Lady Death: Last Stand
The FIRST Lady Death game EVER!
Lady Death: Last Stand
The FIRST Lady Death game EVER!
This project will only be funded if it reaches its goal by Sun, December 29 2019 6:00 AM UTC +00:00.
Frequently Asked Questions
You betcha! If there isn't a reward tier that offers the specific combination of items you're looking for, select the closest reward tier and, once the Kickstarter campaign ends, you'll be able to add (most) items one at a time to your order to create the perfect combination.Last updated:
Every item other than the Early Adopter exclusive Card and original artwork will be available as add-ons during the BackerKit.Last updated:
No. The deluxe dice and deluxe essence counters replace the standard ones.Last updated:
The essence counters in the core game are high-gloss cardboard.
The molded counters are a plastic, translucent version of the core game counters.
The deluxe counters are 3D modeled, translucent skulls.Last updated:
The complete rulebook will not be available until the game has been manufactured and released. In the meantime, we have the campaign graphics, live stream discussions on our Twitch/YouTube channels, and the Kickstarter trailer, all of which gives you general details about the core playability of Lady Death: Last Stand. A gameplay walkthrough video has also been published showing the gameplay in a low-difficulty campaignLast updated:
No. The Early Adopter promo card is the primary reward for being an early adopter.Last updated:
Q: Will there be future expansions?
Q: When will there be expansions?
A: Our current roadmap plans for an expansion announcement within 2020 but looking that far out it is, naturally, subject to change.
Q: Will backers of this campaign get early/special/privileged access to future expansions?
A: Everyone will have a chance to get in on future expansions.
Q: Will there be regular and Sworn editions of future expansions?
A: That is very likely... but no decision has been made on that.
Q: Will you be Kickstarting future expansions?
A: That's certainly a possibility but we've made no decision on that yet.
Q: Will expansions be available as stretch goals?
A: Not on this Kickstarter campaign, no.Last updated:
Who will be fulfilling orders from Kickstarter/Backerkit?
Depending on the volume of orders at the end of the Kickstarter campaign, we will make a determination whether or not it is feasible for Cold War to fulfill the orders with our in-house fulfillment operation (as we did for Squarriors The Card Game and are currently doing for Fight Your Friends). If it is not feasible for us to do it in-house, we will use a 3rd party fulfillment service.
When will fulfillment take place/when will I get my stuff?
The game will likely be submitted for manufacturing some time during the Backerkit. Once it is submitted, we will be able to better estimate of the timeline for receiving the shipment of finished products from China. We're currently estimating fulfillment to start within the first quarter of 2020 but that is definitely subject to change.Last updated:
Cold War Incorporated is both the designer and publisher of Lady Death: Last Stand. We are using the Lady Death name, logo, and artwork under a licensing agreement with Coffin Comics.
Lady Death is a registered trademark of Coffin Comics.Last updated:
We cannot solicit 3rd party reviews until we have review units to send to reviewers. We won't have those until we manufacture the game. Once we have manufactured the game we will, most definitely, be sending out copies for review.Last updated:
Note: Definitely recommend that you watch the gameplay walkthrough video on the front page of the campaign if you have questions about gameplay!
Q: Can the game support 4-6 players?
A: Theoretically, the game can support an infinite number of players. At present, the game only supports three simultaneous players because there are only three Avatar cards.
Fire? Shadow? Ethereal? Huh?
Different types of encounters (Goons, Fiends, Mutants, Abominations, Demons, and Witches) each have different types of magic to which they are resistant or vulnerable. Each of those types of magic have a different focus: Fire is primarily damage, Shadow focuses on minion/master/player "control" abilities, and Ethereal manipulates the rules and state of the game.
What strategic decisions do I have to make?
Attack combinations, ability selection/usage, target priority, shard/talent selection/usage, item selection/usage, item/ability/talent combinations,.. there are also long term strategies involving building your avatar to be competitive in higher level tiers. The game intends you to keep the state of your Avatar (the items you've collected, your shard/talent choices, etcetera) across multiple campaigns. You don't start fresh every time, in fact, you *can't* start fresh every time if you want to be able to take on the higher-difficulty campaigns.
Is there a way to better my odds when rolling dice?
Abilities, items, and Spirit Shard passive/active abilities have roll manipulation effects. For example, some allow you to reroll, some to combine rolls, some to save good rolls to use at a later time.
So, in co-op, do we all attack at the same time? When do we use items/abilities?
Teammates attack and use abilities in turn, but do so in the same phases as all other players. For example, during the ability phase, each player has a chance to use an ability.
Can I get the scary monster-things to attack my friend instead of me?
With the exception of some card specific instances and some campaign affixes, all encounters counter-attack every player in the game at the same time, for the same value.
How does the difficulty work when we have more good guys?
Campaign affixes add effects to the game that scale with more players. You'll use the same type and number of encounters.
In a co-op game, is the player using the Lady Death avatar in charge?
No. Each player plays in the same way as all other players, regardless of which avatar they are using. They choose their own abilities, items, etcetera. During the game, each player has an opportunity to decide when to use those abilities, what combination of attacks to use, what to attack, etcetera.Last updated:
Cold War is an independent game development community. We are a group of game enthusiasts who donate our time and talents to create games that we love. At this time, no one at Cold War is paid or earns a salary -- all funds generated are rolled back in to the company for future projects.Last updated:
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