Last Minute Add In
It has been pointed out to us on more than one occasion that I mentioned a Chalice in one of the perks. It took me some searching and it turns out we have the ability to get our hands on some DnDizzle engraved Goblets. So I now present you, the pimp cup. If anyone wants one, I will be ordering exactly enough to fill orders for the kickstarter folks, so yes this is an exclusive. This picture is minus the engraving, but it is the base.
New Stretch Goal
If we hit $3000 we are going to give everyone who pledged $15 or more a vote and let our backers decide the genre of the next RPG in our Pocket RPG series. There will be one round of suggestions, then a round of voting.
If we hit $3500 we will do a PDF adventure for DnDizzle, that will be given to everyone who has pledged $15 or more. An additional $5 pledge will get you the printed version (in pamphlet form) if we hit this goal.
Review from Brett Easterbrook a Prolific Kickstarter Supporter.
"If you’ve ever done a Kickstarter (or similar) you soon learn that you remember the ones that went well and the ones that went bad.. and after 300 odd I’ve had my fair share of both.. One of the ones that I consider in my top 3 was “Carmine: Truth in the Darkness”.. Why? They delivered their product on time quickly (most writing etc had been done in advance), they were easy to talk to and answered questions quickly (helps when only small number of backers I suppose), they followed me up on their new products as well.. in short they did everything right! And on top of that it was a rather interesting read... I was so impressed that I promised myself if they put anything else out I’d buy it (or back it!) and so when they contacted me the other day saying that they had a new Kickstarter running I had no hesitation backing it.. The only bad thing is that they waited so long before telling me that the new Kickstarter was running! Good Luck!"
Please Read the Updates Pertaining to the Rewards. Any Reward listed that points to a numbered perk will now appear to be pointing to the wrong one, due to adding in a bunch of perks along the way. It is explained in the updates. Thank you for your understanding.
About the Game: “Thug life aint always what it's cracked up to be; especially when you got a big-ass dragon living in your hood.” DnDizzle is a role-playing game set in the hood of Comptonia, a kingdom ruled by the benevolent King Pimperton. In DnDizzle you take on the role of a heroic OG battling against the menacing black dragon that has taken over the city dump, and is summoning monsters to destroy the OGs and their hood.
The game is written from two intertwining perspectives, indicated by obvious fonts. The first is from the perspective of Fat Warrior, an ancient and knowledgeable denizen of Comptonia. The second is from the perspective of a nerdy game designer to provide clear game information.
This game is for mature players, due to language, drug use and violence. If you don't mind some fantasy adult content and would like a good laugh, come join the fight and become a legend of the hood.
Here's a snippet from Fat Warrior about the current state of the world: “Now Comptonia is all f***ed up and it's your job to fix it. So go get experience, jack monsters, bling out your armor and sword, until you are straight pimpin', all day every day. Gather your homies, 'cause you are gonna need some trusted motherf***ers to watch yo back, like a gangsta convention or some sh*t and fight for you home; it's the only one you got. Now it's time for you to go forth! Cry, “thug life!” and let slip the gats of war; just don't be caught trippin'.”
Why Combine Hip-Hop & Adventure Role-playing?
"DnDizzle is my way of paying homage to my youth in a humorous, romanticized light. In DnDizzle, anyone can be a hero. When people think of the of the 80s and 90s rap world they often associate it with some of the negative things in the culture and forget about the positives. Hip-hop raised awareness of issues on race and class discrimination, advanced artistic expression in low-income areas, and built a sense of community. When I got older I moved out of the projects and began getting into role-playing games, which lead me to my career as a game designer and writer. DnDizzle was born from my love of hip-hop and gaming, proving you can take the geek out of the hood but you can't take the hood out of the geek." -Ron Leota
Game Mechanics: DnDizzle operates on 2d6 dice system. When attempting to resolve an action (other than damage) the player rolls 2D6 and adds their stat and skill. If untrained they add their stat bonus -1. When resolving damage roll 1-2 D6 and apply modifiers, depending on the weapon used. Characters have hit points, which are diminished by damage rolls. To hit an opponent an attacker must meet or beat the target's defense rating. If the attack is successful damage is applied. Once the damage is tallied it is reduced by the character's armor rating (if any).
The game comes with 6 ready to play character classes, each with their own strengths and weaknesses. Trigger men are archers, capable of deadly ranged combat. Docs are OGs who specialize in healing and incapacitating magic. Freestylers are keepers of lore and voices of truth. Thugs are OGs who specialize in melee combat. Jackers are master thieves who specialize in stealth and the larcenous arts. Street Magicians are masters of elemental and protective magics. You can create your own OG or use one of the per-generated characters (one for each class). So which class of OG will you choose?
Product Specifications: DnDizzle is the first in a line of fully playable “mini-RPGs”. The game comes in a sleek, 4"x6" pocket sized format for the gamer on the go. It's a self contained system that require only the core book, dice, pencil, and some paper to play. The book will be about 150 pages of comedic role-playing fun. The project is designed at this size to fit a forthcoming line of geek vending machines.
Some of the Rewards:
Beyond the Book in physical and digital forms. We have cool dice, some cool contributor options, like getting to help design the cover, getting a picture of yourself "Dizzified" by one of our artists and put in the book, or getting a character written in to it. We also have a couple cool things that can be added to any backer reward just by adding more to your pledge.
Risks and challenges
The book itself is already written, the only things left are to get the last of the art submitted, raise the funds and get it printed. The printer is ready for them, the funding is where we have our fingers crossed, and if we are getting closer to deadline and still need more art done, I have back up artists to fill in the gaps.Learn about accountability on Kickstarter
- (30 days)