Over the Edge: A Roleplaying Game of Weird Urban Danger
Return to the island of Al Amarja in this new edition of Jonathan Tweet's freeform roleplaying game of paranormal chaos.
This project will only be funded if it reaches its goal by Tue, August 14 2018 6:00 PM UTC +00:00.
With simple, story-forward rules and an intense, edgy setting, Over the Edge broke new ground in roleplaying games. When it was released over twenty-five years ago, it influenced a generation of game designers and spawned countless campaigns on Al Amarja.
Today, we’re bringing Over the Edge back with a new vision, new era, and new stories. We want you to be a part of that effort.
Return to the island you only think you remember.
WHAT IS AL AMARJA?
The setting of Over the Edge is a fictional, modern-day island in the Atlantic Ocean that’s home to the weirdest city in the world, the Edge. All sorts of conspiracies, paranormal entities, mad scientists, secret agents, and more lurk here. It’s the front line for the Last War, a conflict that rages unseen and unknown to most of its inhabitants. You remember Al Amarja, but not like this.
WHO AM I WHEN I’M HERE?
We believe you're going to be more invested in a unique character you create yourself. Over the Edge helps you draw on modern pop culture and paranormal traditions to craft these exciting characters.
We also believe it’s fun to get into trouble, and so characters in Over the Edge are defined not only by their distinguishing traits, but by the ways they leap from the rails and subvert expectations. They question their own core truths, and everyone gets to see what happens next.
For example, you might play…
- a jet-setting grifter in Al Amarja to pull off the greatest caper in modern history.
- a psychic super-child in pursuit of the remnants of a shadow government.
- a reincarnation of an Atlantean Priest of Excess ready to indulge in the island’s forbidden tastes.
Characters are the best part of Over the Edge because…
- The modern-day setting makes it easy to create characters that are relatable and that have depth.
- The paranormal-friendly setting makes it easy to use your imagination to create a unique role.
- Without even knowing the rules or the setting, you create your alter ego from scratch using concepts and words, not numbers, lists, or templates.
WHAT’S FAMILIAR AND WHAT’S ALL-NEW?
If you’ve played Over the Edge before, you might wonder what’s different this time around. We know you like touchstones and something to connect to, but you also want to feel as if there’s a reason to pick this edition up.
The major conspiracies and characters of the previous editions are still here, but they’ve all been reimagined and rewritten. The new game is inspired by the original material but not limited by or derivative of it.
A few re-imagined concepts include…
- The police are still corrupt, but now, instead of being paramilitary officers with grease guns, the rank-and-file cops are schlubs with only their legal standing going for them.
- One district is still patrolled by thugs with baboons, only now the baboons also roam on their own begging for food and sniffing out troublemakers.
- The poorest neighborhood is still the turf of Lucifer’s Glorious Lords of Passion, a ruthless gang of metal heads, but now the gang is also a bona fide heavy metal band, and they use their music to solidify their hold on the district.
FREEFORM, STORY-FORWARD RULES
We believe the island of Al Amarja is best experienced through light, free-wheeling mechanics.
Over the Edge uses a simple, easy-to-understand game mechanic called “casting lots.” You throw two six-sided dice to resolve any decision, choice point, or challenge. This generates both a succeed-or-fail result as well as the possibility for a special result: good, bad, or both.
A single casting of lots can generate the results for…
- A week of surveilling a shady target.
- An evening burgling a house for loot and information.
- A moment of deadly struggle in a big climactic fight.
Dive deep into the action or pull back and resolve only the key choice points of any situation. Over the Edge lets you determine the scope and stakes of any casting of lots and provides tools to tailor any scenario to the expertise of the player characters.
We believe in gorgeous, evocative books. This Kickstarter features a single rulebook written by original Over the Edge designer Jonathan Tweet. It also features assistance from writer Chris Lites, development by Cam Banks, graphic design by Thomas Deeny, art direction by James Mosingo, and editing by Jaym Gates.
This new edition is also inspired by 25 years of other game designers’ work, including Robin Laws, Ron Edwards, Luke Crane, Vincent Baker, John Harper, and Jason Morningstar. Many designers say that the original Over the Edge inspired them to design roleplaying games in a new way. We embrace that creative feedback loop by re-incorporating some of their amazing innovations here.
The rulebook includes…
- High-quality production values throughout.
- Stylish graphic design and layout, emphasizing readability and utility on every page.
- Helpful GM and player advice alongside setting material.
The rulebook comes in three formats…
- The tablet-ready Core Digital edition.
- The full-color, hardback Core Print edition.
- The high-quality, Kickstarter-exclusive Core Luxe edition.
PLEDGE LEVELS FOR DIGITAL NOMADS
Core Digital is the complete 264-page core rulebook in PDF, Epub, and Kindle formats, easily accessed at your table or for online play, tablet-optimized and hyperlinked.
$20 OTE Core Digital: Just the files, please.
$45 OTE Digital Retro: Includes the Retro Pack, PDFs of the previous edition’s books and supplements.
$55 OTE Digital Retro with Pips: Includes the Retro Pack plus a set of ten six-sided dice in five colors.
PLEDGE LEVELS FOR PRINT PIONEERS
Core Print is our full-color, 264-page hardback rulebook. If this book is upgraded as a result of stretch goals, all pledge levels that include it are also upgraded.
$40 OTE Core Print: A sturdy hardcover.
$50 OTE Core Print with Pips: Includes a set of ten six-sided dice in five colors.
$65 OTE Print Retro: Includes the Retro pack, PDFs of the previous edition’s books and supplements.
$75 OTE Print Retro with Pips: Includes the Retro Pack plus the dice.
PLEDGE LEVELS FOR DISCERNING COLLECTORS
Core Luxe pulls out all the stops with a Kickstarter-exclusive, top-shelf version of the rulebook, complete with metallic cover, linen spine wrap, debossed logo, bookmark ribbons, and high-quality paper.
$100 OTE Core Luxe: Our finest edition.
$110 OTE Core Luxe with Pips: Luxury with a set of ten six-sided dice in five colors.
$125 OTE Luxe Retro: Includes the Retro Pack, PDFs of the previous edition’s books and supplements.
$135 OTE Luxe Retro with Pips: Includes the Retro Pack, plus the dice.
TEMPTATIONS FOR THE JADED ELITE
Why not try something truly different? These two levels offer you a piece of the lasting legacy of the game. We ask that those who sign up for these pledge levels respond promptly to our survey once the campaign has ended so that you do not miss out on the opportunity to get your details correct.
$250 You’re in the Art: It’s the OTE Luxe Retro with Pips, plus our artists include you or a nominated, willing ally as an illustration in the rulebook.
$250 You’re in the Book: It’s the OTE Luxe Retro with Pips, plus our writers include you, a nominated and willing ally, or a GMC you love from the previous edition in the rulebook as a character.
The Retro Pack is included in several pledge levels and consists of our back catalog of Over the Edge books and supplements from previous editions, in PDF format. What does this include?
- Over the Edge 2nd edition
- At Your Service
- Friend or Foe?
- House Call
- It Waits…
- New Faces
- Players’ Survival Guide
- The Myth of Self
- Unauthorized Broadcast
- Weather the Cuckoo Likes
- Welcome to Sylvan Pines
- Wildest Dreams
- With A Long Spoon
- Pierced Heart: An Over the Edge Novel
OVER THE EDGE DICE SET
In Over the Edge, your lots are your connection to the fates. This set of dice is included in the "with Pips" levels.
- Five pairs of dice. Choose your lucky color!
- 3s and 4s are marked for bad twists and good twists.
- With pips, so you can confront the raw essence of number.
FOR OUR DISTINGUISHED VENDORS
We appreciate our brick-and-mortar partners in retail, and we know it’s a challenge to respond to fans asking for games produced on Kickstarter. We have had great success in the past with retailer pledge levels like this one that open up business directly to you as a merchant.
$50 OTE Retailer Base: Start your store inventory of Over the Edge with two copies of the Core Print edition and two sets of ten six-sided dice. We can set you up with an account, provide you and your staff with copies of the digital edition for in-store gaming, and give you access to marketing assets and promo images for driving sales.
$75,000 CORE PRINT UPGRADE
The standard OTE Core Print edition is upgraded with a mind-blowing foil-wrapped cover and a bookmark ribbon. Included in all Core Print pledge levels.
$100,000 POSTER MAP
Know where you are and where you’re going with this state-sponsored, faction-doctored copy of Al Amarja and its most populated city, the Edge. Transportation routes, major landmarks, oddities, and of course a train schedule with helpful key. When unlocked this two-sided full-color poster map is included in all Core Luxe pledge levels and becomes available as an add-on for all backers.
Shipping charges are collected when you select your pledge. We’ve estimated those costs below. If you’re a retailer and pledge at the Retailer Base level, we will contact you for further details of shipping costs to your store.
UNITED STATES SHIPPING
For destinations in the United States of America or Al Amarja, there’s no additional shipping charge for the base items of each pledge level. For add-ons, a modest $2.50 shipping charge applies to each additional item.
For destinations in Canada or Europe, the shipping charge for the basic print levels (Core Print and Core Luxe) is $20. For pledge levels that also include dice, there’s an additional $10 charge (for a total of $30). Extra items are $10 each for shipping. Dice are likely to ship separately from books. Prices do not include any duties or tariffs that may be applied to your rewards and collected before delivery.
REST OF THE WORLD SHIPPING
For destinations outside North America and Europe, the shipping charge for basic print levels (Core Print and Core Luxe) is $25. If your pledge level includes dice, there’s an additional $15 charge (for a total of $40). Extra items are $10 each for shipping. Dice are likely to ship separately from books. Prices do not include any VAT, duties or tariffs that may be applied to your rewards and collected before delivery.
During the fulfillment phase of the campaign, you’ll have a chance to customize your pledge by adding additional items. Stretch goals may reveal even more add-ons as the project progresses.
You can add more copies of the Over the Edge rulebooks. Give them to your friends… or enemies.
$45 OTE Core Print Add-on: Another copy of the Core Print edition.
$100 OTE Core Luxe Add-on: Another copy of the high-end Core Luxe edition.
Although the OTE Dice set includes enough dice for five players, you might want to add more dice to your pledge.
$10 OTE Dice Set Add-on: Another set of ten dice, in five colors. 3s and 4s highlighted to indicate good and bad twists.
This poster map, when unlocked, is included for free in all Core Luxe pledge levels but also becomes available for backers as an add-on.
$10 OTE Poster Map Add-on: A copy of this two-sided, full color map, or an additional copy, for those backing at luxe tiers.
Over the Edge is a production of Atlas Games (@atlasgames), based out of St. Paul, Minnesota. Our office on Al Amarja provides us with all the cloaks, newkies, and Cut-Ups we need to make this work, but our day-to-day operations keep the wheels spinning and books shipping.
Jonathan Tweet (@jonathanmtweet) has been bringing new ideas to roleplaying games since 1987, and he is in the Origins Gaming Hall of Fame. He authored or co-authored the roleplaying games Ars Magica (1987), Over the Edge (1992), Talislanta 3rd Ed (1992), Everway (1995), Dungeons & Dragons 3rd Ed (2000), Omega World (2002), and 13th Age (2013). His work inspired many of today’s indie RPG designers, and he values roleplaying games because they inspire players to develop their own creations rather than buying into canned, corporate entertainment. He wrote the first children’s book to teach evolution to preschoolers, and he teaches game design through the University of Washington.
Chris Lites (@nakedsasquatch) writes and designs games. He’s worked on Unknown Armies, Fragged Empire, John Carter of Mars, Mutant Chronicles, Shadowrun and serves as a line manager on Conan. His work outside the gaming industry appeared in The Week, The Rumpus, OMNI and Slate. He is currently finishing a novel and possesses the one, true Ark.
Cam Banks (@boymonster) is a native of New Zealand who has been designing and developing roleplaying games since the turn of the century, which seems a lot longer ago than it really is. As RPG Director at Atlas Games, Cam has contributed to and shepherded multiple roleplaying games and supplements, including Feng Shui 2, Unknown Armies 3, and the last few supplements for Ars Magica Fifth Edition.
Thomas Deeny (@denaghdesign) is a graphic designer who specializes in book layout and game design. His layout work can be found in roleplaying games like John Wick Presents’ 7th Sea, Atlas Games’ Unknown Armies, Growling Door Games’ Chill, and Modiphius Entertainment's Star Trek Adventures. His work on boardgames includes IBAI’s Pathogenesis, AEG’s Nightfall, and Tasty Minstrel Games’ Cthulhu Realms. He lives in a house in the middle of a spooky forest at the edge of civilization.
James Mosingo (@jamesmosingo) is an illustrator and art director who has been a professional in the gaming industry for over a decade. James has worked on multiple licenses including Witches of the Revolution, Eclipse Phase, 7th Sea, Shadowrun, and many more. His mother was a hurricane and his father was a rattlesnake.
Jaym Gates (@jaymgates) is an author, editor, and developer, and the Editorial Manager for Green Ronin Publishing and Nisaba Press. Her editorial background includes anthologies, novels, and games, including Fantasy AGE Companion, War Stories, Strategy Strikes Back, Shadowtide, Eclipse Phase: After the Fall, and more. She is also a writer for Blue Rose 2nd Ed, Modern AGE Companion, Firefly: Smuggler's Guide to the Rim, and lead developer on an unannounced upcoming project. In her copious spare time, she rides horses, fights with knives, and collects whiskey.
Risks and challenges
At Atlas Games we have successfully launched, completed, and fulfilled two other roleplaying game Kickstarter projects: Feng Shui 2 and Unknown Armies 3. While every project comes with its own special risks and demands for review, we're confident that Over the Edge will be every bit as successful in its production and fulfillment as these other games.
With Over the Edge, we're not planning a lengthy line of supplements or additional books. We're committing to a high-quality, all-inclusive rulebook in standard, luxe, and digital versions. The manuscript is already complete and is being prepared for editing, so we don't anticipate any delays or hold-ups with the book.
We've set what we believe to be a fair, conservative target for our fulfillment date. In the unlikely event that something goes wrong in production, we will update all backers in a timely and transparent fashion letting you know what's going on and what this means for our delivery.Learn about accountability on Kickstarter
- All gone!