Undead Viking Review:
* The art has been modified since the time this video was shot.
The reviewer Undead Viking actually played Fallen Angel to get a genuine feel for the game, and he only reviews games that he really likes. His review also contains a very detailed explanation of the rules. This link starts the video at the reviewer's final thoughts; to see the complete review, please rewind to the beginning.
The asteroid named Angel City was the domicile of the gods. It was abandoned for unknown reasons millennia ago and has been left to orbit Earth as an empty shell of its once glorious majesty. Recently, an evil of cosmic proportions has laid claim to Angel City and rebuilt it in their own diabolical image. They have set it on a crash course with the home of their enemies, the Elemental Houses, in order to wipe them out. As the leaders of the Royal Elemental Houses, you must scramble your battle airships and companies of legendary heroes to reach this Fallen Angel, defeat its new overlords, and save Earth from a global extinction event.
We sell mechanisms
"The mechanisms interlock so perfectly...and flow really well into a very satisfying game."- The Undead Viking.
This game integrates two of the most iconic Eurogame mechanisms, worker placement and area control, into one seamless experience. This Eurogame with an Asian flair uses dice modified with hero cards to add tactical elements to strategic depth for an immersive game that can be replayed many times with the same high level of entertainment.
There are many interesting aspects to the game, including action boxes, dice rolls, different objectives during different rounds, people cubes, random monster tiles, and different starting hero cards. Every game is a new experience, and every game is unique.
One of the amazing elements is cooperative competition; you must work together to eliminate all of the monsters before they get the chance to harm all of you! If the Angel City is allowed to crash into Earth, all players’ land domination victory points (VP) are critically reduced, so work together to prevent that catastrophe from harming all! However, being intentionally uncooperative under certain circumstances may lead to your own personal victory. Just don’t expect your buddies to be happy about being mercilessly sacrificed for your glory.
Number of players
While originally designed for 4 players, we also tested the game extensively with both 2 and 3 players and adjusted accordingly. We can assure you that Fallen Angels plays very well with 2, 3, or 4 players.
A feast of components
Every copy of Fallen Angel comes with a lot of high-quality components, including 40 acrylic gems, 52 dice, 60 wooden cubes, and tons of tokens. All of them have a specific function.
This is our first Kickstarter project; gaining your trust and confidence is our first priority. For any reason, you can return your copy of Fallen Angel (opened or unopened) within 30 days of receiving it for a full pledge refund and no questions asked. We'll even pay for the return shipping.
Explore a rich world setting
Within a refreshing futuristic-fantastic theme, every hero card, monster tile, and the Angel City itself has its own story to tell. The world of Asteria is infinitely expandable.
Duty and taxes are handled by us before delivery. We will make sure no extra charge at your door.
Game Development: Terry
The game designer, Terry, is an avid board game player himself. His background is in creative industries, and board gaming is his passion. He’s amazed to be able to use his talents for what he loves. Fallen Angel is a creation of which he’s very proud, and it needs your support to become a reality. He believes that you’ll love it, too. Terry created Fallen Angel out of love for the hobby, and the development and play tests have been and will continue to be strongly supported by a weekly board game group with around 40 members from a wide range of playing styles. He is also a graphic professional and a freelance illustrator, which allows him to have total control over every aspect of the design. You may notice that all elements in this game are perfectly integrated.
Quality Control: Reynold
Reynold’s profession is as an IT project specialist, but, like Terry, he comes from a group of board game addicts. He loves to leverage their board game expertise to make excellent board games. He’s passionate about sharing the Fallen Angel experience with you and hopes that their passion will be addictive for you, too. The creators are currently living and working in Hong Kong, meaning that they can directly communicate with Chinese suppliers face to face and on a regular basis. This close coordination ensures that what they want for Fallen Angel is what they get. They closely monitor every detail for the best quality.
We work closely with our factory which has a rich history manufacturing board games for Kickstarter campaigns. Our quotations are always up-to-date, and everything is ready to go before launch. With Terry’s 10-plus years of experience in design and manufacturing, production will go smoothly.
Share more of our board game creativity
Board gaming is a life-long hobby of ours, and we have a lot more ideas in mind to share with you. After this funding succeeds, we will be able and motivated to continue our creative efforts, thus sharing more amazing board games with you.
Expand the world of Fallen Angel
Fallen Angel already has a rich but unwritten world setting and storyline, some of which can be found in the hero card pages in the rule book. If we are allowed the opportunity to continue our passion, the world of Fallen Angel will extend far beyond this first game, growing across different mechanisms in our future designs.
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We’d like to extend a special thank you to George Monnat, Jr. (GeorgeMo on BoardGameGeek.com or BGG) for his efforts editing the English portion of this campaign.
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Risks and challenges
All computer files are ready to go, After the campaign succeeds, our schedule is 2 months for shipment, 2 months for production, and 1 month for any unexpected delay (including shipment delay, extra work for stretch goals, or production QC). We take time seriously, October is the real target of us.
We have set our reward levels simple and clean, as not to arise complications in shipping and fulfilment, we believe this already helps reducing potential risks a lot.
Shipping goods to different countries of the world is new to us, for the same reason, we are extremely cautious and well prepared.
We are confident to guarantee that every backer will receive his/her games without paying any extra tax/duties/courier at the door.
- (20 days)