Missed the campaign? Visit www.DeckBoxDungeons.com for details on pre-orders and more!
Deck Box Dungeons is a full featured dungeon crawler that includes character customization, special abilities, and collecting treasure to spend on magical items. All of the components fit into a deck box making it compact and highly portable. The free companion app allows us to rebalance quests based on feedback, add new content, or even add all new game modes without the need for players to pay more.
We have unlocked the Print and Play Quests stretch goal so the app is no longer a requirement. The app will still be the intended and most streamlined way to play, but print and play quests offer an alternative. We will also be providing a template document for players to create their own quests which they can then share with the community on Board Game Geek.
Each player builds their adventurer by selecting a character card, equipment card, and special abilities card. Builds can range from a standard stealthy rogue with daggers, to a mage that wields a greatsword. Players must work together to slay monsters, complete encounters, and achieve the goal of their quest. Each quest has a different goal, from escorting a priest to complete a ritual, to killing a giant troll that has been terrorizing a nearby town.
The companion app handles the quests and encounters allowing for quick setup times and streamlined gameplay. Random encounters and quest generation provides variety and replayability even when playing the same adventures. Using an app also allows for gameplay to be re-balanced and additional new content to be added after release.
Deck Box Dungeons supports 1-2 players. With two copies you can play up to 4 players. Games typically last 30-60 minutes, but may vary depending on player count and the quest selected.
High quality components are important to us. All cards will be 310gsm ivory core with a linen finish. The custom dice are engraved and composed of compressed resin, and the meeples will be made of wood.
Setup - Quick, simple, and gets you playing fast. Select your quest in the app and setup any starting dungeon tiles displayed. Then build your characters, shuffle the item deck, and you're ready to go!
Round - Rounds are broken down into three phases, player, enemy, and refresh. Players take turns activating each round in any order. Each player has two actions to use each round. The main actions are move and attack, but quest specific encounters can add new options.
Exploring - Dungeon layout is handled by the app and the same quest may have multiple layouts or be completely random.
Combat - Combat is D6 based where 6's are successes. The number of dice you roll is determined by your equipment card, and you then add any modifiers from your equipment or character cards to your results.
Abilities - Character abilities use Energy and are free actions which may be performed at any time. Abilities add more options for players and are great for things like combo-ing attacks, supporting other heroes, and more.
Skill Checks - In addition to combat stats, heroes also have different skill stats which are modified by the abilities you choose. Skill checks are used in encounters to add more depth and choices to quests.
Custom Dice - The enemy dice are custom designed to track the type and health of enemies. They are also used to gain loot and scale according to enemy strength.
Rules - The final rules, including a tutorial, will be built into the app. In the meantime, you can view the latest version of the rules by using the link below.
We need your help. Without you we would not be able to manufacture the game and create the Android/iOS apps to the quality standards we have set.
The game design and artwork is 95% done. We may make adjustments based on the Kickstarter, but for the most part things are ready to go. We have production and shipping quotes in hand.
We also have a working web based protoype app that is fully functional. If there are any issues that delay the final app, the game is currently fully playable with the web prototype.
Highly expandable. Be one of the first to enter the world of Deck Box Dungeons. We see this as a highly expandable game with plans already in place for the future of the game. Because of the app and our custom designed enemy dice we believe most expansions will only require a new deck of cards. That means lower cost expansions which makes them much easier to produce.
Quality components are very important to us. We decided to have them from the beginning instead of upgrading things with stretch goals. Therefore, all of our stretch goals focus on adding more content.
Calder's story quest has been unlocked!
Delyth's story quest has been unlocked!
Aylen's story quest has been unlocked!
Salmarin's story quest has been unlocked!
Naeva's story quest has been unlocked!
Dunael's story quest has been unlocked!
Print and play quests have been unlocked and add the ability to play without the app. These quests may vary from the ones in the app. We will also be publishing a template document to allow players to create their own quests to play outside of the app!
Unique meeples have been unlocked and will replace the standard meeples!
An additional double sided Ability card has been unlocked and will be included with every copy! This will add two more options for Ability sets when building your character.
An additional double sided Equipment card has been unlocked and will be included with each game! The new card will two more weapon options when building your character.
Upgraded cards have been unlocked! Cards will now be black core instead of ivory core.
An additional Item card has been unlocked for the market deck! Items are consumable and can offer help and unique options in battle.
An additional double sided Hero card has been UNLOCKED! This will add two more hero options and even more options for character builds.
Zeke Walker (Designer) - Zeke founded Ariah Studios to better support his previous web and mobile games (and possibly to help support his Kickstarter habit). That combined with his passion for tabletop games has led to this.
Jordan Cuffie (Artist) - Jordan is a multidisciplinary artist working in the game industry for the past 8 years. He has worked in both the tabletop and video game world, he is currently obsessed with hobby miniatures and roleplaying games.
Majdi Badri (Co-Designer / Writer) - Majdi is a designer that has worked on videos games like Octodad: Dadliest Catch and the upcoming Real Winners: Victory Ball. He has ideas too often.
All rewards for this project will be shipped from the US in an effort to keep shipping costs affordable. However, this campaign will be US-Customs Friendly, CA-Customs Friendly, UK-Customs Friendly, EU-Customs Friendly, AU-Customs Friendly, and NZ-Customs Friendly.
If you live in any of the regions listed and receive any additional charges for receiving your package please send an email to firstname.lastname@example.org and include a copy of your customs receipt. We will then reimburse you via PayPal.
We will be covering the cost of shipping from the factory to the fulfillment center. We will provide a small discount, however shipping is expensive and prices can change between the end of the campaign and when the distribution center receives the final product. For these reasons we have decided to charge shipping after the Kickstarter campaign ends.
1 Copy: US - $5-7 | Rest of World - $11-15
2 Copies: US - $8-10 | Rest of World - $16-20
Please note these are only estimates. The final cost may increase or decrease based on the total number of shipments and current postal prices at the time of shipping.
If you would like more than two sets to cut down on shipping costs please add $20 to your pledge for each additional set.
Please do not hesitate to reach out to us.
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Risks and challenges
With all kickstarter projects, there are risks. When manufacturing a game in China there is a higher risk for delays. However, we have spent months researching and planning in order to try and avoid as many issues as possible. We are also working with Panda Game Manufacturing which is known for great quality control and problem-free manufacturing. We have also added an additional 2 month buffer in case of any surprises.Learn about accountability on Kickstarter
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