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Tesla vs. Edison: Duel
Tesla vs. Edison: Duel
Tesla and Edison duel to control the electric industry! A 2-player card game with technology, projects, stocks, and PR in under 30 min!
Tesla and Edison duel to control the electric industry! A 2-player card game with technology, projects, stocks, and PR in under 30 min! Read more
This project will only be funded if it reaches its goal by .
About this project
UPDATE: Wow - FULLY FUNDED IN UNDER 4 HOURS WITH A STRETCH GOAL ALREADY UNLOCKED! You are all amazing! We'll be posting updates as the day progresses and catching up to all of your questions and comments soon. For now, THANK YOU SO MUCH!
Tesla vs. Edison: Duel is a fun, easy-to-learn, 2-player card game that takes less than 30 minutes to play. Duel distills the epic War of Currents to its essence while still preserving all major areas of play from the original smash hit.
- Choose Your Side. It's AC vs DC - and only one can win!
- Play as Famous Inventors. Select Nikola Tesla, Thomas Edison, or one of six other amazing inventors to run your electric company and compete for control over the nascent electricity industry of the United States. Each inventor plays differently leading to unique experiences every game.
- Recruit Heroes of Engineering, Business, and Popular Culture. Some of the most well-known historical figures from the actual War of Currents join your company and play key roles in your quest for glory. J.P. Morgan, H.G. Wells, Mark Twain, and others bring deeper thematic immersion and a wide range of special abilities.
- Build an Empire. Vie for victory by controlling two of the three available regions: New England, New York, and Out West.
- Claim Electricity Projects. From Boston to Chicago, players extend their influence over each region by completing projects in the important cities of the time.
- Discover New Technologies. Develop the "latest and greatest" technologies, seize pre-eminence from your opponent, and forge new relationships with other companies that assist your bid for victory.
- Play the Stock Market. Joust with your opponent for control of other enterprises. Six minor companies, each with their own preferred technology, are also in the electricity business and located across the three regions. Acquire their stock if you lead in a company’s preferred technology and increase your own regional influence.
- Conduct Nefarious Propaganda. Promote AC or DC to lead public perception for added bonuses. Lobby against your opponent’s technology to hamper their regional control. Propaganda is central to any winning strategy!
- All in Less Time Than Lunch! While Tesla vs. Edison: Duel is a recognizable adaptation of our best-selling core game Tesla vs. Edison, the experience is very different and entirely unique. With lightweight rules, minimal table space, and play time under 30 minutes, Duel is a great game-over-lunch experience for casuals with enough strategic depth for hobby gamers too!
Come play the War of Currents heads-up and enjoy our latest addition to the world of Tesla vs. Edison!
Tesla vs. Edison: Duel pits two players head-to-head in a fast and fun area control game that packs a ton of electrifying goodness into a small package. Complete rules are available, and we’ve also highlighted some key aspects of play here.
It all start with your Inventor. Pick Tesla, Edison, or one of six other geniuses and prepare for the Duel. Each Inventor also has a different "instant win" condition so be sure to keep a close eye on your opponent!
Your Assistants can claim projects, acquire stocks, influence playable power types in regions, conduct propaganda on the PR track, and advance technologies to help you expand your empire. Duel takes place over three phases. At the start of each phase, draft Assistants to work for your company. Alternate with your opponent and activate one Assistant each per turn by taking the two actions shown on each Assistant’s card until the phase is finished. Play is smooth and speedy with almost no downtime.
Players battle for control of three regions. Regions award different bonuses and are scored at the end of each phase based on player influence.
Claim a Project from the market and put it on your side of the board, contributing points to your control of that region.
While you advocate for your preferred power, AC or DC, you also can develop technology of the time to lead in Transformers, Light Bulbs, or Electric Meters. Taking the card for one of these technologies endears you to smaller power companies that can help your bid for victory.
The stock market still plays a key role in Duel. Your company gives you influence in its home region. If you lead in a minor company’s preferred technology, you can also acquire their shares to increase your influence in the region where they do business. The more shares you hold, the more influence you wield. You can also sell stock shares for free actions!
Don’t forget the battle for public perception and PR. Place No AC or No DC tokens on a region to entirely block your opponent’s technology there - at least until they counter! You can also increase the popularity of your chosen power technology on the PR track. Along with giving you more control over the No AC and No DC tokens, advancing here yields bonus actions and also serves as a tiebreaker for region control, sometimes literally winning you the game!
After three rounds of play, whichever player controls two or more of the game's three regions wins. But don't forget each Inventor's unique instant win condition - if they achieve this goal during the game then they win immediately!
Tesla vs Edison: Duel will be manufactured in China. Copies will then be sent to our fulfillment partner depots in various regions around the world for ultimate distribution to backers. This saves you on shipping and extra taxes.
We're offering deeply discounted shipping to our backers everywhere. We recognize that even with these discounts, shipping to many parts of the world is just plain expensive, but we're doing what we can to make it easier.
Given our strategy of shipping to regional fulfillment depots, various countries will receive their copies at different times. Historically, backers in Asia and the Pacific receive their copies soonest since they are nearest to our manufacturer, then the U.S. and western Europe are relatively close together, and finally backers in the rest of the world receive theirs. We anticipate that all backers will receive their copies by October 2017, but most of you will receive your copies sooner. We'll keep you posted with more details via regular updates as we move forward into production and fulfillment.
Finally, we also hope to offer Gen Con pickup for backers as we have in the past for other Kickstarter campaigns. The summer con season is very important for us. There's a chance we land the ocean container here in time for the show, but if not, we're planning on air shipping a limited quantity to Indianapolis for backer pickup and sales. We realize that this may occur before some backers, particularly those in more remote locales, have received their games and we're offering Gen Con pickup to give people more fulfillment options as a result. We'll provide more details about this via updates closer to Gen Con. We hope you understand and still choose to support our project!
Artana is committed to supporting our retail partners. We offer wholesale pricing to verified stores and other gaming establishments. We treat you like other backers, but you will receive your rewards ahead of other normal distributions channels. If you are a verifiable retailer, please contact us through Kickstarter or send an email to firstname.lastname@example.org for more information about how to pledge at this level.
(Designer) Dirk Knemeyer is the creative director of Artana. This is his tenth published game, including award-winners Tesla vs. Edison, Tomorrow, and The New Science. Dirk is also a host of The Game Design Round Table podcast, a show that talks to both digital and tabletop game designers about the theory and practice of game design. Outside of gaming, Dirk is a social futurist, studying culture and technology in order to propose better systems of existence. He lives in the Boston, Massachusetts area with his wife and two of his children.
(Lead Developer) J.R. Honeycutt is a full-time developer at Artana. In addition to Tesla vs. Edison: Duel and other projects at the studio, he was the lead developer for SeaFall. JR is the co-designer of Unpub: The Published Card Game, Fantasy Fantasy Baseball, and other games. JR plays games and helps people through DFW Nerd Night, a community organization that has helped raise more than $75,000 for charities. He lives in Fort Worth, TX with his wife, Amy, and their two cats.
(Art Director) Heiko Günther grew up on a mostly forgotten mesa in the depths of South America. He was raised by direct descendants of the Incan Empire and trained in the ancient art of Shinobi warfare. At the age of 8, he was given into the care of a globetrotting science fiction writer and acquired degrees in literature, science, and arts. From the age of 14 until 17, he worked on fishing trawler in the far eastern seas, perfecting his knowledge of forgotten languages and Polynesian mysticism. Since then, he lives in Saarbrücken, Germany, mostly, does graphic design and likes board games.
Founded in 2015, Artana produces quality games and accessories to customers around the world. This is our fifth Kickstarter, also including Einstein, Tesla vs. Edison and the Powering Up! Expansion, Corrupted Kingdoms, and The Best Damn Gaming Coins Ever. The Artana team includes game industry veterans in all aspects of game design, development, art, and business. We seek to provide fresh themes, innovative mechanics, engaging play, beautiful components, and thought-provoking experiences.
Risks and challenges
As with all Kickstarter projects, there are risks outside our control that could slow down delivery of the project - shipping or customs delays, acts of God, unexpected power outages, etc. However, our team at Artana has finalized almost all of the art, components, and design of Tesla vs. Edison: Duel. We've tested it, retested it, given it love, and are ready to send the game to print as soon as the campaign is over. Artana has successfully delivered three Kickstarter campaigns with a fourth on the way. We know how to quickly and accurately fulfill pledges for our backers. We believe that the process of delivering Tesla vs. Edison: Duel! will be smooth and seamless, and should result in your having a light, fun, and strategic 1-2 player version of a much-loved game and expansion in your hands within our shipping timeframe.Learn about accountability on Kickstarter