We at Attention Span Games are working on the first expansion of our Carmine Role Playing Game. Back in May of 2011 we released Carmine: A Role Playing Game of Alchemical Fantasy, both online and in a number of stores in the Seattle area. Since then we have managed to sell through our first printing and move onto the second. Pretty much since the day we launched Carmine we have been working on the first expansion, Carmine: Truth in the Darkness. This expansion takes place 10 years later in the world of Carmine. Technology has advanced a degree, new breeds of Terrors have begun to populate the land (Terrors are the monsters that come from the void that surrounds Carmine.) and political climates have begun to change. We are hoping that, with your help, Truth in the Darkness will be the second success in the Carmine line.<br />
Right now, everything we do (except printing the covers) is done in house. We print the books, we bind them and we ship them out. Since this is the case, we can do limited runs for relatively cheap. This is why we are only asking for $350. The $350 will cover the costs of getting our covers printed, and the toner and paper needed for us to do the rest. If we can manage to raise enough money, we are planning to switch over to web printing, which will allow us to get the fully assembled books for about the same price and will free us up to focus on more products, promotions and every day tasks. Any money that does not go to printing will be put into advertising, including posters for stores, promotional events and cons.Right now Carmine: Truth in the Darkness is in the editing and art phase. It looks like TitD will come in at around 200+ pages after art and formatting are complete. We are planning on sending the book to print during the first week of January (possibly the 2nd week, if we end up with a last minute Terror to add.) and we are planning to ship everything out at the end of January, but no later than the 1st week in February (as we are doing our release party at Radcon in the Tri Cities shortly after that. If you happen to be there, please come say hi.)<br />
If there is enough interest we are considering doing hard cover copies. So if this is something you might want let us know and we will add it to the rewards list.
Our Crew: All of our crew are Seattle locals who are part of the arts and or gaming community in one way or another. Each one of them has joined the crew with the belief, that if we all love and nourish the project, that it will be a success.<br />
Will Carson: One of the owners of Attention Span Games. He has spent the majority of his time on this project, writing the Mass Combat chapter, Technical Editing and all around being the project manager.<br />
Ron F. Leota: Creator of the Carmine franchise and the primary writer of Truth in the Darkness. When not writing Carmine he also helps make a lot of decisions on what pieces of art are wanted for the book. He also does our layout.<br />
Tai Beckham: Our Art Director and saving grace. Tai did a few pieces of art for Carmine: A Game of Alchemical Fantasy and came back on Truth in the Darkness as our new Art Director. She has been the inspiration for a number of new ideas being released in TitD, from Terrors that popped into her head and ended up on the page, to her grandiose takes on some of Castes and the equipment they would use.<br />
Tiana Tampico: A young artist we picked up part way through the project. Tiana was the creator of Carmine's much needed mascot, the Bog Bunny. While the Bog Bunny was not present in our core book, it has popped up in TitD and we are hoping everyone else loves the little guys as much as we do. Tiana, beyond the Big Bunny has input a number pieces of art of varying styles.<br />
Dave Wilson: Our Editor. His soul job on this project is making our work look polished. He has been editing books and games for a number of years and is helping us elevate our projects to the next level of professionalism.<br />
We have a number of other artists and contributors who have thrown in a piece of art here or an idea there and really helped fill in the gaps and we appreciate them all.
- (30 days)