Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Going to PAX PRIME!
Got it! Thanks! :D
@px - Have you picked up your Steam key yet? My records show you haven't verified your account, but it looks like you did sign up for the first playtests in August of 2013.
We've updated the game a lot since then and while it doesn't yet have every feature we promised, we're continuing to work to get there.
Let me know if you need me to resend your verification email or help you get your Steam key.
Did i miss the delivery of this project? Kickstarter says the delivery date is Jul 2013. It's 2 years overdue.
@Spencer - The short answer is no, but the longer answer is yes. We've very recently made a decision on the team that will allow us to get these features without needing to raise more money. I'll go into more detail in an update soon.
I really appreciate your support, and not just because you want to support us financially. I hope you stick with us as we go into this next chapter.
With the people on your team, can you:
1) Get the modification system working more like advertised(instead of power-up plant, you et mods from them. Attacking specific monster parts drop mods)
2) Get a demo/beta/alpha mission going, preferably multiplayer?
I know you may feel some hesitation or "unfairlness" for opening an Artizens Development Patreon, but I am at a point where I just about need it to take this project seriously. Hint, I am saying I want to support you financially, and there is no avenue to do it currently.
The ride isn't over yet, so I hope you'll still check out our updates. The new dive attack mod and fall damage have been really fun and there are a lot more combat changes coming.
We're still in a slow period as we work to get funding and I understand the concerns with partnering with a publisher. But I do want you to know that Simon, Adam, and I aren't giving up on this game. We still believe in it, love it, and can move a lot of its development forward. This has already been a long project, but I believe our best days are still ahead of us.
I still feel I am an Immortal. Not for what I received but what I gave.
Hey its been an awesome journey. I understand that a team member backed out at a critical time, which I will assume they found to be necessary for them.
I through down my $60 on a kickstarter, not a pre order. So I knew the risks.
I understand you may still have plans to produce something, however I'm not upset, speaking for myself.
This does sound like an exciting idea, and I understand it takes money. I would be in support of a new campaign or patreon or some other thing if you wished to revisit things in that way.
And if you have some way to honor backers of this campaign all the better.
I am fearful of a publisher, however I know this project really will not progress at all without trust in you. Which you have.
Thanks for sharing your vision, and I was happy to come along for the ride.
You can safely assume it's always Charles here on Kickstarter. On other sites, usually Adam responds, but I jump in as well on Reddit.
Is this Charles I'm speaking to?
Bring back the elephant squirrel!
(we backers have our priorities)
@Spencer - I agree with you on the blood and we actually have plans to remove it in a larger overhaul to our narrative world. We're still focusing on combat mechanics for now, but I think you're really going to like the story and world changes.
As for the elephant squirrel, he turned into the Junbun (leaf rabbit) you see the in opening area. I liked the original as well, but it didn't go over well with some. However, we're going to be making a return to weirder creatures with the changes I mentioned above as well.
Super late question but, hey where did the elephant squirrel go? Was it replaced for technical reasons? I liked it, it was weird.
I don't like the blood. It makes the game feel like it crosses the line from violence to sadism. Not being critical of the choice to try it, but I've come to find that is my feedback for it. Some form of more mild feedback for damage may be required.
@Nathan - I've created a new account for you under your gmail address and you should receive your registration email soon. Let me know if you run into any problems.
I'm afraid I no longer have access to the email account to which the registration email was originally sent to, but I've changed my account email to a new address. Could you send my registration email to my new address?
I am going to be goofing around in the demo for a bit at 12pm NOON (pacific time) in Courageous server, if anyone would like to join me. I'll try to at this more than once.
@Kreg - Your account is already registered, so you just need to sign into https://www.artizensonline.com/steamkey to get your Steam Key. If you don't remember your password, I can reset it for you.
I don't believe I ever received a registration email, either. I've dug through my old messages and no joy. :\
Does someone have a 24 hour public server?
@Rui - I've resent your registration email, which will have links for all 4 of your accounts.
@Bergmann - I've created a new account for you which should have sent you a new registration email. I imagine you also haven't received your soundtrack keys, correct? If not, we'll get those out to you as well at your new email address.
Hey guys, sorry to bother you with this, but I deleted my old email address, and it seems, that I accidentally deleted my steam key before I could redeem it. Can I get another steam key? Thanks in advance.
I haven't received any e-mail registration for the account. Could you please help me with this?
By the way with the other three accounts, how do i proceed with that?
@Tom - You got it. Let me know if you don't get anything by tomorrow.
Could you please resend my registration email?
@Tønnes - I've resent your registration email, send me a message if you still haven't received it.
I dont think i got the registration email. as it's neither in my inbox or my spam folder.
@Bradley - I've sent you a message with your password reset and yes, you get 4 steam keys if you have a Team Leader package or above.
Hey there! I have a few questions.
-How can i get a password reset on my account
- and since i pledged for 4 copies of the game will i just get 4 redeemable steam keys?!
@ Artizens, Inc the URL has white spaces in it and what appears like Chinese characters.
When trying to enter it fully, I am just redirected to the front page.
His my links are the same. Characters have been replaced in the link by black diamonds with question marks
@Nadav - The link in the registration email is broken? Does it just lead to nothing or does it give you an error?
Hey everyone, I've got some time to respond to comments and emails now for those of you who have been waiting. Just wanted to let you all know that you're not being ignored, just super busy this PAX weekend. I'll be back to my more responsive self starting Monday afternoon.
I presume an account has to be created for you to get a key as I can find no place on the Artizens website through which to create an account - so if that's the case, I am also requesting one so I can get my key.
Unfortunately the link contained in the email is broken.
HI I'll also require an account and the extra keys
Hey Artizens Team!
It's awesome that you guys are up and running with Steam now!
For those of us who backed you at the $40/+ level, we're supposed to have access to multiple keys. Do you have an anticipated rollout date for the extra keys for friends? Want to get my playgroup in on this ASAP!
Then I need to get you registered!
I've sent the info to your email.
Thanks, but how exactly am I supposed to know/remember my password?
(I chose not to participate in the early alphas)
We'll be posting an update soon with a lot more info, but here's how to claim your Steam Keys:
Sooo... Steam keys for backers?
Aw, it didn't save the indents in my comment. Well, suffice to say some of the tasks are sub-tasks or notes on tasks rather than tasks unto themselves.
@Paul - Very unfortunate. I really wish I had more news to give, but here's where we're at:
- We heard back from Indie MEGABOOTH and again they decided not to have us. It's a real shame, but all we can do is try to improve the game and keep reapplying.
- Kai has agreed to do the work necessary for getting the game integrated with Steam. It's a bit more work than we anticipated, but will be an improvement to what we currently have. Here is his task list below:
- Switch servers to using SQL and decommission MongoDB.
- Add fields to the User model to support Steam accounts.
- Update the master server to support Steam log ins.
- The /login accepts a Steam session ticket parameter.
- Update the game client to log in with Steam accounts.
- Might not need to change if session management stays on our servers.
- Use the Steam server list
- Call the Steam API when servers are created
- Retrieve the list of running servers and plug in to our displayed server list
- Maybe replace entirely using Steam server browser?
- Integrate Brandon's drawing tool and other production updates into the game.
- Maybe replace the launcher and updater with Steam?
- Maybe add the ability to link Artizens accounts and Steam accounts?
Since he's doing the work in his off hours, it'll be another month or two before this is all done. It's slow going, but it makes the most sense to have him do it because he knows the game code best.
In the mean time, Adam and I are going to pursue the possibility of a partnership with a publisher more aggressively. Our goal is to fully realize the promise of Artizens and if a publisher can help us do that, we're definitely interested. I'll let everyone know if we get any big news regarding any of our efforts, but you can always send me a message or post a comment here if you want an update sooner than that.
Also, if anyone has any feedback or advice on how to proceed, we're all ears. Perhaps there's a publisher you think would be a great fit for us, or maybe a business model that you think would work well with player creations. There's a lot of paths we could take from here and I'd love to hear what you all think.
Another month, no more answers... Unfortunate.
@Alex - Next steps are to integrate the game with the Steam API, create our Steam store page, prepare for a lot more players and then begin selling Early Access to fund ongoing development. That will take some time since we need to gather some funds first to pay a new programmer and getting the game ready for hundreds (maybe thousands) of more players will be a bit of a challenge.
Also, this week or next we should hear back from Indie MEGABOOTH for PAX East 2015. Getting into that would be great for Early Access sales, so we've got our fingers crossed.
All in all, things are still going to be a bit slow moving for a little while, but if we can raise more money through Steam, we should be able to get back up and running like we were before and hopefully even faster.
So now that we are about a month out of being Greenlit, what can we all expect now?
@Paul - You're right that we are bound by the earlier terms of Oct. 2012. I referenced the current terms because they are generally thought to be more strict on creators than the previous ones:
We want to hold ourselves to the higher standards even if we don't have to. We are definitely not unwilling to fulfill all the rewards and we believe we're still able as well, but need more time. The money raised through Kickstarter was enough to finish our Alpha as long as the three co-founders finished their tasks without compensation, which we all agreed to. Unfortunately, our co-founder programmer left before finishing his tasks, and we now have to raise money to replace him.
Our main effort to do that is getting onto Steam and selling early access in order to help fund a new programmer to finish the remaining Alpha features.
In just 11 days, we've made substantial progress on Greenlight and we're already over 60% of the way to the top 100.
We've also applied to PAX East's Indie MEGABOOTH and if we're able to get in, that will help a lot with raising more money for development and the fulfillment of the Kickstarter rewards.
Raising the money we need has been a challenge, but we're not out of options yet and we intend to fulfill all rewards. We'll post updates as we hear back from Indie MEGABOOTH and make progress on Greenlight.
The terms you reference went into effect on October 19, 2014. This project is actually bound by these terms: https://www.kickstarter.com/terms-of-use/oct2012
The germane section is here:
"Kickstarter does not offer refunds. A Project Creator is not required to grant a Backer’s request for a refund unless the Project Creator is unable or unwilling to fulfill the reward."
Which in essence says you need to provide refunds if you are unwilling or unable to fulfill the reward. At this point I believe you are unable to fulfill the reward. And certainly not in a timely manner.
What's your plan to prove me wrong?