Thanks for stopping by our campaign to bring The Phoenix Syndicate to the world. This game will be a "real box" game, which requires up-front funding to produce and create excellent art for. We've hired Evan Derrick (of BSG Express fame) to do the design for the final print run of the game. The art you see in the video (Except for the cover) and in the examples is prototype art, created by me! It's not bad, but not nearly as awesome as what we want, and what Evan can provide. We'll be showing off samples of his ongoing work on the game as the campaign goes on.
As with Fealty and Innovation, I helped develop The Phoenix Syndicate. The designers of the game are Ted and Rebecca Vessenes, local friends of mine from the Boston area gaming crew!
About The Phoenix Syndicate
Legend tells of the daring exploits and relentless greed of The Phoenix Syndicate, that rose to power and created a galactic regime. But the old order has lost its fire and become bogged down with the affairs of the masses. It is time for a new syndicate to rise from the ashes of the old...and make a tidy profit along the way.
The Phoenix Syndicate is a game about building a network of agents on planets spread across the galaxy. Every time you play, a new galaxy is created by randomly arranging the galactic hexes. You will claim contracts over the course of play, each specifying planets you may want to bring into your network. The better you can fulfill these contracts, the more lucrative the deal is and the more credits you will gain. Connecting planets to your network will require resources, which, of course, you “acquire” from the planets where you already have agents.
Read the complete rules here: http://asmadigames.com/syndicate/SynRules.pdf
I describe The Phoenix Syndicate as a Gateway++ game. Many games are bunched under the "Gateway" game tag, the sort of game you can show to someone who's a non gamer, to try and lure them in to our excellent hobby. So what does Gateway++ mean? This game has the perfect sort of mix that adds a little bit more strategy and decision making to simple mechanics. It's not too complicated, not too simple.
The video features our prototype art (created by me! I'm decent but not that great). Evan has started working on art for the tiles:
It's not finalized yet, but it doesn't hurt my feelings at all to know how much more awesome the game will look with a real artist!