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All the excitement of a rogue-like dungeon crawl in 54 cards! Conquer foes + perils to get loot, skills, and level up for the boss...
All the excitement of a rogue-like dungeon crawl in 54 cards! Conquer foes + perils to get loot, skills, and level up for the boss...
All the excitement of a rogue-like dungeon crawl in 54 cards! Conquer foes + perils to get loot, skills, and level up for the boss...
3,061 backers pledged $122,632 to help bring this project to life.

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$122,632

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Twitch Channel: https://www.twitch.tv/asmadigames 

Archived Videos: https://www.twitch.tv/asmadigames/profile

Our Final Day Stream was 1PM Eastern on Thursday, June 8. For every viewer, we reduced the last stretch goal -- now $120,000! 

We'll be streaming more games soon, subscribe to our Twitch channel!

Gameosity Overview: http://gameosity.com/2016/05/17/asmadi-launches-one-deck-dungeon-on-kickstarter/

Adventure calls...but you don't have four hours or the desire to set up hundreds of pieces. You want action now! One Deck Dungeon lets you jump right in, bash down doors, roll dice, and squash baddies with style. By using each of the cards in four different ways (as an encounter, XP, a skill/potion, or a stat-boosting item), all the experience of dungeon delving has been fit into a compact package. You can venture in alone, or bring a friend. The dragon doesn't care, he's happy to eat both of you! And don't even think about trying to spare him, that's the wrong game entirely.

One Deck Dungeon is a 1-2 player cooperative game. With two sets, you can play with 4 players. A game typically takes 30-45 minutes, but it could be a little shorter if you get eaten early or a little longer if you're learning or taking your time.  

A PDF of the game is available for download. Check it out, or print it and take the game for a dungeon test drive! The rules layout included in the Print and Play is not finalized, it was designed to fit on two pages for our PAX short run.

Our humble backpack-friendly box packs a lot of adventure, which is good, because you will be going on many dungeon adventures.

The box is the same size as we use for Red7 and our other small games, 4"x6". It'll be a little taller than usual, to hold all the dice.  

 

One Deck Dungeon comes with 44 Encounter cards, 4 Dungeon/Boss cards, 4 Level Up cards, and the important Stairs card, without which you would be stuck on one floor forever. Also included are five postcard sized cards: one for each of the four Heroes, and a fifth that serves as the Turn Reference. For the purposes of combat, we have 30 dice in four colors. And... for when you have a bad time at combat: health markers to show damage to your heroes, and potion cubes for when you want to heal or do other amazing potion things.

Hero ($20):You get one copy of the game, including every unlocked stretch goal. 

Adventuring Party ($36): You get two copies of the game, including all unlocked stretch goals. Two copies can be combined to play one large four-player game.

Indestructible ($44): One copy of the game with all unlocked stretch goals, and all cards and hero cards in durable spill-resistant plastic! For more information on plastic cards, check out Update #2.

Doubly Indestructible ($80): Two copies of the game (enough for a four-player game) with all unlocked stretch goals, and all cards and hero cards in durable spill-resistant plastic!  

Item Shop ($145): A special wholesale level for US Retailers! Your store will get a case of 12 copies of One Deck Dungeon. If we reach the $75,000 Stretch Goal, your store will receive 24 copies of the Bonus Dungeon, as a special promotional card with your store's name on it!

Guild ($198): A case of 12 copies of One Deck Dungeon, ideal for international backers seeking to consolidate shipping costs. Including shipping, each person will pay under $25. You can substitute Indestructible games by adding $20 apiece (Ex: 10 Normal, 2 Plastic = $238 + shipping) 

Our heroes are the finest adventurers in all the land. You'll get to choose one to take into the dungeon each time you play. Whichever hero you choose is equipped with the ability to vanquish all of her foes in the dungeon. Each has different stats and starting skills, providing gameplay variety.

 

 

 

 

 

Each turn of the game is shared by all the heroes. First, you'll spend two time. Spending a time means discarding the top card of the 44 card Dungeon Deck. Second, you'll decide whether to Explore OR have an Encounter.

Explore: Add four face-down cards, representing doors, to the table. If there are already doors in play, only add until there are four total.

Encounter: Flip up a closed (face-down) door, and encounter it, or return to an open (face-up) door you fled from on an earlier turn.

On the first turn of the game, you'll Explore. On the second, you'll have an Encounter. After that, you'll have to choose which is best!

In the depths of the dungeon, your heroes will face two types of encounter: Combats and Perils. If you open a door and don't like what you see, you can flee and end your turn. You'll receive no loot, but you won't suffer any other consequences.

 

Combat encounters pit you against the monsters and denizens of the dungeon. Each card has a variety of boxes for dice, representing the amount of damage and spent time you might incur while fighting. 

In a combat, you'll roll one die matching each of the attribute icons on your hero card (plus any items you've picked up). You can place a die in any box matching its color, as long as the die's value is at least as high as the number in the box. You can combine two dice (using the lower die's value) to place in a box of any color.

Any boxes you don't fill with dice represent the amount of damage and time you took while vanquishing your foe. Damage tokens are placed on your hero card -- if the number of tokens is equal to your health, the game is over.  As long as you survive, though, you always win the battle and claim loot. You're heroes, after all!

 

Peril encounters pit you against...pits, and also other obstacles and nasty pointy objects that may be in the dungeon. Each peril will have two choices on how to tackle it. Each choice may be potentially more difficult, time consuming, or dangerous. After you make the choice, you'll roll to see if you succeed or fail.

Against a peril, you'll roll only your dice of the color that matches the choice you picked. Perils are all or nothing! If you try to jump over a pit and fail, well...

Failure means damage and time lost. Regardless, you still claw your way to the loot behind the peril... as long as you survived the pointy spikes you so elegantly belly flopped onto. 

If you survived your encounter, it's time for loot! Each card you encounter can be used as one of three types of loot. Remember, you always get the card as loot, even if you took damage or had to spend time for unfilled boxes.

 Items and Skills are tucked underneath your Hero card. Skills, once acquired, can be used during Combats (and sometimes Perils). They usually cost one or more dice, and convert them into better dice. Both Items and Skills are necessary to succeed!

 Experience is tucked underneath the Level card. Your current level determines the maximum number of Items and Skills your hero can possess. Each time you level up, you'll also get a free potion. At the start of the game, you only have access to Healing potions, but you may find other types as you delve deeper...

 

During game setup, you will choose one of the four dungeons to face, and its corresponding boss. Every dungeon has a unique set of dastardly effects which are added to every combat and peril. Floors get progressively harder, as the effects are cumulative. You descend to a new floor when the deck runs out, reshuffling the discard pile to make a new floor. After three floors, you will reach the boss. The boss fight is a difficult combat that lasts multiple rounds. If you can deal enough damage to the boss and survive, you have defeated the dungeon!

 

 With two sets of One Deck Dungeon, you can play with four players. Shuffle two sets of dungeon cards together, and give each player a hero. When you explore, add face-down stacks of two cards to form each door. When you encounter, reveal both of them. The four players must decide how best to split up -- each group encounters one of the cards, like they would in a normal 2 player game. 

In a four-player game, most things double so that the game scales properly. Time cost for turns, experience required to level up, potions at the start of the game, and the boss! Two boss monsters will guard the bottom of the dungeon, and you'll have to split up into pairs to fight them.

Four player games take longer, but are a fun epic way to dungeon-crawl with your whole group of friends! 

 

 The more backers we get, the more we'll deck out this dungeon. All of these stretch goals are for contents added to every copy of the game, including the deluxe plastic version. If the campaign goes super amazingly, we will announce additional stretch goals as need be. Maybe $1M is a stretch goal for a mount! That's right, everyone gets a pony.

We have one Kickstarter exclusive, and it's the wooden heart tokens unlocked at $50K. Every Kickstarter copy will have red wooden hearts to track damage -- retail copies will have cubes. We wanted to do a little something cool for backers, but without crippling the game for latecomers.

Thanks to our backers, we unlocked ALL of our stretch goals during the campaign! :D

Soundtrack

Who wants to treasure hunt in silence? By backing One Deck Dungeon, you'll receive a free digital download to original scores composed for each dungeon! If we add dungeons through stretch goals, we'll compose additional tracks for them. All the music for One Deck Dungeon is composed by Beat Scribe, who does excellent work. 

Beware of spooks in the Lich's Tomb:

 Bundle up while you delve through the Yeti's Cavern:

 Don't get burned by perils in the Dragon's Cave:

 Don't let the melody of the Hydra's Reef distract you from sinkholes:

 

We love local game stores! This is our first Kickstarter campaign with a Retailer level, it's a new thing we're trying to support you better.

Whether or not your store choose to be part of the campaign, we invite you to join our Demo Program, at http://asmadigames.com/stores/ . Stores participating in the program will get free copies of games (including One Deck Dungeon) to use as they see fit. We'll also be publishing a store listing so that fans that come to our website can find a local store to visit to buy games. 

Risks and challenges

One Deck Dungeon is our 13th Kickstarter, and while that may seem unlucky, it means we have a lot of experience with the system now. We've partnered with our factory (Delano / EPI) to do fulfillment right from the assembly line. Since they're in Michigan, that means we can turn around a game and have it on your doorstep much quicker. No boats, no customs, no shenanigans!

If any delays or obstacles pop up, we'll let you know as soon as we know about them. We're currently in the process of completing Innovation Deluxe, but all of our previous campaigns have been delivered and are in stores. If you have any questions, feel free to send us a message!

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    ADVENTURING PARTY: Two copies of One Deck Dungeon, including all stretch goals we unlock. With two copies, you can play a four-player game.

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    ITEM SHOP: For US Retailers. A case of One Deck Dungeon (12 copies, a $300 retail value), and 24 copies of a custom promo dungeon card with your store's name on it! For multiple cases, add $145/case. Free Shipping, available only to U.S. Stores.

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    GUILD: A case of 12 copies of One Deck Dungeon, ideal for pledge groups overseas looking to split shipping costs. To substitute plastic copies add $20 per plastic copy. Note: Shipped from USA, local taxes and fees may apply.

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Funding period

- (23 days)