Why play all is Madness?
All is Madness is a phobia driven tabletop RPG that any horror lover will enjoy. Watch as your character is faced with his or her worst fears. Many characters will be driven mad when faced with these embodiments of their inner phobias, but some do in fact overcome. This game can easily be played with groups up to around 6 players. Character creation is simple, so even novice gamers will not have a problem with this system.
Unlike most games, fear is the main drive of the tabletop. Your character must overcome these fears, or be killed by them. While some characters have a simple phobia, others have ones that are far more complex and dangerous. Be prepared to face your fears!
Welcome to Kuram Asylum
In this Kickstarter exclusive adventure guide, your character is a mental patient at the asylum located on the island of Kuram. This adventure can be one that is challenging as you try to avoid being killed, experimented on, or other obstacles. As you go through the adventure, your character will be faced with phobia driven beasts and terrors of epic proportions. Be sure to pay attention to detail as you try to survive the asylum.
There are many ways to face the asylum. Through beta testing, sometimes characters turned against each other on purpose, or by total accident as they were driven mad. Other times, groups stood together on what little concept of reality they had. It is time to get your playgroup together, open your mind, and descend into the world of All is Madness.
When beginning a Kickstarter project, it is often hard to find something you feel like hasn't been perfected already. This tabletop game came to my mind a few years ago, based upon fear itself. I wanted something that would mess with the game, and affect all of the players. Each character is required to have a phobia, which makes the game have some dependency on the roll of the dice as well.
The art for this project is reflected as horror art. We have loved having this project turn out the way it has. In our 80 page Rules Guide, you will find fantastic pieces of art that stand out, and can freak you out. We wanted something that would mess with the minds of the players, and set the mood for the game. Games such as ours have a certain appeal, because they do not reflect all the happiness of everyday life, but instead embody the fact that fear does exist.
All is Madness: Paranormal
In our newest expansion, you will find new phobias. In the introductory adventure guide, be prepared to adventure into graveyards, an abandoned mental hospital (Kuram Asylum after it is shut down), and a haunted house. This will be an awesome addition to our already unique game.
All is Madness Rulebook:
-Character sheets included
- Full character building guide
- Basic Phobia list for gameplay purposes and description
- Full items guide
- Basic Creature entry
- Full gameplay guide such as movement and turn taking
Kuram Asylum Adventure Guide:
-Full 15 mission guide to All is Madness to complete the full adventure.
- Monster guide for this campaign
- Boss challenges
- Printable maps to use while playing
All is Madness Full Monster Guide:
- Full monster guide to use monsters for your own adventures
- Horrific artwork added to many of the entries
All is Madness: Paranormal
- Added Monsters
- 10 new phobias
- 3 new jobs: Investigator, Priest, Medium
$500- 10 pieces of extra art in Rule Book.
- $700- 10 Extra monster entries in the Monster Guide
-$800- 10 pieces extra art in the All is Madness: Paranormal Adventure Introduction Guide
- $900- Full Weapons guide with special weapons added in all packages for all backers. (Kickstarter Exclusive)
- $1,000- Fully functional Area Mat given to each backer. This will be used during combat and exploring area. (Will require shipping)
- $1,500- 15 extra pieces of art in Rulebook
-$2,000- Each backer will receive a paperback adventure guide to Grim Groves adventure.
Description: Grim Groves is set in a haunted forest known for many who go missing.
-$3,000- Soft cover Rulebook, Monster Guide, Weapon Book, or Adventure Guide sent along with PDF version for backer.
-$4,000- Hardcover version replaces softcover for all of the books mentioned above.
God Bless you all,
Risks and challenges
As for any project, the main difficulty is acceptance and people willing to try it out. We have loved doing our beta testing online. It has been and blast, and we thank God for this opportunity.Learn about accountability on Kickstarter
- (15 days)