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Identity is a modern-day open-world MMORPG with complete freedom and a focus on player interaction, from Asylum Entertainment.
Identity is a modern-day open-world MMORPG with complete freedom and a focus on player interaction, from Asylum Entertainment.
Identity is a modern-day open-world MMORPG with complete freedom and a focus on player interaction, from Asylum Entertainment.
4,218 backers pledged CA$ 187,859 to help bring this project to life.

Recent updates


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Developer Blog #014: Sneak Peek


January's developer blog is out! This one is rather intriguing, as John mentions how users will be able to access Module One through Steam when it releases. If you're a backer, you'll most certainly want to check this one out if you haven't done so already!

On the topic of the upcoming gameplay trailer, it's a matter of "days, not weeks," away. Keep your eyes peeled on our social media, as we'll be sharing the video all over our Twitter, FacebookDiscord and Website once it's been uploaded to YouTube.

Developer Blog #012: The Merge


Hey everyone! John's got another dev blog up, this time discussing some of our new employees and highlighting the development hurdles we've recently overcome!

That last paragraph is rather intriguing...

Module One Release Date: March 21st, 2018


Salutations faithful backers!

It's been a while, but don't think even for a second that'd we forget about the users who helped start it all! We were blown away by the tremendous support we received from Kickstarter, and we've been able to achieve so much with the significant following you backers helped cultivate!

First off, if you haven't yet claimed your Kickstarter rewards on, there's no better time to do so than now! Make an Identity account on the website (which is different from a forum account) and simply enter the email you used for the kickstarter pledge after you click the green "claim your rewards" button!

Secondly, we've been keeping users up to date with Identity progress through several of our social media outlets!

We host developer streams on twitch that showcase some of our talented animators and 3D artists on a fairly regular basis! We're typically live from 4PM - 5PM EST on Tuesdays and Thursdays at Even when we're not live, our channel is set to host other members of Asylum Entertainment. You might be pleasantly surprised to walk in on additional Identity streams if you check back from time to time outside of our regular streaming hours!

We also post tweets fairly regularly to our twitter at! We typically tweet out when we're live on twitch, but you'll also find other goodies there too!

Our facebook can be reached at More lengthy posts will appear here regarding general Identity news, and you'll also find quick summarizes from development streams via twitch clips! They help give fans an opportunity to quickly skim through the topics discussed in past development streams.

Lastly, we have the forums! The best way to keep up to date with Identity is through the official site, where John (Paratus) posts development blogs about the game! Check out the "Announcements" section of the Identity forums for access to such posts, with his most recent being accessible here:

March 21st marks the date we'll finally have the Town Square Module out! This gives players access to apartment customization, karaoke, the cinema, library, art gallery, and more! It's to give players a chance to see what sort of social interactions Identity has to offer between players!

Not your cup of tea? Fret not, because Module One's release will effectively denote the point at which the fundamental systems required for the game to run properly will be ready. This means that the second module will take far less time to develop than what was necessary for first one! (As a quick reminder, Module Two will feature weapon combat, while Module Three will emphasize our driving/racing mechanics!)

Thank you all for sharing our vision with Identity, and for continuing to stick with us through and through. We're not going to deny that it's been a slow process, as the game started development with merely a handful of workers. As talented as the founders of Identity are, it was simply not enough to deliver a consistent flow of progress updates...

...Which is why we've invested in an office to station the Identity team, and have brought aboard some talented new programmers and artists! Asylum Entertainment is only gaining in strength, and we're super excited to finally be able to showcase gameplay within the coming months! We're going to do everything we possibly can to make sure that your patience pays off! This game is our passion, and now it's time to see it through as reality!

PS: We also have a discord where fans may interact with each other and discuss all things Identity! It's far more casual than the other forms of social media, come check it out here at if you're interested!

Identity Insider: Housing


Hello citizens!

Today we wanted to send all of our pledgers like yourself, those who are making Identity a reality, a quick message concerning our latest media release.  

Yesterday afternoon, for another Identity Insider, we've released a video detailing the workings of player housing in Identity and what it has to offer at our present point in development. This gives you a good idea of the level of fidelity we're going for in all of our key systems, and more videos will follow as we continue. Housing was chosen for our first video as our initial focus in development is for features present in the upcoming Town Square module.


If you haven't already seen the video, check it out above. If you cannot see the video in this message you can find it on YouTube at

Housing as you've seen in the video is an excellent place to hang out with friends, but it has a lot of good practical uses, too! First, housing is the primary storage location for items you've collected. Whether it's a bookshelf full of books, a gunrack with wall-mounted guns, or a crate full of junk, it's sort of like a bank for tangible stuff.

Housing is also valuable for moderate crafting, too. Some advanced recipes might require a factory, but a lot of stuff can be created at your home using special crafting tables. A hydroponics table can even be used to grow small-scale plants, legal or otherwise!

We hope you're as excited to play Identity as we are making it!

A Peak Behind the Curtain


Hello citizens!

It's been too long since our last developer blog entry, so I wanted to take the time today to fill all of our backers in on Identity's current state of development, as well as give a little more understanding of the processes behind the scenes.

For regular updates and information on Identity, keep an eye on We also respond to almost all questions asked to us on Twitter; check the Tweets and Replies tab on our Twitter page at

During the first year and a bit of development, most of the time was spent developing key back-end systems. Networking for mass-scale player interactions, weapon physics, character customization, voice communication and so on. That's all behind us now, and I'm happy to say it's gone as well as we could have hoped. Now and for the past couple of months we've moved on to gameplay development, making those back-end features do the fun stuff.

This Month in Development

In this last month our lead character artist, Miroslav, has finished up everything we need for your characters going into the Town Square release. We're always going to be adding more character customization over time, but to start you'll have the choice between 4 male and 5 female race options. After selecting your base race you can customize further with skin tones, blemishes, scars, eye color, hair styles and colors, and tweaks to facial features. Identity is expanding on the usual character customization, though, as some of the options available can only be gotten through achievements. Prison tattoos are an example; if you see someone with such a tattoo you know they've done something to earn it.

A lot of work this month has also gone into the player housing systems. In following our previous messages, our home customization system has been in place for some months although we've been expanding the floor-plans in preparation for the Town Square module release. Sean, or Motown as you may know him, has prepared the various apartments you will have in the Town Square if you've pledged for an appropriate package. If you have made a smaller pledge to Identity and do not have an apartment yet, we're going to be giving you access to a temporary (small) home in the Town Square so that you can play with the customization features. If you've pledged for a package containing an apartment, Town Square will show what you'll have in the full Identity game upon release.

Hotel Bar Concept
Hotel Bar Concept

Just this morning our lead programmer, Henrik (AKA Mathalion), finished up the karaoke systems. It's a minor feature for Identity as a whole, but it's going to be loads of fun in the Town Square module! Just off the lobby of the hotel is a slick little bar, complete with a karaoke stage. You'll be able to queue up your favorite songs on the karaoke machine and see the lyrics on one of the monitors around the stage. The microphone on the stage really works, too, amplifying your voice out of the speakers so that your singing can be heard by everyone there! Most of us are terrible singers, so karaoke is going to have a lot of hilarious moments. If you're just there to watch, the restaurant by the stage is fully functional, too!

It's Been Too Long

I'll just come right out and say it: we at Asylum Entertainment have really had poor PR these last months, and you guys deserve better. You deserve much more frequent updates, and we're committing to give you that moving forward.

We're a relatively small development team today. Currently a core staff of 5 incredibly talented full-time developers, I'm amazed every day with what this team can accomplish. Outside of our core we have a handful of part-time workers, mostly artists, who are also very skilled. Because we're a small team, many of us have to wear several hats. For example, Sean is our community manager but also a 3D artist. I myself am the project manager, a programmer and interface developer. This leads to few resources to dedicate towards PR as there's so much work to be done on the game itself. This is something we knew though, and we're going to set some time aside regularly to keep you in the loop.

Our team is small due to a relatively tiny budget, as is the plan. While we've been approached by publishers promising a good chunk of development money, we set them aside so that we can maintain total control over Identity. We want to make sure that you get the game you're dreaming of, with no compromises put in place by publishers in order to push something out the door. This is a labor of passion for the development team. Following the release of the Town Square module we'll be expanding our funding in a very, very big way. This will lead to faster development going forward and will ensure that you can get your hands on the other modules and the full game as soon as possible.

The Town Square module is coming soon. We're in the final months of 2016 now, and you'll finally be inside the first piece of the Identity world in early 2017. It's a little later than we originally hoped since we're dedicated to making sure everything is smooth and stable from the first moments. Identity is an enormous undertaking, but the most difficult bits are behind us and we're drawing near!

What to Expect

The first stage of game development is always very boring to talk about, and also doesn't give us much to show you! Creating those back-end systems that drive the game behind the scenes is one of the very most important phases, but it's not very glamorous! It's for this reason that most games aren't announced until they're a couple years into development. Now that we're past that point, we're going to be able to start showing you real Identity gameplay.

The first gameplay video you'll see is going to be in November and will show you just how detailed and in-depth Identity is becoming! You'll see a walkthrough of our housing system, showing just how far it can be customized and some of the cool fun features you'll find in there. Following that video we'll give you a glimpse of the Town Square features, leading up to its release.

It's been a ton of work and a long time coming, but we're moving forward at a great pace and everything is about to get very exciting over here.

John VanderZwet