Treasure Mountain - Dig Deep, But Not Too Deep! (Canceled)
A dwarf themed board game for 2-4 players, using a unique bumping worker placement mechanic based on the size of your dwarf's beard.
Check out Rahdo's run through, extended play through, and final thoughts on Treasure Mountain.
The Game Boy Geek gives a great overview of Treasure Mountain.
Daniel (the Designer) play an two-player game to see who is the master of Treasure Mountain.
Risks and challenges
Experience to Complete the Project
August games is managed by a group of gamers with lots of business experience in regards to printing, game production, distribution, design, and project management. We identified the main area of risk to be game play, production, distribution and cash flow.
This is our second Kickstarter after funding 200% on our last project. We feel we are even better prepared now. We have learned a lot.
Treasure Mountain has been in development for five years and it has been put through its paces with multiple rounds of blind playtesting by some of the best gamer minds in the country. We are extremely confident Treasure Mountain is ready.
We leveraged our printing experience along with nine months of preparation time to ensure we fully covered all aspects of the production for Treasure Mountain. We interviewed almost a dozen manufacturers and decided to go with an experienced company with a strong belief in good communication.
Art is important to us. We are continuing to work with Mac Hillier, who did the art for Dragon Brew. The art for Treasure Mountain is 100% done so there will be no delays to production.
We are partnering with Quartermaster Logistics for our backer reward fulfillment and warehousing. Quartermaster is the sister company of CoolStuffInc.com, a business that has been shipping games for over 14 years to customers around the world. Quartermaster Logistics will ensure your packages arrive safe and on time as every game is professionally packed and protected.
Our business experience has taught us the importance of cash flow to these sorts of projects. We worked hard on the budget to bring Treasure Mountain to the market. We raised double the amount of capital we thought we would need to guarantee a lack of capital would not cause Treasure Mountain to fail.
- (30 days)