Frequently Asked Questions
When the Kickstarter is completed, you will fill out a survey that is the default way to handle this. However, in order to help coordinate the many moving parts we will also set up a web form you can fill in to pass this info on to you. Look for that next week!Last updated:
First through tenth. The top level of Dwimmermount is a suitable challenge for newly-made characters. If they persevere and explore all the way through to the deepest dungeon level, these characters might be expected to reach the 10th level of experience. Dwimmermount will be useful for parties anywhere within this range; GMs can extract individual dungeon levels to incorporate into ongoing campaigns, or provide rumors that will encourage players to use one of the ways that powerful characters can quickly descend from the top levels to the depths where they will find appropriate challenges and rewards.Last updated:
Yes! James began creating and playing Dwimmermount using the original version of the game. Over time, James' group switched to Labyrinth Lord, which uses the Open Game License and the d20 SRD to re-create the play experience of "classic" or "Red Box" Basic/Expert, which may be the most popular version of D&D ever. The more a fantasy role-playing system has in common with these roots, the easier it will be to adapt the contents of Dwimmermount to that system. This will be especially easy with TSR editions and their retro-clones, but we expect that gamers playing many different RPGs will find the mega-dungeon useful and inspirational.Last updated:
How should I choose between the Labyrinth Lord and Adventurer Conqueror King versions of Dwimmermount?
LL is the system James and his players used for the majority of the original Dwimmermount campaign. You might choose LL if reading and playing it as closely to the original is as important to you. Groups which are already using "Red Box" Basic/Expert D&D, or plan to, will find that the LL version requires little or no conversion.
In creating the Adventurer Conqueror King version, we're working with James to interpret his original dungeon to work with the rules ACKS adds to the Basic/Expert chassis. Some specific changes are:
- Different expressions of some game mechanics, like ascending-from-zero armor class and morale as a modifier, which we find easier to use in play.
- Providing an economic framework for what characters will do with the treasure they take from the dungeon, and how this will affect the campaign world, using ACKS systems like mercantile trading and availability of items by market class.
- Offering ways to maintain the ratio of experience earned from treasure and combat that was recommended in Basic/Expert and forms one of the core assumptions for ACKS' economy.
You might choose the ACKS version if these additions sound good to you! Also, if your group is playing a version of the game that has a skill or proficiency system, you may find the ACKS version easier to convert.
If you want more information, you can download the http://www.goblinoidgames.com/GBD1001_no_art.zip of Labyrinth Lord for free at http://www.goblinoidgames.com/labyrinthlord.html, or read reviews of Adventurer Conqueror King at http://www.autarch.co/blog/adventurer-conqueror-king-reviews.Last updated:
There are four kinds of PDFs that you can get by backing this project:
- The Dwimmermount mega-dungeon itself. Backers who pledge at least $10 and choose the Zealot reward level or above get two versions of this - one written for Labyrinth Lord, one written for Adventurer Conqueror King.
- Additional tools: the wilderness map in color, the mega-dungeon tracker, the separate map booklet with larger-scale maps featuring additional cartography symbols and monster/treasure rosters. Backers who pledge at least $25 and choose the Zealot-Phantast reward or higher get these (plus the above).
- Bonus goals. These are things everyone gets for being a backer at any level - the PlaGMaDA notes and commentary, maybe the illustration booklet, etc.
- Rules systems. These are the RPGs that Dwimmermount is written for. $10 gets you Adventurer Conqueror King, another $10 its Player's Companion. $5 gets you Labyrinth Lord, $6 gets you its Advanced Edition Companion. These are the additional PDFs that were mentioned in a previous update.
If you wanted all of these, you'd pledge $56 and get a lot of PDFs! $25 is the basic all-the-Dwimmermount stuff, though, and $35 for Dwimmermount + ACKS is a solid choice, or you could get the no-art download of LL for free and be ready to go at $25.Last updated:
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