This project will only be funded if it reaches its goal by .
Open-universe space simulator. Follow the story and save your race or accept freelance jobs. Buy and upgrade your ships...
Open-universe space simulator. Follow the story and save your race or accept freelance jobs. Buy and upgrade your ships... Read more
This project will only be funded if it reaches its goal by .
About this project
STAR SHIFT is a single player space combat/exploration simulator, and much more.
Our aim is to immerse the player in a compelling story to accomplish as well as to make possible free to "wander around in the space" ... and discover new quests not directly related to history.
You will be called to cope with space piracy, mercenaries and a looming threat for the whole known universe. Explore the universe, trade, build your reputation, fight amongst the stars and save your race from extinction!
Star Shift will also have FPS/third person-style sessions. Explore the stations' interior and abandoned ships, find out about the mysteries along your path and collect useful items. Follow the story or head off to space and earn some credit to buy new ships and upgrades.
The walk sessions will allow the player to access to terminals in stations to trade, set up their own ships and consult the available missions. You can interact and talk also with the NPCs.
The universe of Star Shift is very vast and filled with unexplored areas, mysteries, opportunities and military actions; and That universe is yours to discover. Finding your way home is not guaranteed-explore at your own risk.
When the first wormholes were identified in the year 2380, astrophysicist Carl Isack Morenbergy was the first to foresee their importance. Thanks to the joint technology of all factions, the Earth was soon able to build the first space gate to exploit the wormholes in the galaxy.
Now there are more than five hundred gates that exploit the nature of wormholes. The gate channels and stabilizes the tunnel's natural energy to allow safe travel through them.
Now the known universe is governed by the U.S.F, a United Systems Federation organization, established by multiple races, but led by one: humans. Despite racial differences within the federation, it is experiencing a time of peace for almost a century.
On this world stage, you are Kaleb Delacourt, an extraordinary human space pilot whose personal code of independence has landed him on the inside of a few Federal prisons. Now a free man, Kaleb earns his living doing jobs that no one else wants to do. Unknown areas which few have returned from, dangerous asteroid fields, areas where very dangerous war's remnants are found, along with extremely valuable artifacts. Kaleb is the man who can find anything, anywhere.
During a goods recovery mission commissioned by an anonymous customer, an event that will change the balance of the entire universe occurs.
The universe is at your fingertips—explore the unexplored! Become a smuggler, a bounty hunter, a pirate or a pilot of the Federation: that's up to the player's choice.
The universe of Star Shift allows you to make different choices that will allow you to have the tasks that best suit your reputation. But if you will follow the game's story, you will need to take legal actions and build your reputation. The missions you'll get will depend on how the rest of the universe looks at you.
Star Shift is an open-world game. But it would be more appropriate to call it an open-universe game. The player will be able to visit the entire known universe as they see fit, or go beyond the boundaries. The game takes place mostly on board space fighters that can be bought, upgraded and traded. Hence new upgrades and weapons could be mounted on your spacecraft for overall improvements.
During the course of the game various missions will be available. The player may agree to carry out small and simple mission to earn credits, or he can follow the storyline and become the best pilot that the universe has ever seen.
Star Shift development started in June 2015.
William Giacinti (modeller and programmer with twenty-four years of experience) and Francesco Gucciardi (graphics modeller) decided to create a space simulator that could partially trace back to the emotions felt in the classic titles, such as Wing Commander, Frontier, X saga. With time going by, others have joined the group, among which S.Valentina (graphics modeller), D. Alessio (graphics modeller), C.Tiziano (programmer), as well as our musician D. Donati and other external collaborators.
The backers will have the opportunity to test the Beta version, in its usable development stage at the time of such release. The release date is not yet established, but we think by the end of 2017 we should have a build, ready for testing
Currently the project includes a complex ships-fitting system, different flyable ships and hundreds of interchangeable items that improve performance. Turrets of different types, missiles, mines and other unique items that can either be purchased to be mounted on your spacecraft, or sold again on the game market. In addition to this, an extensive session was introduced, during which the main character is able to visit the stations interior and perform many important actions for the story to unfold.
The highlight in the game definitely goes to the AI pilots. During a battle we could see realistic speedy conduct of the ships, which will vary depending on the situation and their pilot's skill level ... Evasive maneuvers to avoid missiles, "jab and run" combat tactics when opponents are too strong too strong to be handled head on: sudden outrushes from the battle zone to buy time while the shields recharge and back to attack again... routes through asteroid fields to deceive missiles, launching weighted baits, mines, etc.
The ships will also perform complex squad maneuvers. When you face an enemy, the encounter will be very different whether it's part of a squadron or just alone.
For instance, it is possible to annihilate the whole ship's living crew, avoiding the hull's destruction.
The last public version of the prototype scene (0.6.3b version, was available from February 10, 2016 to February 29th) had only a few of these features.
You can contact us and discuss with the Star Shift team through the official community. You can also vote in polls available on the site!
- Listen to the preview of our soundtrack here!
- Follow the Star Shift development on Twitch!
There are no doubts about the success of the project. We already gave out a prototype scene from the game to the public for a limited time, released on IndieDB, to show the progress made in a few months (you can read the comments here: http://www.indiedb.com/games/star-shift) and the comments were solely and exclusively positive, from the whole community.
After Star Shift's introduction to the community earlier this year, the most unanimous request we received was to add content like new ships to ride, new items to be installed on their ships, new weapons and new places to discover secrets. We're employing Kickstarter to collect interest in these and other features among a wider audience.
We are putting all the possible efforts to create a unique game world, full of surprises. We are a group of five people who have worked on this project in our spare time, between study and work. Now we need the help of some funds, to be able to dedicate all of our time to the game development, on a full-time work schedule, dedicating ourselves to our project, Star Shift.
Fundind the Star Shift project means not only to get hold of a product, rather it means to help creating a reality that will employ many people.
We have the means and the skills, but only with your support we can do it.
Risks and challenges
In any big project development, unexpected challenges may always arise, which can ultimately lead to changes and delays.
The only real risk in Star Shift's development is the release date, of course. We hope we can pull out Star Shift by 2018, but there are always unforeseeable factors that can delay the release of a game.
Our goal is to do our very best to complete the game as outlined by our funding and stretch goals. Should the schedule need to change, our backers will be the first to know and we’ll be as crystal clear as possible.Learn about accountability on Kickstarter