About this project
Eunuch sorcerers. Slick conspirators. Cyborg apes. Control freak monks. Armed with the secrets of Feng Shui, all aim to conquer the past, present, and future. Only you have the guts, guns, and flying feet to stop them!
It’s back in all its explodey, chi-blasting glory: Feng Shui, the classic game of Hong Kong-inspired cinematic action, refurbished with a fresh bag of ammo for a new roleplaying generation! Original designer Robin D. Laws rushes your way on a bullet-riddled gurney to serve up the thrills fans remember, furiouser and faster than ever.
- Choose between a wide array of action flick archetypes. Be an icy-cool killer, a determined martial artist, a maverick cop, a crusty old master, a clanking cyborg, a highway ronin, or a melancholy ghost.
- Fight with free-flowing bravura! Lay low mooks, foes and bosses with guns, fu, magic, monster powers or the genetic mutations of a blasted future. Deploy smarts and skill to find your next fight!
- Bolster your abilities by capturing special sites of power, the key to the chi war that secretly commands history’s course.
- Journey through time portals from contemporary Hong Kong to the Tang Dynasty, from the rebellion-soaked Opium Wars era to scorched, post-apocalyptic roadways.
Loaded with Game Moderator advice, easier to run than ever, and including a fully fleshed out, mayhem-rich introductory adventure, Feng Shui 2 is more than ready for you. Are you ready for it?
We're going to level with you. Feng Shui 2 is going to happen. The game design is in final playtest (and you can help!). The manuscript is being developed and edited. Art is already being comissioned. We're not running this Kickstarter to see whether or not Feng Shui 2 should be published. We're running it to see how awesome we can make the final product! We’re going to quickly get past wondering whether the project is going to succeed, and get on with blowing up stretch goals to make Feng Shui 2 even cooler.
If you help us awesome-up Feng Shui 2 by backing the project, we’d like to reward you for that. A wide array of backing options are listed to the right. Whether you’re an Innocent Bystander, a committed Chi Warrior, or a majestic Transformed Dragon, we want your help!
Get Playing Right Away!
Can't wait to have the finished book in your hands? You're in luck, because every backer at the $10 level and above get immediate access to the fully playable work-in-progress draft. Want to help us fine-tune the crunchy bits? That's great—the Dragons can use all the help they can get! Just want to read or play, without further obligation? That's cool, too. It contains all the mechanics and background you need to throw yourself and your friends headlong into butt-kicking battles with evil eunuch sorcerers, cybernetic apes, transformed animals, and hordes of gun-toting mooks! The best advertisement for Feng Shui 2 is Feng Shui 2, so we want to get it to you pronto.
If you pledge at EVERYDAY HERO or higher, makes sure and check out Update #9 for instructions on how to get your draft PDF.
The Rulebook: This book is currently slated to be hardcover and 256 black-and-white pages, with a 32-page color section. However, this can change with your support! Check out the Stretch Goals section below for more information on this. There are four versions of the Feng Shui 2 rulebook:
- The PDF Edition: The electronic version of the final Feng Shui 2 rulebook, properly bookmarked and ready for action.
- The Chi Warrior Edition: The edition of Feng Shui 2 that will be available for sale worldwide after the Kickstarter has been completed.
- The limited Netherworld Edition: All the content of the Chi Warrior Edition, but with a special leatherette cover, and a bookplate signed by Robin D. Laws.
- The ultra-limited Four Monarchs Edition: Hand bound in real leather, and Atlas Games head honcho John Nephew will bring his woodworking talents to bear to produce a hardwood slipcase. It will be engraved with the Feng Shui 2 logo, and the chi wars faction symbol of your choice. A maximum of 16 of these limited editions will be produced! It will also include a signed and numbered bookplate, just like the Netherworld Edition.
Feng Shui PDF Crazy Packs: Want to immerse yourself in the history of the chi wars? Well, you can do it with these backer rewards! The Crazy Packs contains electronic versions of Atlas Games Feng Shui releases from the game's 1st edition. There are two different Crazy Packs:
- PDF Crazy Pack 1: This Crazy Pack contains PDFs of Seed of the New Flesh, Elevator to the Netherworld, Four Bastards, Seal of the Wheel, On Location, Thorns of the Lotus, Gorilla Warfare, Blood of the Valiant, Iron & Silk, and Glimpse of the Abyss.
- PDF Crazy Pack 2: This Crazy Pack contains PDFs of the Feng Shui Core Book (1st edition), Golden Comeback, In Your Face Again, Friends of the Dragon, and Blowing Up Hong Kong.
Feng Shui 2 Dice Pack: Fans know that in Feng Shui, sixes explode. You'll find no sixes more explodey than the sixes on these sweet specialty dice.
Feng Shui 2 Shot Counter: Track your initiative, spend your shots, and kick some ass! The Feng Shui 2 Shot Counter will be printed on board game quality chipboard, and come with three sheets of tokens, enough to track all the different heroes and villains in any given Feng Shui 2 throwdown.
Feng Shui 2 GM Screen: Conceal the secrets of the chi wars from the prying eyes of players behind this screen. This heavy-duty, three-panel screen also contains the most important reference material from the Feng Shui 2 book, to keep your game running smoothly. This GM Screen also comes with the Fistful of Fight Locations booklet:
- Fistful of Fight Scenes presents 15 locations from contributors Robin D. Laws, T.S. Luikart, Jeff Tidball, Hal Mangold, Cam Banks, and other luminaries favored of the Dragons. Thrill to such cinematic classics as Warehouse, Temple, Ancient Fortress, Bamboo Forest, Ice Rink, Ski Slope and Battledome! Fistful of Fight Scenes rockets from a portal near you as a 32-page booklet for the Feng Shui 2 GM Screen and as a standalone PDF product. If you are a backer at the EVERYDAY HERO level or higher, you get the PDF for free!
Feng Shui 2 Archetype Sheets: Printed on high quality cardstock and specially coated for use with dry erase markers, they're the perfect tool for getting your game going quickly. Hand one of these to each player, let them make a few simple choices about who they are and what motivates them, and they're ready to play! All 36 archetypes from the core book are in this set.
Blowing up the Movies: This ebook by Robin D. Laws features essays on the key films of the Hong Kong-style canon, geared toward Feng Shui 2 players and GMs. From Things That Can Happen During Your Fights to storytelling techniques you can steal without violating copyright, use Robin’s action cinema insights to inject classic style into your games. All backers at the $10 EVERYDAY HERO level or above get Blowing Up the Movies at no extra charge. Blowing Up the Movies will be delivered in PDF, Kindle, and ePub formats, at an as yet-to-be determined date after the shipment of the rule book, dice, shot counter, archetype sheets, and GM screen. Our commitment to produce Blowing Up the Movies will not delay release of those core items.
Burning Shaolin Redux: Atlas Games will fully convert the dual-statted adventure Burning Shaolin from FS1 to FS2, and from OGL to Pathfinder, as a PDF product available to all backers from the $10 EVERYDAY HERO level and up. Corrupt eunuch officials undermine a once-great ruling dynasty. A band of honorable warriors battles a demon sorcerer in a legendary mountain monastery ... a demon in dire need of some Kung Fu butt kicking! Pit your Feng Shui 2 heroes against Burning Shaolin’s demon monks, mushroom men and flying coffins. Or use its Pathfinder stats to introduce D20 diehards to the furious fun of the chi war.
Secrets of the Chi War: Secrets of the Chi War is a bonus product in electronic form that all backers at the $10 EVERYDAY HERO level and higher receive at no additional cost. Within the 16 pages of this newly-revealed document are adventure seeds and details of feng shui sites throughout the four core junctures of Feng Shui 2, plus a highly-demanded pop-up juncture: Enter the Octagon! The streets and shores of Hong Kong 1973 are open for your butt kicking pleasure. Battle the Ascended in the funky 1970's! Play the game of death! Fight the big boss (whoever he is)! And try not to end up floating face down in Tathong Channel.
To reiterate, this is NOT an add-on: all backers at EVERYDAY HERO or above will receive the PDF for free. Secrets of the Chi War will be delivered in PDF format, at an as yet-to-be determined date after the shipment of the rule book, dice, shot counter, archetype sheet, and GM screen. Our commitment to produce Secrets of the Chi War will not delay release of those core items.
UNLOCKED! – $148,500 – Blowing Up the Movies VI
At this stretch goal level, Robin expands Blowing Up the Movies, the ebook of essays on importing classic action movie style into your games, with pieces on street-level gangster flick Young and Dangerous 2, and latter-day heroic bloodshed revival SPL, aka Killpoint.
UNLOCKED! - $151,500 - SotCW IV - Blowing Up Chang'an
The capital city of Tang Dynasty China bustles with energy as the imperious Wu Zetian, first and only female Emperor, cranks up her building spree. Her gleaming pagodas channel chi energy as envious Lotus sorcerers lurk in the fringes, looking for weaknesses to exploit. This city guide gives you all the glamor, glory, and paranoia of the Ancient juncture’s political lodestar. If this stretch goal is unlocked, we'll add Blowing Up Chang'an to the Secrets of the Chi War PDF.
UNLOCKED! - $154,500 Blowing Up the Movies VII
At this stretch goal level, Robin expands Blowing Up the Movies, the ebook of essays on importing classic action movie style into your games, with a dose of action comedy, examining Mr. Vampire and Kung Fu Hustle.
UNLOCKED! - $157,500 - SotCW V - The Lotus & the Poppy Adventure
Getting a new designer drugs off the streets might not sound like a job for chi warriors. But when that drug's side effects include turning the user into a horrific ravening beast with a taste for human flesh, it's a different story! Battle demon-backed drug dealers, meddling monks, and the sinister alchemy of ancient sorcerers in a whirlwind of fists, firearms, and fangs! When this stretch goal is unlocked, we'll add The Lotus & the Poppy adventure to the Secrets of the Chi War PDF.
UNLOCKED! - $160,500 - Blowing Up the Movies VIII - Backer's Choice
At this stretch goal level, Robin expands Blowing Up the Movies, the ebook of essays on importing classic action movie style into your games, with essays on the two Hong Kong action films, you — the backers — request the most. When this stretch goal is unlocked, we’ll tell you all how to register your vote!
UNLOCKED! - $163,000 - Online Mook Sheet Generator
You don’t have time to roll all of those dice, not when the action is at a fever-pitch and the spent ammo is bouncing off the floor in a chorus of violence. No, you need this Online Mook Sheet Generator to spit out lists of pre-rolled mook attack rolls, ready to make management of the thugs and minions of your bad guys just one more thing to cross off your list. At this stretch goal level, the Online Mook Sheet Generator goes live at the Atlas Games website, free for anyone to use!
UNLOCKED! - $166,000 - SotCW VI - Magic City Rumble: Miami ‘86 Pop-Up Juncture
Engage the throttle on your cigarette boats to a pastel-colored Hans Zimmer beat as you hurtle back in time to an age of cocaine-fueled madness, pushed-up jacket sleeves, and stubbled chins. Bask in golden sunsets and pose near dappled ocean waters as the chi war meets the drug war. Meet this stretch goal and we'll add this stylish pop-up juncture to the Secrets of the Chi War PDF.
UNLOCKED! - $169,000 - SotCW VII - Blowing Up Apeworld
Journey into the pulsing, scroungetech heart of the New Simian Army as we unveil the key installation of the blasted Future juncture. Battle below the furling banners of Furious George. Demand audience by demonstrating mastery in the gladiator bowl. Howl like a cyber ape on the demo derby track. Fight for the future — or what’s left of it. If this stretch goal is unlocked, we'll add Blowing Up Apeworld to the Secrets of the Chi War PDF.
UNLOCKED! - $172,000 - SotCW VIII - Blowing Up Seoul
A modern city of steel and glass stands in the shadow of paranoia, the threat of ultimate doom just a DMZ away. Throw a sizzling stone bowl at invading enemies standing between you and your bibimbap. Knock back soju with vengeance-seekers, rogue assassins and serial killers. With South Korea now making better HK movies than Hong Kong itself, this city guide serves up new Asian action essentials for your FS game. If this stretch goal is unlocked, we'll add Blowing Up Seoul to the Secrets of the Chi War PDF.
UNLOCKED! - $175,000 - SotCW IX - Warring States Pop-Up Juncture
Leap through a screaming fissure in the Netherworld into the turbulent period that unified China for the first time—a unity bought by rivers of blood! Devise wuxia battle formations as rival kings throw down for ultimate supremacy. Just make sure, when Qin Shi Huang declares himself China’s first emperor, that you’re looking at his death pit from above... and not screaming for mercy below. If this stretch goal is unlocked, we'll add the Warring States pop-up juncture to the Secrets of the Chi War PDF.
UNLOCKED! - $178,000 - SotCW X - Blowing Up the GeneZone
Who dares venture through the twisted gates of the Future’s subterranean city of mutants? This location guide tours you through the fight zones of GeneZone. Whether you’re aligning with the freaks or rescuing indentured normos, you’ll find action aplenty in its lightless embrace. Just think twice about soaking in the sauna at the Mutagen Chamber. FREAKZ 4EVER! If this stretch goal is unlocked, we'll add Blowing Up Shanghai to the Secrets of the Chi War PDF.
UNLOCKED! - $181,000 - SotCW XI - Blowing Up the Pagodas
Bathe in fire! See deeper than the darkness! Cloak yourself in healing ice. And bring, bring, bring that booming thunder! The seething courts of the Four Monarchs get the location guide treatment in this addition to Secrets of the Chi War. Come for the arcane weaponry, stay for the romance and intrigue. If this stretch goal is unlocked, we'll add the Blowing Up the Pagodas to the Secrets of the Chi War PDF.
LOCKED - $184,000 - SotCW XII - What Really Killed the Dinosaurs Pop-Up Juncture
It’s hard to imagine what your gun-toting assassins and kung fu heroes could gain by entering the Cretaceous Period. But when a hole opens up to the land of the triceratops and T. Rex, what you do think the players are gonna do? Because dinosaurs. And what’s that shining craft, blazing in the sky overhead? If this stretch goal is unlocked, we'll add the What Really Killed the Dinosaurs pop-up juncture to the Secrets of the Chi War PDF.
LOCKED - $187,000 - SotCW XIII - Blowing Up Bollywood
Pack up your materiel for a jaunt to Mumbai in this color-spattered city write-up. Heat up the chi war where the degree of separation between militants, mobsters, and movie stars is as narrow as an Aishwarya Rai eyelash. Dodge club-wielding street gangs or rub shoulders with ultra-slick heist artists. Just don’t get caught in a passing musical number! If this stretch goal is unlocked, we'll add the Blowing Up Bollywood to the Secrets of the Chi War PDF.
LOCKED - $190,000 - SotCW XIV - Blowing Up the Underworld
Reach for this location guide when your heroes decide, as they eventually will, to see what lurks on the other side of Guiyu Zui, the monster mouth leading from Netherworld to Underworld. Traverse the numberless hells your Supernatural Creature may have spawned from. Remember, the Chinese have a lot of Hells...Dare the Hell of Knives. Shudder at the Hell of Dismemberment! Whatever you do, think twice before signing any binding documents. If this stretch goal is unlocked, we'll add the Blowing Up the Underworld to the Secrets of the Chi War PDF.
LOCKED - $193,000 - SotCW XV - Three Kingdoms Pop-Up Juncture
Drop through a temporary Netherworld portal into yet another interesting—which is to say, devastatingly bloody—period of Chinese history. Fight the Yellow Turban rebellion against a decaying royal court infested by eunuch sorcerers. Find out if the fabled warrior-statesman Cao Cao is a scheming villain, a tragic hero, or both. Take part in the Battle of Red Cliff. If this stretch goal is unlocked, we'll add the Three Kingdoms pop-up juncture to the Secrets of the Chi War PDF.
LOCKED - $196,000 - SotCW XVI - Blowing Up Shanghai
Ever-changing Shanghai shrugs off the romance of its past to fill the sky with glass and concrete. A hard-charging temple to money, a bastion of authoritarian capitalism, Shanghai thrums to the beat of a new century’s power. Will it eclipse Hong Kong as a center of Ascended control, or spiral into chaos as rival factions come for its feng shui sites? Only the contents of your extra clips know for sure. If this stretch goal is unlocked, we'll add the Blowing Up Shanghai to the Secrets of the Chi War PDF.
LOCKED - $199,000 - SotCW XVII - Legacy of the Architects
The chi bomb utterly scourged the Architects of the Flesh, abomination-wielding tyrants of the mid 21st century, from the face of the Earth. They’re gone, man, gone. Because we all know that in an action movie universe, today’s discarded bigbads never make surprise reappearances, with retribution on their minds and agony grenades in their hands. So forget this stretch goal is even here, chi warriors. Once bad guys are gone, you can always rest easy. If this stretch goal is unlocked, we'll add the Legacy of the Architects to the Secrets of the Chi War PDF.
LOCKED - $202,000 - SotCW XV - To Me, My G-Men! Adventure
(includes 1920s Chicago Pop-Up Juncture) Pursue renegade GeneFreaks from the Future into the speakeasies and rain-slicked wharfs of Prohibition era Chicago in this combined scenario and pop-up juncture. Mutant powers, Elliot Ness, tommy guns, and moonshine slam together in a desperate race to prevent a critical shift of superhuman proportions. Do your chi warriors have it in them to battle against a world that hates and fears them? If this stretch goal is unlocked, we’ll add To Me, My G-Men! to the Secrets of the Chi War PDF.
LOCKED - $205,000 - SotCW XVI - Blowing Up Macao
When it’s time to hit up the casino, it’s time for the heroes to jet to opulent Macao. Flavored by its former status as a Portuguese colony, the decadence of Macao provides a change of pace from the fading Britishness of Hong Kong. Yet wherever there is money, heroes find trouble. Help them find it faster with this city guide. If this stretch goal is unlocked, we'll add Blowing Up Macao to the Secrets of the Chi War PDF.
LOCKED - $208,000 - SotCW XVII - Blowing Up Bangkok
Has development and cash rendered Hong Kong a touch too slick and corporate for your cast of chi warriors? They’ll find all the grit and sleaze they can handle in Bangkok, and more. From the fleshpots of Patpong to the towering walls of Big Tiger prison, the underbelly of the chi war is always ready to expose itself here. If this stretch goal is unlocked, we'll add Blowing Up Bangkok to the Secrets of the Chi War PDF.
LOCKED - $211,000 - SotCW XVIII - Deja Vu All Over Again: Hong Kong ‘96 Pop-Up Juncture
In the waning days of British control of Hong Kong, the city almost vibrates in the face of an uncertain future. The Ascended revel in their geomantic control of the world. Chrono-warriors from both the past and the future secretly battle to wrest control from their clutches. And in the neon glow of the Pearl of the orient, an intrepid band of chi warriors called the Dragons try to throw a monkeywrench in everyone's plans. Seem familiar? We have no idea what you're talking about, friend. If this stretch goal is unlocked, we'll add Deja Vu All Over Again to the Secrets of the Chi War PDF.
Feng Shui 2 - Chi Warrior Edition: Need an extra copy of the Feng Shui 2 rulebook? That's extremely easy. Just add an additional amount to your backer pledge as detailed below.
- The United States: Add $50.00 to your pledge, per copy.
- Canada: Add $66.00 to your pledge, per copy.
- The Rest of the World: Add $75.00 to your pledge, per copy.
Feng Shui 2 - Netherworld Edition: The leatherette Netherworld Edition can now also be added to your loot! Just add an additional amount to your backer pledge as detailed below.
- The United States: Add $85.00 to your pledge, per copy.
- Canada: Add $101.00 to your pledge, per copy.
- The Rest of the World: Add $110.00 to your pledge, per copy.
The Feng Shui Crazy Packs: Interested in delving into the history of the chi wars? Add one or both of the Feng Shui Crazy Packs to your pledge to get up to speed and ready to fight! There are two Crazy Packs (detailed above) available as add ons:
- Crazy Pack 1: Add $15 to your pledge for this 10-PDF Crazy Pack.
- Crazy pack 2: Add $10 to your pledge for this 5-PDF Crazy Pack.
Feng Shui 2 Dice Pack: If you'd like to add set of Feng Shui dice to your backer tier, simply add the amount listed below to your pledge:
- The United States: Add $15 to your backer amount, per set.
- Canada: Add $20 to your backer amount, per set.
- The Rest of the World: Add $20 to your backer amount, per set.
Feng Shui 2 Shot Counter: If you'd like to add a Shot Counter to your backer tier, simply add the amount listed below to your pledge:
- The United States: Add $28 to your backer amount, per copy.
- Canada: Add $35 to your backer amount, per copy.
- The Rest of the World: Add $40 to your backer amount, per copy.
Feng Shui 2 GM Screen: If you'd like to add a GM Screen to your backer tier, simply add the amount listed below to your pledge:
- The United States: Add $22 to your backer amount, per copy.
- Canada: Add $29 to your backer amount, per copy.
- The Rest of the World: Add $34 to your backer amount, per copy.
Feng Shui 2 Archetype Sheets: If you'd like to add sets of the Archetype Sheets to your backer tier, simply add the amount listed below to your pledge:
- The United States: Add $30 to your backer amount, per set.
- Canada: Add $37 to your backer amount, per set.
- The Rest of the World: Add $45 to your backer amount, per set.
Pass the Popcorn: Add $250 to your pledge and Robin writes an essay about your favorite action movie for Blowing Up the Movies ebook. Film choice subject to Robin’s approval, so don’t ask for The Notebook. First come, first served: the Pass the Popcorn Add-On is limited to six backers only. NOTE: Please immediately email email@example.com with the subject header "Pass the Popcorn" if you select this add-on. We're serious about the first come, first served! ALL SLOTS TAKEN!
To put together the explosive work of roleplaying design that is Feng Shui 2, Atlas Games has backed Robin D. Laws with an experienced team of design and development professionals. Here's who's involved with the production of Feng Shui 2.
Robin D. Laws, Creator & System Designer
Creator of the original Feng Shui, writer and game designer Robin D. Laws comes roaring back for more action movie thrills. His last Kickstarter project, Hillfolk, just won additional glory for its backers by bringing home the crazy-prestigious Diana Jones Award, and twin Indie RPG Awards for Best Game and Best Support. Other RPG designs include The Esoterrorists, Ashen Stars, HeroQuest, and The Gaean Reach. Fiction projects include eight novels, the short story collection New Tales of the Yellow Sign, and creative direction duties for Stone Skin Press. He comprises one-half of the ENnie-winning podcast Ken and Robin Talk About Stuff, and can be found online at robindlaws.com.
Cam Banks, Development and Editing
Cam Banks is Atlas Games' Brand Manager. He was born in the antipodean paradise of New Zealand, a nation whose geography doubles for such fictional landscapes as Mythic Greece and Middle Earth. Despite his uneventful education in history, philosophy, and psychology at NZ's Waikato University he learned his true passion was in playing games and making things up. Forsaking his homeland, he emigrated to the USA to marry his soul mate and pursue such diverse careers as retail manager, cafe manager, client engagement manager, and library annex manager. He spent the last decade working for Margaret Weis Productions and helped create, develop, and manage over fifty roleplaying games and sourcebooks, including award-winning RPGs based on Marvel Comics and Leverage. Now living in Saint Paul with his wife and two sons, Cam is thrilled to add "brands" to things he can manage.
Hal Mangold, Production and Art Direction
Hal Mangold is a award-winning graphic designer, art director, and writer who's been active in the hobby games industry for almost two decades. He's a partner in Green Ronin Publishing LLC, El Jefe at Atomic Overmind Press, and freelances extensively. Hal's first ever published game work was in the Feng Shui supplement Back For Seconds, and he's extremely pleased to be involved with the reboot of this classic RPG.
Jeff Tidball, Project Management and Video Editing
Jeff Tidball is an award-winning writer, game designer, and creative executive with a breadth of experience ranging from the Ars Magica RPG to the Horus Heresy board game. He's one of Gameplaywright's co-founders and currently serves as Atlas Games' Chief Operating Officer.
John Nephew, Publisher
John Nephew is the president of Atlas Games. He got his start in the gaming industry by writing articles for Dragon Magazine while he was still in high school. His writing paid his way through college, and he started Atlas Games in 1990 while he was still pursuing his BA in Philosophy at Carleton College, as a way to publish his own work. John manages the business side of Atlas Games, handling distributor and retailer orders and queries, fulfillment (i.e., packing boxes), accounts payable and receivable, translation queries, and even a little layout and proofreading once in a while.
Risks and challenges
Atlas Games is a well-established publisher with a 24-year track record. Each member of the team is a seasoned professional with years of experience in game creation and production.
Atlas Games’ finances are stable, our delivery date is conservative, the game’s manuscript is complete, and art direction has already begun. Robin’s work on the manuscript is all but complete, and none of the remaining members of the production team are irreplaceable in the event of a serious illness or similar misfortune.
The greatest risks involved in this project lie in the uncontrollable schedules of our production partners. Although we intend to print the physical editions of the rulebook at a domestic factory with whom we have a decade-long relationship, other add-ons and stretch goals involve newer suppliers. It is possible but not likely that delays at those factories could delay some deliveries. As mentioned above, though, our timeline has been estimated with great conservatism, and we do not anticipate delays (Circumstances like inter-dimensional incursions by heavily armed cybernetic primates, or death curses from ancient eunuch sorcerers obviously can't be planned for in advance.)
Please do note that in the unlikely event that we aren’t able to ship rewards to backers before Gen Con 2015, we reserve the right to sell the game at that convention only. However, in no case will Feng Shui 2 be released to the hobby distribution channel until all backer copies have been fulfilled.Learn about accountability on Kickstarter
Yes, unfortunately it's horribly expensive. Keep in mind too that we have to pay processing fees on the shipping costs people pay us, and we face the risk of potential postage rate increases between now and when the finished goods ship. Knowing that those shipping costs would be huge, we created a PDF reward track focused on the digital rewards and the items that might not make it into distribution. We recognize that it may be more economical for some fans to sign up for a PDF reward here and get the physical book through our valued overseas distribution partners next year.
We have not yet determined which items will be offered into distribution besides the Chi Warrior Edition core rulebook. It depends on what the final unit costs turn out to be, based on production volumes. Remember that when we offer something into distribution, we receive about 40% of the cover price, so small production runs that may work for a backer reward may make not work in distribution. Also packaging is a consideration that may mean a product offered for retail requires extra manufacturing costs.
At this point, the one add-on we're confident we'll offer to retail distribution is the GM Screen + Fistful of Fight Scenes booklet.
While it still does cost more to ship to Canada, it's not quite as expensive as the rest of the world. Unfortunately, the Kickstarter interface only allow for the stipulation of one "International Shipping" fee. If you are Canadian, we want to charge you the correct amount for shipping, so we came up with the best workaround we could think of. When you make your pledge, simply increase it by the amount listed for Canadian backers in the backer tier, and tell the KS/Amazon system that your shipping will be to the US.
Each Backer Level description tells you to add an amount of dollars to the base amount for Canadian shipping. So, when you click to "Back the Project", you will get a pledge box at the top of the page. Fill in the base amount plus Canadian shipping. For example, I backed at Archer Level (Base: $130). The instruction is to add $32.00 to the base amount ($130+32=$162). You fill $162 in the Pledge Box.
Then, at the bottom of the same page, there is a short statement: "Since you're outside the US, be sure you've added $25 to your pledge amount. In the US? " Click the underlined "In the US?" and it switches to US Shipping. Click on CONTINUE and it will give you the total amount without the additional $25 international shipping charge added on.
System-wise, the statistic blocks are a little different, but converting them is not very difficult. In terms of background information, the Future and Ancient junctures are a little different due to the Jammer's Chi Bomb, but there's still a ton of very useful material in all the classic Feng Shui books.
The PDF Crazy Packs will be sent out after the Kickstarter has concluded.
Pop-up junctures are a new crop of temporary Netherworld portals, opening up willy-nilly to other times, salting the Chi War with an extra sprinkle of crazy. Unlike the time-gates leading to the four main junctures, these unstable holes in reality stay open only for brief periods, and then slam shut again. Innerwalkers have taken to referring to the times one can travel to through untrustworthy temporary portals as pop-up junctures. With a simple bit of Netherworld tech, you can always tell how many hours are left in the lifespan of a pop-up portal. Set your PUP timer to ticking when you make any jaunt through one. Make sure you don’t get stuck there!
Check out Update #9 for full instructions on how to get your PDF.
You want the SIFU level. There's a typo in its description referring to the SILVER MONK level. It should say GOLDEN MONK.
We'll have a pledge management system of some stripe available at the conclusion of the Kickstarter campaign.
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