LOOKING FOR GAMEPLAY FOOTAGE? Watch the revised Kickstarter video above, or the Prototype video section below if you're just interested in the gameplay!
PAGE UPDATE: You can follow our Tumblr here, as it houses our developer diaries and concept art! Follow us on Twitter and Facebook, too! Oh, and if you can't use Kickstarter but still want to support our game, you can donate through our Paypal account as well!
PAGE UPDATE 2: We just added a new 'Buzz' section that rounds up all of the major coverage that the game's been receiving. Check it out below!
PAGE UPDATE 3: We've blown out the entire reward section to explain each tier in detail, in addition to showing off a little sneak preview of the Exclusive wallpaper you'll receive for a mere $5! We've also added a hand drawn walk cycle done by the guys over at Echo Bridge. You'll find it under the 'About Echo Bridge' section below, and in Update #7.
PAGE UPDATE 4: We just reduced the prices of some of the higher tiers!
PAGE UPDATE 5: In addition to updating Atone's character art to the final version, we created a developer diary section below that rounds up all of our developer diaries so far! We also updated the concept art section to contain some environment sketches, as well as a higher res version of the high-level armor set we revealed in Developer Diary 3.
SPECIAL HEADS UP! If our campaign succeeds and you've pledged $5 or more, you'll receive a special OST Sampler containing the three songs from this campaign along with your wallpaper on May 25th!
Hello! You’ve arrived at the Kickstarter page for Attack Mountain’s sidescrolling action
RPG, Legend of the Time Star! Feel
like games need an injection of warm and fuzzy nostalgia? Want to help fuel the
‘Indie Revolution’ by supporting a stellar game team made up of top-tier
Mountain has partnered with people like Jake ‘virt’ Kaufman, Echo
Bridge Pictures, and more to produce a polished, exciting game we’re sure
you’ll love. Have we got your attention? Whetted your appetite? Then, read on!
Legend of the Time Star is a sidescrolling action-RPG with light free-roam elements,
hand-designed dungeons, a fast-paced (and satisfying) combat system, as well as
a wide range of moves and items to discover – and it’s all driven by a story
spanning a robust world that will have players hooked from beginning to end. Our
goal is to create a game that feels as though it came straight out of the
golden age of SNES RPGs, while also ensuring it has depth and is engaging on a
level that players demand of today’s modern titles. It draws inspiration from
many JRPG classics, along with some of our own personal favorites that lay
outside that realm. The game is currently in development for the PC platform.
The core design and
narrative team here at Attack Mountain
has created a rich, detailed world full of amazing characters, creatures, and
environments, and we’re partnering with some of the industry’s best talents to
bring it all to life – a dynamic art team, an established animation studio, and
audio efforts by Jake ‘virt’ Kaufman. All we need now is the support of the
gaming community to make Legend of the
Time Star a reality.
A robust, rich world in the vein of the JRPGs of decades past
A fast-paced, dynamic combat system that is easy to grasp, but filled with nuance and variety
A fully-fleshed out cast of characters that you’ll care about, brought to life with sharp writing, expressive hand-drawn animation sprites, and carefully constructed narratives
Beautiful and varying locales to explore, teeming with life and secrets to discover
An exciting main story arc supported by meaningful side stories and adventures
Customize your Hero to your gameplay preferences with a satisfying skill-tree progression system; put points into Body, Mind and Spirit, and discover new skill trees by helping out people you find in the world!
The Forge System: All weapons are separated into two pieces, ‘Blade’ and ‘Hilt’, each with their own stats. Mix and match blades and hilts at any forge (located in towns) to make sure they cater to your exact adventuring needs.
On May 14th we revealed the following prototype video for the first time. It's very early, as you can see - we're still in the animation stage and haven't begun converting the hand-drawn animations over to sprites. This one takes place in Hyder's Wood and shows off some basic movement, as well as version one of the 'Quick Attack' that we discussed in our second Developer Diary. We'd love to hear what you think!
Legend of the Time Star follows the story of a boy named Hero*, the sole survivor of a
massive roaming starship that crash-lands on an uncharted planet fueled by
steel and magic. Coping with the loss of his memory and a lack of purpose, he
settles into a simple life living off the farmland owned by an old monk named
“And what of the sole child that
survived? Surely the boy from the stars was
some sort of divine being sent here with a message?”
Some of the crashes’
impacts on the world are immediate; politics take a turn, with the cities
divided on the implications of the earth-shaking event. The forest in which the
starship crashed leveled a huge swath of valuable wilds, which diminished
economies in the area, and the smoldering remains contained technologies that
even the world’s most brilliant minds could not begin to decipher. Some took
the events as a sign of an upcoming Doomsday; others argue it was a sign of a
higher power’s fury. Even others deny anything went on, or that it was simply
an unexplainable phenomenon.
“Another caravan gone, people
an’ all. Perhaps I got into the wrong business; one of these days, someone will
be saying this about me and my wares.”
The significant changes
don’t come until seven years after the crash: the undead, common but timid,
start to grow bold, leaving the solitude of the deep swamps and woodlands they
reside in to attack passing caravans. An uneasiness settles over the world at
night, the dark filled with distant, hellish noises. World powers are on edge
trying to curtail worries of an alarmed populous while simultaneously trying to
figure out what has caused the normally docile undead to grow so angry and
“Deny, deny, deny. Denial is all
you have; Cling to it, as death grips you.”
After a close encounter
with a group of skeletons and zombies in broad daylight on a routine trip to a
nearby well, Master Iolo and Hero venture to town to discuss the growing undead
problem with the Moonlight Council. On the way, they’re ambushed by Ciris, an
ominous and mysterious man with mastery over a dark, otherworldly energy and what he claims
is a direct connection to Hero’s past. A harrowing battle leaves Hero alone and
lost deep in the wilderness, armed only with a sword and a general idea as to
where the nearest civilization lay.
With determination in
his gaze, Hero sets
off into the now-dangerous wilds, determined to make sense of things. Little does
he know just how involved he is – both in the starship disaster, and the
fate of the very planet he now calls home.
*Q: Hero? Really, guys? A: Yes, really! It’s simply a default name. This is homage to all
JRPGs – you’ll be able to name the main character whatever you’d like at the
beginning of the game.
An undertaking like Legend
of the Time Star requires many talented helping hands, and there’s no
shortage of those ready to work on this game and make it a reality!
About Attack Mountain
Attack Mountain is a NYC-based ‘indie-core’ collective, focused on creating
satisfying core gaming experiences for gamers. By gamers, we’re talking about
people who spent their childhood sitting two feet away from their TV with an
NES/SNES/Genesis controller in their hands. We’re talking about the people who
refused to admire the big, colorful level maps of a game’s Nintendo Power
strategy guide until they beat said game. We’re talking about people who felt
cool when they told someone that Final Fantasy II/III was actually Final
Fantasy IV/VI in elementary school. And yes, we’re talking about the people who
miss flipping through a thick, heavy game manual filled with gorgeous concept
art on the drive home from picking up the latest JRPG. We aim to bring that
warm, fuzzy feeling back to gaming by providing players with polished and
engaging games that have just the right amount of old and new.
Our core development
team consists of industry professionals – like-minded people with proven track
records from all walks of the gaming world. The net is cast wide, with people
who’ve worked with (or for) everyone from EA to Konami. The core team’s small
enough to stay organic, allowing it to adapt quickly to an ever-changing gaming
landscape, while still being large enough to benefit from a large pool of
talent resources. We keep development costs down by working directly with
top-tier talent through contracts and commission work, which allows us to do
more with less without sacrificing quality or vision.
We're located up in the
mountains of Manhattan (otherwise known as Washington Heights). We're a team full
of grit and character, and we are among those who wish to remind the game
industry of where it came from. With us, you’ll get finely constructed
narratives, great writing, airtight gameplay, and polished visuals – not to
mention soundtracks you’ll want to listen to on loop. That’s the Attack
About Jake ‘virt’ Kaufman
Jake "virt" Kaufman is a composer and sound designer for games, having
worked on such titles as Contra 4, Red Faction: Guerrilla, and
WayForward's "Mighty" series (Milky Way / Flip Champs / Switch Force) as well as the Shantae series. He started out as a chiptune musician and an arranger of game soundtracks, and remains active in these communities, strongly
believing in the free sharing of music and knowledge. He lives in Los
Angeles with his wife Kris and his dog Nugget, both of whom are famed
for their own pursuits (chiptune radio and consuming freeze-dried beef
Jake shares Attack Mountain's vision and fully supports Legend of the Time Star. He was our first choice to provide the soundtrack and other
audio needs for the game, and we are honored to have him on board. You can even
hear three pieces of music from the game
right here, today! If LoTS becomes a reality, there will only be more where
this came from.
The second OST video is being grumpy and refuses to embed, so you can check it out here. (We'll try and get it fixed later.)
Dudu Torres, Legend of the Time Star’s Lead Artist, is a well-respected illustrator
residing in Uberlândia / Minas Gerais / Brasil. This expressive and versatile
artist has been working with game art, book and CD covers, storyboards, comics,
and general 2D production for many years. His most recent commercial work can
be seen in Meridian 4/Octane Games’ Wasteland Angel, though many of you may recognize him from his spectacular Legend of Zelda art series featured on Kotaku.
A longtime gamer, Dudu shares Attack Mountain’s vision and has been
critical in forging Time Star’s
distinct art style. Our goal was to provide players with a game world that is
both familiar and brand new; something with warmth and heart. With its thick
lines, detailed ink work, and bold, rich color palette, we believe we’ve done
Echo Bridge Pictures
Echo Bridge Pictures LLC is a full service 2D animation studio
located in St. Petersburg, Florida. Founded in 2011, Echo Bridge Pictures has
created a variety of works for film, television, online/mobile content and
video games. Led by widely acclaimed animator Esteban Valdez, Echo Bridge
Pictures is noted for its ability to tell compelling narrative through
animation, producing fresh, innovative material in just about any style.
A sneak peek at Echo Bridge's work on the walk cycle, show next to Dudu's concept art. We hand draw all animations before making sprites. It's the best way to ensure the animations flow together and feel 'right'.
Recent projects include: The Octonauts, Season 2 (BBC),
Teenage Mutant Ninja Turtles (Nickelodeon), Ugly Americans, Seasons 1 and 2
(Comedy Central), Skull Girls (Reverge Labs), and The Electric Company (PBS).
Esteban Valdez and
Attack Mountain’s Joe Laurino go way back, having worked together on various
projects while in employment many years ago at Gameloft. Echo Bridge will be handling all sprite art and animation
needs for Legend of the Time Star,
guaranteeing that the game will have fluid, satisfying animation that looks and
As mentioned briefly above, Attack
Mountain keeps costs down by working directly with top-tier talent through
contracts and commissions. Our core development team is well connected and has
a vast pool of game industry resources to draw from. This allows us to do more
with less – similar to how Guillermo Del Toro’s connections and resources in
the movie world allow him to create films that have the look and feel of movies
with ten times the budget.
We partner with teams, studios, and individuals indiscriminately,
with the goal of bringing on the most appropriate talent for each project we
develop. The fact that the core team remains the same across each project
ensures that our games maintain a consistent design and narrative philosophy.
A high level breakdown of the game’s
the Time Star’s budget will be split fairly evenly, with the split becoming
more even with every dollar we get over the game’s budget goal. We respect and
appreciate all of the hard work our team is putting into this game, and will
make sure that everyone that contributes to the project gets their fair share.
It goes without saying that the higher the budget, the more we’ll
be able to do. Nothing’s off the table as our budget grows – live instruments
for the soundtrack, VO, even a fully animated intro. We’ll grow and expand the
project with whatever you’re gracious enough to give us, and make sure that
you’re given the biggest possible bang for your buck.
As if all of this weren’t enough, we intend to distribute the game
DRM free via digital distribution channels at a very reasonable price-point.
We’re not out to make a gazillion dollars (though that sure would be nice!); we
simply want to make spectacular games for you to play.
One thing's for sure - you guys are talking about the game. Whether it's on Kotaku, Joystiq, or one of the various game forums online, it's clear that people resonate with Time Star and want to see it succeed. Check out the links and quotes below to see what people are saying!
Kotaku: "[Lead Artist Dudu Torres has] certainly outdone himself here, with character art that, while bearing touches of modernity to it, also looks like it could have fallen straight out of 1993."
Joystiq: "Legend of the Time Star has all the potential to be a brand new nostalgia bomb whose inherent paradox rips a hole in the thinly woven fabric of space and time itself, but only if we allow it to. We think that sounds like a pretty cool thing we'd like to witness..."
RPGFan: "If that's not enough, among the cast of characters is a race of kiwi birds named The Kiwar. Kiwis! Why has this not been done before?"
Arnie Jorgensen, Stoic: "I'm a fan! Love the artwork and heart pumping music. This game should get made!" (Also - huge thanks to Stoic for backing us! Means a lot.)
Eric Zimmerman on Twitter: "Another NYC indie game project you must support."
Contributing to Legend of
the Time Star can net you a ton of really cool awards – an exclusive wallpaper,
the game’s soundtrack, autographed art prints…we’ll even put you (or your name,
anyway) in the game! Let's break down the rewards below.
Speaking of that exclusive wallpaper, while we obviously can't show you the high-res version in all its glory, you can see a piece of it above. As the only humans on the planet that have seen the full unadulterated piece, we can tell you one thing: You want it. That's not all, though -
If our campaign succeeds and you've pledged $5 or more, you'll receive a special OST Sampler containing the three songs from this campaign along with your wallpaper on May 25th!
And that's just the first tier of rewards! Here's how the other tiers look:
GAME BUNDLE, $10: In this bundle, you get a key to download a DRM-free copy of the game when it's released as well as the exclusive wallpaper teased above. If you want to support the game and get the wallpaper, you can't beat this deal. While we're still working out our digital distribution deal at the moment (we're in talks with a few major players in that field), rest assured that we'll make sure it's available to as many people as possible.
PUT ME IN THE CREDITS PACKAGE, $25: If that previous tier isn't enough and you want EVERYONE to know you backed this game from the very beginning, putting down $25 will snag you a spot in the 'Special Thanks' section of our credits.
STANDARD SOUNDTRACK PACKAGE, $30: This insane deal will not only get you the wallpaper, the game, and a Special Thanks credit, you'll also recieve a digital copy of the STANDARD EDITION of the soundtrack, composed and performed by none other than the legendary Jake 'virt' Kaufman. If you're the type that is obsessed with game music (like we are), you'll want to snap up this package.
SPECIAL EDITION SOUNDTRACK PACKAGE, $40: We're only doing 100 of this extremely limited tier, which upgrades your standard soundtrack from the previous tier to the SPECIAL EDITION version of the soundtrack. The Special Edition OST of Legend of the Time Star contains three tracks that the Standard Edition doesn't have! We initially only were going to do 50 of these, but they sold out so quickly that we wanted to give more people a chance to grab it. Once this tier sells out, the only way to secure a special edition version of the OST is to pledge $75 or more to get the Value package.
VALUE PACKAGE, $75: If you're for serious when it comes to supporting Time Star and want to shout out that dedication from the rooftops, consider this awesome Value Package. In addition to the previous reward tiers, your Special Thanks credit will get bumped up to an exclusive 'Notable Contributor' tier. Oh, and that Standard Soundtrack? Bumped up to the Special Edition. Still not enough? You'll also get an autograph signed by the core Attack Mountain team! That's right, we'll mail you an autograph as our way of saying thanks! Who knows what kind of messages we'll leave on yours? This package offers you the best bang for your buck.
DIGITAL ART BOOK PACKAGE, $100: Now we're getting somewhere. If you purchase this package, you'll get everything previously mentioned in addition to a Digital Art book (delivered as a PDF) packed to the brim with design sketches, scribbles, and beautiful concept art painstakingly drawn by the incredible Dudu Torres, Legend of the Time Star's lead artist. Killer? We think so.
PUT ME IN THE GAME PACKAGE, $250: You get everything mentioned above AND - are you ready for this? - an NPC in the game world will be named after you! Imagine walking up to a farmer who's wiping the sweat off his or her brow and talking to him only to see that he's named after you? Or maybe you'll be one of the people hanging out in a tavern somewhere, dancing a cold evening away. Pick this tier and you'll be immortalized in Legend of the Time Star. Don't worry, we'll tell you where to go to find yourself.
BLACKSMITH'S FAVOR PACKAGE, $400: For the weaponsmith that resides in us all, consider our recently reduced Blacksmith's Favor package, which gives you everything previously listed in addition to, oh, we don't know, how about a weapon that we'll work together to name? We're only doing 8 of these! This is your chance to have a hand in establishing the identity of a weapon that tons of people will use to hack their foes to pieces.
PRODUCER PACKAGES, $1,250 - $5,000: These are for the most serious of investors and are incredibly limited. Regardless of which you pledge, you get everything previously mentioned in addition to an Associate Producer or Producer credit!
THE ROYAL PACKAGE, $9,500: The Royal Package deserves extra-special mention, because in addition to to getting a special call-out in the credits as an Executive Producer, we'll also name one of Foghold's Royal Knights after you. Trust us when we say this is massive - Atone doesn't just hang out with anyone, but if you're an Executive Producer on Time Star, clearly you've got what it takes. As you'll find out as we dive deeper into development and unveil more and more of the game, The Royal Knights are a pretty important part of Time Star's game world; to be among them will cement your place in gaming history for all times. We know it's pricy, but it's worth it; plus, we'll take you to the nicest steakhouse in NYC and chat over your character with you as we chow down on delicious, delicious steak. Totally worth it.
We promise our rewards will only grow as our budget does. We'll watch donations like a 'reward hawk' and swoop in with new stuff for you. Support us and we'll make sure we've got your back when it comes to the goods.
If you have any questions about the rewards, please let us know!
Hey, want to see some pretty pictures? We know you do. Nothing like eating up all of the beautiful concept art for an upcoming RPG. Below you'll find an assortment of Dudu Torres' incredible artwork for Legend of the Time Star. This art offers only a glimpse into this world we've created. We'd love to hear what you think of it! Click on the text links below to launch the full image.
Hero in Hero Armor Set
Hero in High-Level Armor Set
Bolgard Grotto Sketch
The Doldrums Sketch
Ruins of Gom Sketch
We made this section to house the developer diaries we've been posting over on our tumblr, which is our go-to location for Attack Mountain and Time Star-related updates. If you're interested in hearing more about different aspects of the game, look no further!
We thank you wholly and sincerely for your time - we know there's a lot up there to absorb. If any of what you've read above has resonated with you, we'd love to have your support - even if that support is 100 pennies. Together, we can make this game happen.
When you invest in Legend of the Time Star, you're not only investing in a bang-up RPG - you're investing in a long future of rewarding, engaging, highly-polished game experiences being made by people who get you.
We know the kind of games you want to play - you know why? Because they're the same kind of games WE want to play.
-Attack Mountain and Team LoTS