A tactical sci-fi 2D spaceship simulation game where you explore, build, and create a galactic empire for PC, Mac, Linux, iOS & Android
A tactical sci-fi 2D spaceship simulation game where you explore, build, and create a galactic empire for PC, Mac, Linux, iOS & Android Read more
We believe the best way to prove this game will be awesome is to let you decide, so play it now!
The demo is a "double slice", featuring two gameplay modes. In the survival mode you bring your fleet into an endless battle. Progress through it to unlock new ships, systems, and crew members to use right away, as well as in new survival runs. Loot salvaged in the survival mode is unlocked permanently in your hangar where you can create and edit ships in your fleet for new survival runs. Hopefully you enjoy the demo as much as we did bringing it to you.
If you back this game we would ideally like to distribute the copies through Steam, so back it now!
Spacewrights takes inspiration from various spaceship games, movies, and TV shows. There's much to do in Spacewrights where the galaxy is your sandbox.
The adventure mode lets you, as the commander, explore the Spacewrights galaxy to pursue your galactic ambitions. Go it alone or invite some friends locally or online to join in your adventure. Build a galactic empire by allying, defeating, and trading with many different alien races and factions. Find secrets and new alien races to contact buried away in the most remote systems of the galaxy, or unravel a galactic conspiracy in the main story. It is your choice and your adventure.
Control multiple vessels at once with their unique systems and crew to fight off everything the galaxy can throw at you in real time. Build a carrier style ship that launches smaller fighter ships. Be a space pirate that teleports over to enemy ships to engage their crew in hand to hand combat as you plunder their cargo and steal their ships. You can even suffocate your opponents by hacking their life support systems. The choice is yours commander.
The galaxy is vast. Humanity and the races it has encountered have only started to scratch the surface of what is out there. Find uncontacted planets and do with them as you see fit. Raise new alien races into great space-faring races. Teleport down to the surface to explore. Search for ancient alien ruins. Hunt the local exotic alien monsters to tame for combat or sell them for profit. You can wipe out all life and mine the planets to their cores for valuable resources to fuel your fleet. Or, leave them alone but plant spies in their midst to study them for research. Their worlds are in your hands.
Interact with different fleets, alien races, and factions throughout the galaxy. Diplomacy, spying, and economic trade can be just as useful to crush your enemies as military strength. Communications are dynamic and ever evolving. Unlock new quests, alliances, and missions to advance the story or be the greatest terror the galaxy has ever seen.
Everything in your fleet can be customized. Unlock and build new ships, space stations, and planetary bases. Choose what systems to install and where by placing the rooms in the vessels by where the blocks fit using a Tetris style system. Research new and exotic technologies for new systems to get the edge in your galactic adventures. Your fleet, your rules.
Your crew members are the lifeblood of the vessels you deploy them in. Command your crew to repair ships, control systems, board enemy ships, or go down to explore planets. Each individual being in your crew gains experience which can be used to level up them through their careers and change jobs to gain new abilities and stats to fulfill niches within your fleet.
Spacewrights will be released on PC, Mac, Linux, Android, and iOS. Form factor is not a problem. Spacewrights scales from large TVs to mobile touch devices, and everything in-between. You can play on the couch with (and against) your friends, or across the internet. Just like everything else in Spacewrights, you control how and where you want to play it.
The rewards were crafted around a few ideals:
- All rewards are digital to minimize the budget goal.
- Every reward comes with everything from the previous rewards to keep things simple for you and us.
- There is no content you can get locked out of when buying Spacewrights because you didn't pre-order or pledge enough. This is a game by gamers for gamers, and we don't want to rob anyone of gameplay.
All the tiers past here allow you to design an aspect of the final game. Designs will be worked on with the developers to ensure backers get what they want within the aesthetic and technical aspects of the game. And yes, you do get to design everything from the previous tiers if you back the higher rewards. The more you pledge, the bigger an influence you have on the Spacewrights universe.
If you have any questions about a tier or want to design something but are unsure which tier it would fall under, don't hesitate to ask us here on Kickstarter or via by contacting us on Spacewrights.com.
After taxes and fees the modest goal plus private funding is enough to cover what we can't complete without help: commissioning a soundtrack, as well as development software and hardware.
We have a variety of features and ideas that are currently outside the scope of Spacewrights, however if this Kickstarter is successful we will prepare a list of community chosen additions and new features to strive for with the additional funding.
Also we'll be crazy excited for all the new content. So let's get Spacewrights there!
Risks and challenges
ArithmeBit is a fresh studio with young talent. The developers come from a background developing games as well as web and mobile apps. Our developers' previous games were smaller in scale than Spacewrights, so this is a new experience. To to address this concern we made sure to bring the multi-featured demo out along side this campaign with tons of content. This way we hope our game will speak for itself.
What you can play now was deliberately planned to have a narrow scope to show that the demo is just the beginning of a great game. The playable demo puts us in a good position to expand the game for early access.
The rewards were designed to be purely digital on purpose. After talking and learning from many other Kickstarter creators and campaigns we learned physical fulfillment of backer rewards is surprisingly time consuming and expensive, so we designed around that. This way fulfillment of your rewards should be easier.Learn about accountability on Kickstarter
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