Invasion of the Garden Gnomes (Canceled)
The garden has become a battleground! Various squads of Garden Gnomes all battle for supremacy in this Reiner Knizia card game.
The garden lies quiet, but it will not stay that way for long. Hedge Gnome, Lawn Gnome and Herb Gnome alike will soon be embroiled in the Gnomekrieg, where all the tribes of garden gnomes will wreak havoc upon each other. To prepare, your task is to assemble the finest army of garden gnome squads, and to attract the fickle commanders who can lead your forces to victory!
Once the deck runs out, or when one player has six different colors of gnome squads, the final battle -- the Gnomekreig -- breaks out!
The rules of this epic battle are simple. For each of the six colors, the smallest squad is defeated and banished from the garden. After the carnage, the player whose surviving squads contain the most remaining gnomes is the champion. They are awarded dominion over every hedge, vegetable, and orchard in sight.
The Garden (two boards, shown in the image above) is home to the discard pile for each gnomish tribe, and also their tactic tile, which is assigned randomly at the start of the game. Since the number of cards in the deck for each tribe varies (from red at 12, to purple at 22), each game will play out differently depending on which tactics are used and where they wind up.
Gnome cards all show either 1 or 2 gnomes of their color-coded tribe. Each color has a unique icon which is in the top corners of the card. Grey gnomes are wild, and can be used as any color.
Now that you know how to win (have the most gnomes survive!), how the game ends (the deck running out, or a player amassing a rainbow of squads!) and where we're playing (the Garden!), you probably want to know how to play the game. Luckily, it's not hard! Unluckily, we've used up all the exclamation points in the world over those past few sentences.
Here's what you can do on your turn:
A couple other notes:
- You cannot have two squads of the same color, nor a squad of exclusively wild gnomes. That's too confusing, and the Gnomekrieg is no place for ambiguity.
- Each commander is worth 2 points at the end of the game, but doesn't help you at all during play, or even during the final battle. They're not really very good commanders, but, well, everyone else is too afraid to tell them that.
And now that you've learned all the rules: CONGRATULATIONS! You're ready to crush it in the Gnomekrieg. As you can see, the game is delightfully quick and simple to learn or teach. The full rules PDF is available if you'd like a more complete lesson in gnomish warfare and techniques.
We're keeping things real simple with this campaign. If you'd like to get Invasion of the Garden Gnomes first, and also help us get it out to the world as soon as we can, join the campaign!
We promise to ship out games to backers before we ship out games to stores, distributors, or conventions. The MSRP for Invasion of the Garden Gnomes is $25, and we're offering it at all levels for more than 40% off. We initially launched the campaign with smaller discounts. That was silly! Now you can get more games for less $Carrots.
$Carrots, of course, are the currency of garden gnomes. Be careful though, the currency market can be quite...volatile.
Kickstarter backers are a crucial part of our ability to make fun things here at Asmadi Games. Your support means the world to us, and we thank each and every one of you for it!
Dr. Reiner Knizia is one of the world's most successful and prolific game designers. He has had more than 600 games and books published in many countries and languages worldwide, with sales of over 20 million games. He has won numerous international awards.
Invasion of the Garden Gnomes is an evolution of Dr. Knizia's game from 2000, Vampire. It was originally slated to be published several years ago, but due to a variety of factors it never made it to market. Asmadi Games decided to pick up the title so that the game (which we like a lot!) can make it out to the world.
We had the pleasure of working with Brian Patterson (www.d20monkey.com) on the artwork and graphic design for our version of the game. The result is a vibrant and fun presentation of the Gnomekrieg, which we think you all will enjoy!
Our aim has been to make Invasion of the Garden Gnomes a short (gnome-like!) but satisfying game, one that you can play with gamers and aspiring gamers alike. We're proud of the fun and colorful result.
It took many meetings and pizzas to come up with the brilliant name Gnomekrieg for the final battle, and you surely are wondering about the names we rejected before coming to it. Here are some names that didn't make the cut:
- The Ultimate Gnomedown of Ultimate Destiny
- World War Gnome
- Fall of the Gnoman Empire
- Gno Quarter
- The War of 1812 But With Gnomes
- The Final Gnomedown
If you have an excellent Gnome Battle pun, post it to the comments section and perhaps we will add it to these shenanigans, preserved for ALL TIME.
Risks and challenges
As with any project, there are risks involved with production and shipping. We've run many campaigns and have gotten pretty good at avoiding these problems, though they still occasionally come up! Whenever they do, we let backers know what's happened and what our plans are.
We're in the process of printing and shipping our last outstanding campaign, Innovation: Deluxe. It had some time overruns that we hadn't planned on, but it's just about ready to be in backers hands!
Invasion of the Garden Gnomes in particular has the benefit of having all its art complete and ready to produce pretty much as soon as the campaign concludes. We foresee no significant obstacles.Learn about accountability on Kickstarter
- (14 days)