This project's funding goal was not reached on January 17, 2013.
About this project
UPDATE: I have released a prototype of the game as it stands today. You can play it now at http://bifission.com/prototype/ and check it out. I still have some polish to add to it and there are some known bugs. Hopefully, however, it gives you a sense of the direction that I want to take and you'll have some fun playing it.
Also, checkout our Greenlight Concepts page on steam.
Howdy. I'm atrodo and I'm here to present you what I'm working on: BiFission, a fast pace action-adventure exploration game for PC that was inspired by Metroid. It combines exploration of a randomly generated alien planet with fast pace adventure.
My vision for BiFission includes:
- Challenging game play
- Fun to explore environments
- Gratifying combat
- Randomized world so no two experiences are exactly identical
- Open-ended world
- Engaging storyline
And with your sponsorship, I will be able to bring my vision to life and with high quality visuals.
The advent of subspace matter transfer gateway technology was an advancement of immense proportions for humans. Within a few years of discovery, traveling short distances became effortless and instantaneous. Humans were finally able to explore the solar system and soon began traveling to distant worlds.
But it was not to last. The fuel to create gateways, Adulliam, was not as abundant as it was initially thought. The deposits on Earth were depleted, and those in the solar system were only years from being emptied. The search for new supplies turned to the rest of the galaxy.
To do this, researchers have been pushing the limits of gateway technology by creating gateways spanning greater distances than previously possible. After many disastrous experiments, a semi-stable link was created to another planet somewhere in the galaxy. As they studied the planet, no intelligent life was found but large amounts of untapped resources were discovered. Soon, a research outpost was established to begin work on harvesting the resources.
Research on the planet, its resources and the ecosystems soon accelerated; and in a short amount of time, massive amounts of data had been gathered. But the local wildlife did not remain passive for long. Squads of soldiers were sent to protect the outpost and those soldiers sent out to hunt the wildlife never returned. The previously unorganized fauna of the planet became more organized and more aggressive, pushing the defense system to the edge of its capability.
You are a new recruit that has just been assigned to the research outpost. You and your squad have been equipped with the latest technology: the Tech7 Powersuit - Mark V. Shortly after arriving, the emergency alarm was triggered and evacuation of the planet ordered. All base team members were successfully evacuated. As the security teams began their evacuation, the gateway was disrupted, but brought back online minutes later. Your squad was the last to pass through.
As near as you can tell, the gateway worked as it should. Nothing was out of the ordinary. But when you stepped out of the gateway, you knew something had gone wrong. You found yourself, not on Earth, but on the same planet. And to make matters worse, all communications systems have gone down. You now find yourself in a fight for survival.
Few games have inspired me like the classic Metroid games on the Nintendo, Super Nintendo and Game Boy Advance. You are given alien worlds where you explore, solve puzzles and find secrets; all while being rewarded for your efforts. It adds in monsters and bosses that forces you to develop strategies and improve your technique until you have mastered it. Metroid does all this while telling a fascinating story with little to no narration. Every couple years I will pull one out and play it through again.
Early this year, I started concocting a ideas on how to create a game with HTML5. I had previously done some work with HTML5 on my previous game, Hordes of Tarshish, but wanted to know how far I could push it. Early on I quickly decided that my skills would line up well with creating an action-adventure game. So I started to work on an engine prototype and was quickly able to piece together a usable code base.
Once I started putting together the other parts of the game, like sprites and music, I quickly realized that my skills made those aspects of game development more time consuming than was reasonable. For example, in the amount of time it took me to create a physics system I was only able to create only a couple frames of the main character's sprite.
In my experience, I have learned that trying to do a job poorly is not effective. It became clear to me that while I could do everything, it would increase the timeline unreasonably. So I changed my focus from making good assets to making assets that I could use to show off my vision of BiFission instead. It took much longer than I expected, because I wanted to polish as best I could as many aspects of the game as I could. I hope that the polish that I have been able to apply can show you my vision of an exciting, enjoyable game.
Using Kickstarter was a natural choice to take BiFission from prototype to completed game. By sharing my game from the beginning, I hope to convince you how excited I am to bring BiFission to life.
BiFission is currently a very advanced prototype of a game. It has three key areas that need work before it is complete.
- The game engine and mechanics, which is about 80% done at this point.
- The game and level design, which is only about 20% complete.
- The character and environment design, artwork and music, which only has some initial work done
While I could eventually complete all of this, the amount of time it would take me would be unreasonable. That’s where you come in. The majority of the budget for the pledges is to hire a couple artists to make some amazing sprites, environments and music.
What money is left over from art and music will be spent on speeding up development on the final game. There’s a lot of content to create but I’m excited to have the opportunity to create it.
My name is Jon Gentle, but online I go by atrodo. I have been interested in computers and video games as long as I can remember, and I started programming about 20 years ago and have been a professional programmer for 8 years. Programming has always come naturally to me and I consider myself a very competent programmer. More than that, I approach programming as a creative endeavour, as a way to express myself creatively. While my professional career has afforded me some creativity, it isn’t the same as creating a story for others to enjoy is.
I have had the opportunity to be in positions that have allowed me to observe and learn how to successfully manage projects. I have managed many projects from start to finish, professionally, with an excellent success ratio. Because of this, I have the skills to manage a project and complete it.
I am approaching BiFission as another professional project, with timelines and responsibilities. I have had some exposure to game development as I've dabbled over the years, with several projects laying unfinished because I approached them as fun side projects, not as a professional product.
So if BiFission is successfully funded, it’s not a question of if BiFission will be finished, but when. And even if BiFission is not successfully funded, I will work towards completing BiFission, but with a lower quality artwork and a longer timeline.
I really appreciate the the contributions and hope that I can continue to share with you my excitement for BiFission.
Risks and challenges
The biggest risks for BiFission is quality. I do not want to release a product that I don't feel is quality, and there are some unknowns in the project. While I have worked on professional projects before and I've done some degree of game development before as well, I have never done a professional game development project before. But I am entering this knowing that there are some unknowns and have tried to plan for a lot of slack, especially with time.
That being said, if successfully funded, BiFission will be released.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)