New Baby, Features, and Moving to Unity
Our Game Designer is a Dad!
Our apologies for the delay in updates, Charles recently became a dad and has been changing diapers in between scripting new features. In fact,... Read more
May Progress Report and Upcoming Features
We’re close to releasing a whole suite of changes to combat, but I didn’t want the month to go by without an update on our progress.
Below is a list... Read more
Results from the Survey and what’s coming next
Development Priorities Survey Results
We’ve received over 100 responses to our survey on development priorities and you can view the results here.
It’s clear that the majority of you want both... Read more
Post-PAX and Early Access Update
The beautiful spring weather is here in the Philly area and it’s got us motivated to make some really great improvements to Artizens. We've also had time to reflect on... Read more
Development Priorities Survey
It's hard to believe PAX East was already over a month ago! It was a very busy time for us with the combined launch on Steam Early Access. Now that... Read more
Artizens is at PAX East, on Steam Early Access, and has an in-game drawing tool!
It's been a crazy few weeks since we were invited to PAX East and we've given it our all to get Artizens into the Steam Store in time for the... Read more
We're going to PAX East 2015!!!
You heard right!
We applied to Indie MEGABOOTH back in the fall and although we weren't accepted, we were contacted by ReedPOP (who runs PAX East) and they invited us... Read more
Artizens was Greenlit in under 2 weeks!
In case you haven't heard the good news, Artizens was Greenlit in just 13 days!
Even after our initial spike of votes in the first weekend, we continued to receive... Read more
Artizens is officially on Greenlight and we need your votes!
We know it's been a few months of relative silence from us here, but we've made some promising progress recently. We're still in pursuit of ensuring Artizens's future, growing the... Read more
Important Company Update
We have recently hit a setback that will delay our production and the release of the alpha version and we wanted to let you know about it, but also give... Read more
Conference News and Future Plans
We heard back from Indie Megabooth and PAX 10 this week and, unfortunately, we weren't accepted into either of them, so we won't be attending PAX Prime this year. We... Read more
New Monster Species Discovered!
While exploring Rhiza, pioneers have reported sighting new subspecies of monsters you're familiar with. You may see these beasts show up in your neck of the woods before long, so... Read more
Conference Submissions are Done and New Demo is Live!
We've worked hard to create the best submissions possible to Indie Megabooth, PAX 10, and Indiecade, and part of that effort went into creating a Demo version of the game!... Read more
Conferences Approach and New Features are Live!
Artizens is getting close to its first public debut in upcoming conferences!
We're aiming to get into the Indie Megabooth at PAX Prime in Seattle, WA which was... Read more
World Map for Alpha
Howie recently finished drawing the world map for the alpha version of Artizens! Playtesters have seen the town, forest, and desert, but the mountains and central area are the final... Read more
Mod Balancing and More
We've updated our mod system to now include balancing of pros and cons. You'll see in the workshop that every pro now needs to be matched with the con of... Read more
Artizens is looking for an additional programmer
With the investment we received recently, we're able to hire an additional programmer to help us wrap up the alpha! That means more features, more polish, and an all around... Read more
NPCs, Plants, New Monster, and Re-arranged Map
We have another big update for you all. Here is a list of the new features to try out:
Gerald, Metivus, and Asca have been added as NPCs to... Read more
Artizens Progress and Funding
It’s been a year since the Kickstarter last January and we’re approaching a critical point for the game and company on multiple levels.
We’re getting close to wrapping up the... Read more
First Version of Mods System
It’s been longer than usual between our updates, but we have a bunch of new stuff coming soon. First up is the first version of Mods in the workshop! You... Read more
New Desert Wilderness and Movement Abilities
Hope everyone had a great Thanksgiving! At Artizens, we're thankful for jump boosters and dash bursters. They are our latest addition to the powers your Artizen has at their disposal... Read more
Artizen Community Showcase
Here are some of your fellow Artizens in their new custom outfits!
Be sure to look out for these celebrities in game.
First version of the Artizens Workshop and Town has launched!
Launching the playtest will automatically download our latest update: our first version of the workshop and the town you'll call home.
All players will no longer start as Reggie, but... Read more
Spangly Tom and Bow and Arrow are live!
We've just finished our first versions of Spangly Tom and the Bow and Arrow, so the forest is now filled with projectiles flying through the air. Launch artizens.exe to get the... Read more
Minitrits and Restoratorius the Healing Plant
We've got a fun update to the playtest for you all! There are now three Trittentrats - each has the aid of its offspring in battle and all monster attacks... Read more
All playtesters have been invited!
We've now sent everyone who signed up to playtest Artizens an invite to the game!
If you don't receive one and it's not in your spam or promotions folder, send... Read more
We've been steadily inviting more and more backers to the combat playtest and today we've got a big update and are inviting 300 more people to play. Don't forget to... Read more
Combat Playtests have begun!
We started playtesting our early combat-focused build of Artizens last week with family and friends and we've gotten to a stable place in development where we're ready to open it... Read more
Summer Progress Report
Now in the middle of the summer, we're closer than ever to having our whole online multiplayer combat system completed. We were hoping to have the whole alpha done by... Read more
Today, we sent out a sign up survey to all backers for getting involved with our summer playtests. If you're a backer and didn't receive any survey email from us,... Read more
Get a head start on drawing your Artizen!
In preparation for the rest of the summer, we're releasing a preview of our canvas drawing system. With the video and link below, you'll have everything you need to get... Read more
Alpha Progress Update
As summer approaches, so does the Artizens alpha. We’ve got most of the art done, Spine has been integrated, we’ve got our refactored collision and scripting systems working together, a... Read more
Behind the Scenes of Alpha Development
We know some of you are interested in seeing how we develop Artizens, so we captured some footage of our work and put it together in a video for you.... Read more
1st Month of Post-Kickstarter Production
We’re a month into our production for the alpha and it’s coming along really well. Since we were able to raise almost double what we expected, we’ve got the flexibility... Read more
The campaign is over! What's next?
We raised 75% more than we asked for and that is fantastic! Thanks to all of you again! So many of you increased your pledges in the final day to... Read more
A new pet has arrived!
The 50k stretch goal has been reached and a new exclusive pet has been unlocked for all backers!
All hail the monkey king, Sun Wukong!
He comes from the Torpin... Read more
5 hours left to pledge!
We reached 50k today! Amazing! Thank you all so much for helping to spread the word and especially to those of you who increased your pledges.
If you've been meaning... Read more
Monster Sneak Peek and Mission Gameplay
We're coming into the final stretch with just 4 days to go. It's looking quite likely that we'll hit our first stretch goal as well!
We've been working on a... Read more
Artizens is on Steam Greenlight!
We just created a page on Steam's Greenlight. We're just in the Concepts section for now while we're in pre-alpha, but we'll be moving to the games section as the... Read more
Fully Funded and Ready to Stretch!
We did it, we're fully funded, and only halfway through the campaign at that! Thank you all so much!!
So what now? We are compelled to stretch! But like most things... Read more
Mission Headquarters Design Preview
Hello everyone! In this update, we'll walk you through the early design for our mission system. Adam even cooked up a musical loop to go with it. Enjoy and don't... Read more
Thank You! Lots more to come!
80% Funded in 10 days! We're so incredibly thankful to all of you and especially to all of you who have spread the word to your friends, tweeted, and liked... Read more
Reddit AMA Today (Jan. 24)
Thank you! Thank you! We can’t say it enough! We’re about a week into the campaign and already almost half funded. That’s a dream come true. We’re so glad that... Read more