Corrupted Kingdoms is a 30-60 minute light strategy game of intrigue and political machinations for 2-6 players set in a seemingly-ideal fantasy realm. In Corrupted Kingdoms, you play one of six monstrous Corporations vying for control of the realm’s noble government.
Muster your Minions of goblins, golems, devils, and zombies. Send them to pressure leaders, control votes, and pass corrupt Bills full of special interest favors. And be rewarded with decadent Guilty Pleasures!
But be on guard - other players are working with similar groups and are just as motivated to promote their own nefarious agendas. Only the most successful corporation will rule the realm!
Corrupted Kingdoms was designed by Raymond Chandler III and Dirk Knemeyer over several years and has been through through hundreds of play tests. We’ve outlined the project here on Kickstarter and we're sure that you’ll enjoy the game. If you’re the type of voter who prefers even more information, feel free to also check out our Print-and-Play files for a more detailed look at the Corrupted Kingdoms rules and its components.
Scrappy Preview gives a drawn overview of the game:
In Corrupted Kingdoms, two to six players compete to score points by passing bills and collecting opulent rewards. Each turn, players take two actions, selecting from among the three available actions in the game:
Select a special interest Favor from the market. Decide whether to take its Minions from the special interest or add that Favor to a Bill.
Send your Minions to influence and take control of a Leader. If another player already controls that leader, well, politics can be messy!
Call for a vote on a Bill in any kingdom where you control a leader. Lobby your competitors, cajole, threaten, and cut deals to pass your Bill! If you don't buy the vote, someone else will!
Reap your reward and enjoy decadent Guilty Pleasures for successfully passing your Bills. After all, who wouldn't love a Giant Panda Cloak this winter?
Throughout the game, use the special abilities of your particular company's Chaos Cards to pursue your nefarious goals and thwart your opponents!
The player who most successfully pursues their corporate and special interest agenda wins and rules the realm! For more information, you can also check out the latest complete rules.
UPDATE: We're modifying stretch goals to include social media goals which should hopefully add some spice to the last week of the campaign!
Corrupted Kingdoms will be manufactured in China. Copies will then be sent to our fulfillment partner depots in various regions around the world for ultimate distribution to backers. This saves you on shipping and extra taxes.
We're also offering a $10 shipping discount to our Kickstarter backers for individual pledge levels which makes shipping 100% free to the United States and relatively less expensive elsewhere.
We recognize that even with these discounts, shipping to many parts of the world is just plain expensive. We can't change this, but we can try to make it easier for our backers in these areas to join the project and receive their rewards. To this end, we've created Base Bundle and Deluxe Bundle pledge levels each containing three copies of the Base Game or Deluxe Edition respectively that will fulfill as one shipment. Because the three copies are shipped together in one box, shipping in this manner is less expensive than backing three individual copies of the game separately. So feel free to join with your friends, meet your neighbors, and collaborate in your communities to get your copies, and we'll make sure you get them.
Given our strategy of shipping to regional fulfillment depots, various countries will receive their copies at different times. Historically, backers in Asia and the Pacific receive their copies soonest since they are nearest to our manufacturer, then the U.S. and western Europe are relatively close together, and finally backers in the rest of the world receive theirs. We anticipate that all backers will receive their copies by September 2016, but most of you will receive your copies sooner. We'll keep you posted with more details via regular updates as we move forward into production and fulfillment.
Finally, we also plan to offer Gen Con pickup for backers. The summer con season is very important for us. Once the games arrive in the United States, we'll commence fulfillment for U.S. backers and also begin to sell at conventions. We realize that this may occur before some backers, particularly those in more remote locales, have received their games and we're offering Gen Con pickup to give people more fulfillment options as a result. We'll provide more details about this via updates closer to Gen Con. We hope you understand and still chose to support our project!
Artana is committed to supporting our retail partners. We’re offering wholesale pricing to verified stores and other gaming establishments. We treat you like other backers, but you will receive your rewards ahead of other normal distributions channels. If you are a verifiable retailer, please contact us through Kickstarter or send an email to email@example.com for more information about how to pledge at this level.
(Co-Designer) Raymond Chandler III grew up on family tabletop games. For over 15 years he has been playing and designing games of all kinds, and boasts an impressive collection of over 300 games. Raymond is a member of the largest board gaming club in the US, the Columbus Area Board Gaming Society and Design Club, playing with hundreds of other like-minded gamers and designers. Ever since studying tabletop game design under David Arneson at Fullsail University in the mid-2000s, he has passionately explored advanced designs and player interaction dynamics in games. Now, with Corrupted Kingdoms, in partnership with Dirk Knemeyer and Artana, he is honored to bring his debut game to the gaming community.
(Co-Designer) Dirk Knemeyer is the creative director of Artana and joined Raymond in designing Corrupted Kingdoms. This is his seventh published game, including award-winners Tesla vs. Edison, Tomorrow, and The New Science. Dirk is also a host of The Game Design Round Table podcast, a show that talks to both digital and tabletop game designers about the theory and practice of game design. Outside of gaming, Dirk is a social futurist, studying culture and technology in order to propose better systems of existence. Fixing the broken democracy in the U.S. is a passion of his, as outlined in his treatise www.RedesignDemocracy.com. He lives in the Boston, Massachusetts area with his wife and two of his children.
(Art Director) Heiko Günther grew up on a mostly forgotten mesa in the depths of South America. He was raised by direct descendants of the Incan Empire and trained in the ancient art of Shinobi warfare. At the age of 8, he was given into the care of a globetrotting science fiction writer and acquired degrees in literature, science, and arts. From the age of 14 until 17, he worked on fish trawler in the far eastern seas, perfecting his knowledge of forgotten languages and Polynesian mysticism. Since then, he lives in Saarbrücken, Germany, mostly, does graphic design and likes board games.
(Illustrator) Nate Lovett has worked on a variety of projects from Paw Patrol for Random House/ Nickelodeon to Redakai and Monsuno for Viz Media. He's worked on comic projects such as The Perhapanauts, Kyrra: Alien Jungle Girl in Dark Horse Presents, Hack/Slash, Ray Height’s Midnight Tiger, the Actionverse, and Skyward, from Action Lab, as well as concept art for Hasbro on projects ranging from Star Wars, and GIJoe, to My Little Pony and most recently provided game art for AEG/Fun to 11's EPIC:PVP card game.
(Lead Developer) Mackenzie Cameron is originally from Huntington Beach, California, Surf City USA and works full-time as a developer for Artana. Mack’s love for games and gaming brought him to the East Coast where he studied Creative Writing at Ithaca College. He's had his hand in everything board games since coming to Boston four years ago working in a game shop, a board game cafe, and organizing a massive number of gaming events. Mack is also a member of the Boston Game Makers Guild, a respected gathering of indie Board Game Developers, helping new designers playtest their designs. Beyond board games, he is an avid juggler, 3D Print hobbyist, chocolate expert, and Artana's resident "Mack-of-all-trades."
Founded in 2015, Artana produces quality games and accessories to customers around the world. Artana, and its spiritual predecessor, Conquistador Games, are responsible for seven successful Kickstarter projects, including Tesla vs. Edison: War of Currents, The New Science, Tomorrow, War Stories, and The Best Damn Gaming Coins Ever. The Artana team includes game industry veterans in all aspects of game design, development, art, and business. We seek to provide fresh themes, innovative mechanics, engaging play, beautiful components, and thought-provoking experiences.
Unterstützer aus Deutschland haben die Möglichkeit, Corrupted Kingdoms in der http://www.Spiele-Offensive.de/Spieleschmiede/ zu fördern. Gemeinsam mit der Spieleschmiede wollen wir Corrupted Kingdoms mit einem deutschen Übersetzungskit ausstatten. Die Spieleschmiede ist dabei verantwortlich für die Lokalisierung und Produktion der Materialien im Übersetzungskit. Sobald beide Kampagnen erfolgreich gefördert sind, erhalten Unterstützer in der Spieleschmiede ein englisches Basisspiel oder die Deluxe-Edition (abhängig von der gewählten Förderstufe), worin alle Verbesserungsziele der Kickstarter-Kampagne enthalten sind sowie zusätzlich das deutsche Übersetzungskit.
We can't offer you a Panda Cloak, but we do have more guilty pleasures to entice you with while we work on fulfilling your rewards for Corrupted Kingdoms. You can find these and other Artana loot at local retailers or order directly from us online.
Risks and challenges
As with all Kickstarter projects, there are risks outside our control that could slow down delivery of the project - shipping or customs delays, acts of God, and rampaging Minions about the Realm. However, our team at Artana has finalized almost all of the art, components,and design of Corrupted Kingdoms. We've tested it, retested it, given it love, and are ready to send the game to print as soon as the campaign is over. Through Artana and its predecessor, Conquistador, we have successfully delivered seven Kickstarter campaigns and know how to quickly and accurately fulfill pledges for our backers. We believe that the process of delivering Corrupted Kingdoms to our backers will be smooth and seamless, and should result in your having a great game in your hands within our shipping timeframe.Learn about accountability on Kickstarter
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