You are Cute. You are Cunning. You are Fierce. You are Magical Kitties, and it’s time to Save the Day!
Every Magical Kitty has a human. Every human has a Problem. In Magical Kitties Save the Day, you need to use your magical powers to solve problems and save the day!
But kitties live in Hometowns that are filled with Troubles like witches, aliens, and hyper-intelligent raccoons. Troubles make Problems worse, so the kitties need to go on adventures to take care of the Troubles before that can happen.
Magical Kitties Save the Day is a roleplaying game designed for all-ages. Older players — whether they’re parents, babysitters, teachers, or older siblings — can be the Game Master for kids as young as six-years-old and everyone else who loves kitties. If you’ve been looking for a way to introduce your friends and family to roleplaying games, Magical Kitties is the perfect game to do it!
You’ve never played a roleplaying game, either? Purr-fect! Magical Kitties includes a lot of tools — including a solo play module so that you can start playing within moments of opening the box! — and guidance for both first-time roleplayers and first-time GMs. Whether you’ve played board games with roleplaying elements like Mice & Mystics or T.I.M.E. Stories, watched actual play videos, or just think roleplaying games sound like a lot of fun and you want to give them a try, Magical Kitties can be your first step into a larger world.
Make Magical Kitties a rock star on social media and help people discover the amazing world of roleplaying games! When we reach ANY of the milestones listed above, we'll unlock the next Social Stretch Goal. We've already unlocked upgraded character sheets and a digital wallpaper pack for all backers! Go here for detailed instructions on how you can join the team!
The $25 STANDARD EDITION is the version of Magical Kitties Save the Day you’ll find in retail stores next year. It includes everything you need to play the game.
The $50 DELUXE EDITION is packed full of high quality component upgrades (wooden tokens, custom dice) and a bunch of bonus content, including the Power Cards. Most of the physical rewards from stretch goals unlocked during the Kickstarter campaign will be exclusive to the Kickstarter Kitties receiving the Deluxe Edition.
Playing Magical Kitties is easy. When your kitty is trying to do something difficult, you’ll build a pool of six-sided dice with:
- A number of dice equal to the attribute you’re using (Cute, Cunning, or Fierce)
- An extra die if you’re using your Talent
- Two extra dice if you’re using your Power
The Game Master sets a difficulty (a number from 3 to 6) and then you roll your dice pool. Each die that rolls equal to or higher than the difficulty is a success. The number of successes you rolled determines the outcome:
In Magical Kitties Save the Day, it’s not just a question of whether or not you succeed: It’s about how you succeed. The complications and bonuses generated by most outcomes will drive the action forward in unexpected and exciting ways! You and your friends will be discovering the story together!
The core story of Magical Kitties Save the Day is right in the name: You are magical kitties. You have humans. The humans have problems. You need to use your magical powers to solve their problems and save the day!
When you open your copy of Magical Kitties Save the Day, sitting right on top will be a copy of Magical Kitties & The Big Adventure, a solo-play graphic novel adventure illustrated by Garth Graham. This action-packed comic book is also a full scenario! Within moments of opening the box, you’ll be able to create your magical kitty and go on an amazing adventure that will also teach readers of all ages how to play the full game!
In Magical Kitties Save the Day, one player — known as the Game Master (GM) — has a very special role. They describe the world in which the magical kitties live to the other players and, when the kitties take action, they use the rules of the game to figure out what happens next. Magical Kitties also includes “Magical Kitties & The Game Master’s First Adventure.” Just as The Big Adventure will walk new players through how to play the game, “The Game Master’s First Adventure” will walk first-time Game Masters through how to run the game for their friends and family.
If you’re a roleplayer with years of experience, Magical Kitties makes it easy to introduce your friends and family your favorite hobby. But if you’ve never played a roleplaying game before, Magical Kitties Save the Day makes it easy to try something new! Between The Big Adventure, “The Game Master’s First Adventure,” and the Kitty Tips! you’ll find throughout every book, it’ll be like we’re right there by your side the whole time.
Tablestory purr-sents Magical Kitties Save the Day. For the first three Saturdays of the campaign (July 20th, July 27th, and August 3rd @ 4PM EDT) they'll be donning cat ears on their Twitch channel and playing a three-part adventure to save the day!
Matthew J. Hanson, the creator of Magical Kitties Save the Day, has written RPG material for Kobold Press, Green Ronin Publishing, Dragon and Dungeon Magazines, EN Publishing, Expeditious Retreat Press and more. He also runs a small publishing company called Sneak Attack Press which produces both licensed work, like the silver ENnie Award-winning Broken Earth setting, and original RPGs, like Abstract Dungeon. He lives in Minneapolis with his wife, two cats, and 18-month old son. His son's first word was, in fact, "kitty."
Justin Alexander is the RPG Producer at Atlas Games, responsible for the ongoing development of award-winning games like Feng Shui, Over the Edge, Unknown Armies, and Ars Magica. He is also the co-designer of the Infinity Roleplaying Game and the creator of the Alexandrian, for which he was just nominated for a 2019 ENnie Award.
Paul Dean is a writer. In addition to co-founding the board games site/show Shut Up & Sit Down and co-creating the latest edition of the Paranoia RPG, Paul has also contributed to or been featured in publications and outlets as diverse as The Telegraph, Eurogamer, IGN, How We Get to Next, The New Statesmen, The Guardian, RockPaperShotgun, and BBC Radio. (He’s even got a Cadbury’s Children’s Poetry Collection.) Later this year his scenario “We’ll Temporarily Have Paris” will appear in the Feng Shui 2 adventure anthology Have Fist, Will Travel.
Clio Yun-su Davis is a game designer and writer who creates larps, tabletop roleplaying games, interactive fiction games, and card games. Their freeform game The Long Drive Back from Busan won the Golden Cobra Challenge award for Best Game That Incorporates Meaningful, Non-Romantic Relationships in 2017, and their game about the future of ancestor worship, The Truth About Eternity, was presented at Fastaval 2019 in Denmark. http://www.cysdavis.com
Jeremy Tuohy is the author of The Heist at Nimressa, a D&D adventure, and also “The Battle of the Bands,” an Over the Edge adventure appearing in the Welcome to the Island Anthology this fall.
Chris Costello is a freelance writer. As a former teacher, he loves using his expertise in the learning process to make games easy to learn and accessible for everyone. He has written supplements for Sneak Attack Press. He is a two-time Pinewood Derby State Champion.
Anthony Cournoyer is part of the phenomenal Magical Kitties art team. He has previously illustrated the Raid & Trade board game. He can be found on Instagram as @sorrow_scavenger.
Ekaterina Kazartseva says, “Hi!” She’s mostly known as Pinguinlog. She’s been drawing since childhood and has been doing it professionally for the past six years. “Mostly I’m interested in drawing nature and animals. I think we can learn a lot from the world around us, so I like to explore it from different angles.” She’s also the happy owner of a Caique parrot, Arthur, and two precious cats, Kitty and Sassy, who give her constant inspiration and good reference for Magical Kitties.
Garth Graham was classically trained as an Industrial Designer, but he started his first webcomic back in college. Since then, he’s become an established freelance comic artist, foregoing all that higher education to tell stories with pictures. It’s kinda awesome. Mostly these days he draws StarPower, a super powered space adventure. You can visit him online at www.gcgstudios.com.
Jason Bradley Thompson's illustrations and maps have appeared in Dungeons & Dragons, Call of Cthulhu and many other roleplaying games. He has also worked as a manga editor for Viz, co-designer of the tabletop games Cartooner and Mangaka, a DMsGuild content creator, a comics artist (HP Lovecraft's Dream-Quest of Unknown Kadath), and a story artist on Minions: The Rise of Gru. His map of Hot Springs Island is nominated for a 2019 ENnie Award for Best Cartography. He is currently working on a Dreamland tabletop RPG. (Click here to see a full-size version of his previous cartography work as shown below.)
Brigette Indelicato is a full-time graphic designer, art director, and creative consultant specializing in board game graphic design and logo design. Credits include War Chest, Star Trek: Galactic Enterprises, Dungeon Hustle, and Kibble Scuffle. She lives in Philadelphia with her husband and two orange cats, Dax and Odo, named after her favorite Star Trek characters. You can find her work at www.brigetteidesign.com or say hello on twitter at @brigetteidesign.
Joe Siemsen is a freelance video editor, animator, and motion graphics artist who got his start when he realized "people get paid to make cartoons". His love of games and being a father led to the creation of his YouTube series and Twitch Channel, "Daddy Gamer".
Colleen Riley is a freelance editor, artist, and immigration paralegal. Her credits include The White Box, Beating the Story, Friendly Local Game Store, Meeples Together, Unknown Armies 3, Infinity, Laser Kittens, More Kittens, Black Mass, and Cavaliers of Mars: Witch-Queen of the Shadowed Citadel. She has also down a lot of work on the Technoir line Technoir, Mechnoir, Morenoir) and the Trinity Continuum (Æon Æxpansion, Distant Worlds, and In Media Res). She serves four (mostly) benevolent feline overlords in Minneapolis, Minnesota. Her Twitter (@wordbunny) and Instagram (colleen_elizabeth_riley) are primarily cat pictures.
Thomas Deeny is a graphic designer who specializes in book layout and game design. His layout work can be found in roleplaying games like John Wick Presents' 7th Sea, Atlas Games' Unknown Armies and Over the Edge, MCDM Production's Strongholds and Followers, and Modiphius Entertainment’s Star Trek Adventures. He lives in a house in the middle of a spooky forest at the edge of civilization.
We are supported by the entire team at Atlas Games, including, especially, Michelle Nephew, the co-owner of the company who, along with her wonderful children, discovered the joys of Magical Kitties at Con of the North all those years ago. Our grateful thanks, too, for all of the friends, fans, and playtesters who’ve also done so much to make this edition of Magical Kitties Save the Day a reality.
Shipping costs for your Magical Kitties Save the Day backer level will be collected along with your pledge. These charges are based on actual costs, estimated conservatively based on shipping your games from our warehouse in the United States (Minnesota).
Additional shipping costs for add-ons may be collected via the pledge manager after the completion of the campaign. These shipping costs do not include any VAT which may be collected by your local government.
We recognize the expense many international backers need to pay in order to receive games from overseas. Digital versions of the game are an option you may want to consider. Atlas Games’ position as a long-established publisher of games also makes it very likely that your local game store will be able to carry copies of the Standard Edition of the game after its release.
Risks and challenges
Atlas Games has been creating games for nearly three decades. We have launched, completed, and fulfilled four previous Kickstarter projects: Feng Shui 2, Unknown Armies 3, the third edition of Over the Edge, and the exciting card game Cogs & Commissars. While every project comes with its own special risks and demands, we’re confident that Magical Kitties Save the Day will be every bit as successful in its production and fulfillment as these other games.
We’ve set what we believe to be a fair, conservative target for our fulfillment date. In the unlikely event that something goes wrong in production, we will update all backers in a timely and transparent fashion letting you know what’s going on, what this means for our delivery, and how we’re working to solve the problem.Learn about accountability on Kickstarter
- (30 days)