An indie company based out of Chicago, IL, Audilis is made up of 10 passionate individuals driven to contributing a beautiful game with depth to the otome scene. Our team consists of 2 writers, 5 artists, musician, programmer and project director. As fans of otome, we hope our games are enjoyed by the same fandoms that brought us together.
Willow Bates: a recent college graduate, who works at a small cafe, lives alone in her childhood home. Lonesome and suffocated by the tedium of working at an unfulfilling job, Willow found a quiet joy in otome games. With few friends and a non-existent love life, shes grown attached to the happiness brought by romance novels.
We join our heroine as her mundane days are interrupted the morning she stumbles across strikingly handsome, vaguely familiar men. After a second glance, it all becomes clear: her favorite characters are now real.
“Be careful what you wish for.”
Love is a Game is the union of stunning graphics and captivating story brought to life by Epic's robust Unreal Engine 4. This artistic otome brings relateable challenges and hardships to the game while creating a story riddled with the realistic struggle of pursuing happiness and a dream romance.
We've made an easy to read chart outlining which rewards you will receive when you pledge. Take a look and let us know if you have any questions!
100% Original Story, Artwork and Music!
We are making every cutscene, sprite, background and song ourselves in order to provide an immersive world and consistent experience.
Each route will feature at least five gorgeous custscene images that can be unlocked throughout the story.
Each route features a unique experience. Six romanceable character each offer their own personality and flaws that you will need to approach differently.
18 Possible Endings!
With three different endings for each of the six storylines, there is plenty of replay value. Your ending depends on the choices you make, so choose wisely!
Gameplay Your Way!
Change the main character's name, remove her sprite, adjust text speed and more. Arrange your settings as you wish to enhance your experience.
Should we reach our initial funding goal, the money will primarily go towards paying Audilis staff, as well as rewards, fees and cushioning should we come across the unforeseen.
We're expecting around 600,000 words in total for LiaG. With writing being our most expensive asset, it's also the most important. Providing a fair pay for our writers is crucial as they have the most work to do and will be making a lot of time to ensure the highest quality possible.
The world of LiaG is made up of vibrant and detailed original art which is created by our dedicated artists. Our sprites, backgrounds and CGs go under several revisions before we implement them into the game, so it is important to us that all staff is paid fairly for their work.
We have designated 15% of our funding to cover the costs of the rewards we will provide as well as the shipping it takes to get them on your doorstep.
Kickstarter charges 8-10% of all funds pledged to cover transaction fees as well as use of their service.
We will be setting aside 10% of all funds raised to cover unexpected costs should they arise. This may include more chapters and/or art to improve overall experience.
Programming/UI will cost us 0% of funding as this is being provided by one of the founders of Audilis. This will allow us to add more features to the game as it develops at no extra cost. Music is also an asset that has been paid for prior to the Kickstarter and therefore will not effect the funds raised (additional music will be included in the stretch goals).
LiaG is the result of hard work, determination and a love of otome games and after a year, we are proud to present our demo to you. This prologue is proof of how far we've come by funding its progress ourselves but we need more in order continue development.
If we reach our initial funding goal, we can continue working on providing high quality routes with amazing art and beautiful music to help bring it all to life.
Kickstarter is a place where indie games can have a fantastic start and we believe that with your help, we could have one too.
More than anything, we owe thanks to our fans and followers, as well as friends and family, that have helped push us to completing the first part of our game. As we developed our first project, we have really understood how much it takes to make a game and the support we received was stellar.
The launch of our Kickstarter and the release of our demo are the first two of our milestones and we will continue to work hard for a game worthy of our fans.
Thank you, everyone! We couldn't have gotten this far without you!
Project Director: Davin Salas
Programmer / UI: Daniel Lynn
Prologue Writer: Autumn Munro
Events Writer: Viola Yuzuki
Lead CG Artist: Armi Benitez
Character Design / CG Artist: Jasmin Aleman
Lead Sprite Artist: Crystal Quach
Lead Background Artist: Sarah Lyu
Background Artist: Julie Nyugen
Music/Composer: Alyssa Menes
Textbox & Settings UI Design: Camille Arana
Risks and challenges
Our biggest challenge will be timing. The majority of our team are full-time students, some of which also have jobs. Though we do our absolute best to stay on schedule and communicate about upcoming events, things such as education and/or exams must also be taken into consideration.
In the end, this may cause us to push back the initial release date of our first routes but we will be updating this page regularly to make sure our progress is easily accessible.Learn about accountability on Kickstarter
- (45 days)