IN THE BEGINNING
First of all, we would like to thank everyone who has supported our project, and those who are with us from the very beginning of the campaign.
We also would like to share with you another beautiful track from our composer Adam Skorupa. This is Enses' battle theme, and you will learn about this mysterious race in this update.
Today we will tell you a little more about the past of the universe, in which the events of Ash of Gods take place, about the Terminum continent. After all, our game tells not only about the protagonists, their struggles and fight for surivival, but also tells the fate of the whole world through the stories of heroes witnessing the terrible last reaping.
History of Terminum
Terminum’s past is shrouded in legend and myth, and the chronicles of life before the catastrophe have been all but obliterated. And yet, the remaining fragments of evidence allow us to piece together the chronology of events that befell the world on that day when the blazing star struck the ground.
An enormous number of people were killed by the catastrophe. Once prosperous countries were destroyed, cities were reduced to ruins and civilization was thrown back by centuries. But Terminum’s tragic fate continued to be filled with woe. The survivors of the cataclysm discovered that their continent was suddenly cut off from the rest of the world by a strange veil of mist that seemed to rise like a terrible barrier from the encircling seas. No ship that ever ventured into this haze was ever heard of again. All boats sent into the haze returned with dead oarsmen. The people took this as a sign and began to refer to the wall as the edge of the world. They set about rebuilding their cities, resigned to the idea that they were the only survivors of the disaster.
But they were not destined to return to their former life. Their fate was now bound to the menhirs — huge boulders, endowed with the power to heal the sick — that struck into their lands on the day of the disaster. The people declared the menhirs to be a gift of the gods, and they became the foundation of a new faith that plunged the ravaged remains of humanity into a new abyss of blind faith and intolerance. With the help of the northern kings, a religious inquisition was founded that spread the new faith with spikes and hot irons.
In the south there arose prophets who frightened the populace with dire prognostications of divine punishment and new disasters. Just then another misfortune struck. Seemingly from nowhere, mysterious warriors appeared. Although they resembled humans, they were of an unknown race and went by the name of Enses, or abominables. They rushed to seize control of the menhirs, destroying everything in their path, and then set about make human sacrifices to the giant stones.
At this the cup of human patience overflowed and the southern kingdoms united to raise an army with the purpose of expelling the invaders and crushing the cruel northern temple warriors that were aiding the abominables in their atrocities. The war ended in victory for the southerners who were able to liberate their lands, but this laid the groundwork for an enduring enmity with the north. Humanity was divided.
For almost a century, the people lived in peace and prosperity, until hideous messengers appeared to the southern rulers. They warned the people of terrible new disasters, and claimed that salvation could only be obtained by means of human sacrifice. So great was the number of lives they demanded, that only a handful of the weakest rulers agreed to their demand. Alas, their choice proved to be the right one. Those territories that refused to perform the sacrifices were struck by a terrible plague that cost an even greater number of lives. This new scourge became known as the Harvest, and the messengers became known as the Reapers, and it was as if Death himself had appeared to humanity, merrily gathering souls from the dead. From this darkness the Enses rose again, seemingly moved by a desire to decimate the last remaining vestiges of humanity. Only the united forces of those kingdoms that had least suffered from the affliction managed to repel the enemy and give the world another century and a half of peace.
The passing years dispelled the fears of old, and when the reapers appeared to the northern rulers again, they found even less support among them than in the south. An greater, more terrible plague then struck the cities and towns. Instead of deadly lethargy, the victims of the plague died in terrible convulsions. At this moment the Enses reappeared, and so great was their number that the northern kings joined forces with them rather than perish under their heels. The southern rulers were doomed. Their armies were smaller and weaker, and the plague ravaged the warriors. The southerners went to battle, resolved to die with honor.
But just when it seemed that defeat was inevitable, thirteen mysterious warriors joined their ranks. They weren’t giants, but such strength seemed to emanate from them that the soldiers from the south, wounded and exhausted, took heart again and closed ranks. But the forces were not equal. Just when the scales of war began to tilt in favor of the southerners, the Reapers appeared on the battlefield. At this, the warriors from both sides fell to the ground.
Hope was extinguished again. Dead and lifeless bodies lay strewn across the battlefield and evil seemed to have the upper hand. But just at this moment, the thirteen warriors took their own lives as a sacrifice. Their death unleashed a force of such power that the enemy was swept away. Humanity had received another chance.
Game's Intro tells about this last battle
Seven centuries of peace have gone by. The events of the distant past have become the stuff of fairy tales. The people have forgotten about the Harvest and their gratitude to the gods for the healing power of the menhirs has turned into a boring and familiar ritual. But Terminum is still encircled by the sinister, impenetrable haze at the edge of the world. Time is running out for the quiet and unhurried pace of life the people of the world have enjoyed for so many years, for the last Harvest is about to begin.
Right now we are working on the first map scetches. Since the world map is a core-loop mechanic, a player will spend several hours using it. Of course it is a WIP and it will may be significantly modified.
And in the end we want to tell about another standing attention to the project - Blasphemous: Dark and brutal 2D non linear platformer
This is a dark and brutal 2D non linear platformer. Vanquish bloodthirsty creatures, the devotees of a twisted religion. Hand-crafted pixel art action game by the makers of The Last Door.