Frequently Asked Questions
Once you’ve finished the solo play graphic novel adventure, Magical Kitties & The Big Adventure, you’ll need at least two players, and you’ll generally find that six or seven is the upper limit.
If you’re familiar with other roleplaying games, you may be surprised at how much fun Magical Kitties can be with just two players (the Game Master and a single kitty). We’ve had a lot of success in our playtests with these one-on-sessions, and this also makes the game perfect for parents who are looking to introduce one child to roleplaying games for the first time.
A typical session of Magical Kitties Save the Day lasts for 1-2 hours, but for older players the game can also be a lot of fun with longer sessions.Last updated:
Then Magical Kitties Save the Day is the game you’ve been waiting for!
When you open the box, the first thing you’ll see is Magical Kitties & The Big Adventure, a solo play graphic novel adventure that will let you chart your own course through an exciting story while simultaneously learning the game! You’ll be able to start playing the game within moments of opening the box.
Everything else about the game has also been designed with the new roleplayer in mind, no matter what age they are.Last updated:
We’re going to let Michelle, who’s been running the game for three years for her kids, tackle this one.
"Thanks for asking! I started playing Magical Kitties with my son when he was 5, actually. So I can imagine a 4-year-old having great fun with it.
"At the time, my son had a good handle on basic board game elements like taking turns, rolling dice, and the idea that you need to follow the rules. But he had difficulty coping with losing, and was very sensitive about violence.
"Magical Kitties bypasses a lot of that. First off, it's a cooperative game where the Kitties pretty much always win. So it avoids the competition that can be really distressing to young kids. Also, the GM (who is often a parent) is the one telling the story, and so naturally modifies the themes to what the kids can handle. Plus, reading ability isn't really necessary, since it's largely a storytelling experience for the players.
"I hope this helps, and that you enjoy Magical Kitties as much as my kids and I have!”Last updated:
We’re afraid not, and we’re not any happier about the outrageous expense of overseas shipping than you are. The shipping costs we’re asking you to pay are, unfortunately, based on what it will actually cost to ship the game. At current US Postal Service rates, for example, we expect to it will cost us $37.05 to mail one copy to Canada; $57.05 to the UK or Germany; $59.50 to Russia. We pay Kickstarter a fee of 5% of total pledges including shipping, and we also pay a credit card processing fee that is likely to be about 3%. This means that in most cases, even at these rates, we still expect to spend a bit more on international shipping than we are charging. In addition, it’s much more costly to deal with customer service issues internationally, such as lost or damaged parcels. It’s also quite possible that shipping rates will increase before we fulfill backer rewards.
We know that this doesn’t make it any more appealing or affordable. And we know that other Kickstarters, including our previous Kickstarters, often subsidize shipping costs. Unfortunately, our recent experience with fulfilling Kickstarters have simply confirmed that these methods are unreliable: They result in backers getting their rewards late. Or, in many cases, we end up with situations where we actually lose money on every copy sold to certain countries, on top of a poor backer experience.
To give you some idea of the difficulties we face, shortly before we launched we thought we had a solution in place for non-US retail stores to reliably be able to order copies of the Deluxe Edition so that overseas customers could contact their local game store and try to line up a copy that way. But just hours before the campaign launched, the details fell apart and we’re not currently able to guarantee that this will happen (and, therefore, have removed the supporting backer levels and text from the rest of the campaign).
We will continue to work to find shipping solutions that are affordable, reliable, and accessible for as many people as possible. But one of the reasons we’ve been successful in fulfilling our Kickstarters is by not making promises we don’t know if we can keep. Right now this is the best deal we can offer, and we understand if it’s not a deal that makes sense to you.
We do encourage you to Follow the campaign and keep an eye on future updates.Last updated:
Depending on your country and its policies and practices, your rewards may be subject to additional fees and taxes at the border. As a game in a box, this is likely to be at your country’s general goods VAT rate, not a preferential rate for books. So as bad as those shipping charges already are, in some countries (Sweden, for example) you could find yourself faced with another $25 charge before your local post will deliver a Deluxe game for which you’ve already paid $50 for the game plus $60 for shipping. But in some countries you can expect no VAT collection unless your order is in the hundreds of dollars.Last updated:
I’m a non-US brick and mortar game store, and I would like to sell Magical Kitties Save the Day in my store.
That’s great! We believe that you’re absolutely essential to the success of this or any other game.
If you have a freight forwarder in the US, you can back the existing Store Kitties retailer levels and have your games shipped to your freight forwarder.
If you don't, here’s what we know right now: The Standard Edition of Magical Kitties Save the Day will be available to you from our usual distributors worldwide when it’s released.
There will also MOST LIKELY be a solution in place for you to secure copies of the Deluxe Edition for your customers, but we haven’t locked down a precise method for doing that yet, and we don’t want to make promises we can’t keep. Please keep an eye on the campaign (select Follow up above) for future updates.Last updated:
We don't publish foreign language editions of our games ourselves; instead, we license foreign publishers to produce translated versions in their local languages. There is not currently a plan for any foreign language edition, but we are open to proposals from interested foreign publishers.Last updated:
One of the big differences, of course, is that it’s available in print! The box, full-color art, and other components all enhance the game experience and make the game more accessible.
Immediately out of the box, we’re significantly expanding the game. For example, we’re doubling the number of magical powers, talents, and flaws your kitties can have! We’ve also added a lot of new content on the GM side of the screen, making it as friendly and intuitive for new GMs as it is for new roleplayers! This includes the fully developed Magical Kitties & the River City Adventures and, in the Deluxe Edition, Magical Kitties & The Alien Invasion hometowns. Plus the solo play graphic novel adventure Magical Kitties & the Big Adventure!
Another way of looking at this: The original edition was 15,000 words. If we unlock all of our stretch goals, the new edition will have 150,000 words of content spread across multiple books, each providing distinct experiences so that you’ll be unlocking new adventures with your magical kitties for years to come!Last updated:
Backers at the Kickstarter Kitty ($50) and above get both all the digital content and the Deluxe Edition, which will contain all of the stretch goal upgrades.
If the campaign is successful, some of our later stretch goals may unlock add-on-only books. We’ll update this FAQ if that happens.Last updated:
Our conservative delivery estimate is August 2020.Last updated:
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