.
In fact, I've come to realize how much I deeply misunderstood my wonderful, charming captors, whose eminently gracious hosting has provided me with more food and drink than I could have ever imagined I could tolerate. That's why I'm excited to share the new Halfling Racial Class Category with you!
You can find this delightful new racial class category here, at the Autarch Dropbox: https://www.dropbox.com/s/87t18uwuj4b5x00/Halfling%20Racial%20Value.docx?dl=0
To give you a sense of why I built the racial category this way, it will be helpful to keep a few design goals in mind:
- Halfling Bounders should have 1d6 hit points, fighter attack progressions, 8th level caps, and a bundle of powers similar to those found in the Halfling class in B/X.
- Halfling Burglars should have 1d4 hit points, thief attack progressions, 10th or 11th level caps, and a bundle of powers comparable to those of the Thief.
- Halfling classes should be incentivized to take several points in Halfling, but Halfling should not be overpowered.
- Halfling classes should not require more XP to advance than comparable human classes.
I think I've achieved those goals - but I look forward to hearing your comments. (Note that I've only included abbreviated notes on the class builds for Halfling Burglar and Halfling Bounder, but it should be sufficient to see how the math works.)
The halflings are "having some people for dinner" tonight. Please send a rescue party.