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£49
pledged of £3,000pledged of £3,000 goal
6
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, March 23 2015 2:00 PM UTC +00:00
Last updated March 23, 2015

Hot Armor : Brothers war

3D Arcade, about war in Ukraine with lots of destruction and explosions. Reminds old games as BOMBERMAN and BATTLE CITY.

Hot Armor : Brothers war

3D Arcade, about war in Ukraine with lots of destruction and explosions. Reminds old games as BOMBERMAN and BATTLE CITY.

£49
pledged of £3,000pledged of £3,000 goal
6
backers
Funding Unsuccessful
The project's funding goal was not reached on Mon, March 23 2015 2:00 PM UTC +00:00
Last updated March 23, 2015

About

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 Hot armor is an arcade mixture of the good old BOMBERMAN games and BATTLE CITY with new opportunities and the use of 3D graphics. You can shoot, blow up, burn and crush not only the enemy but also almost all the decorations of the house, trees, crates, barrels, barricades and the like. The plot revolves around military events happening now in my country. The choice of parties to the conflict will change the plot. To pass the level you need to fulfill the command of the task for example: clear the area from the enemy, destroy for the allotted time, stay alive specified time,  reach the specified location, destroy bosses, and others.

  You can play in three different modes: 

1. DendyMode view from the top in style Dandy (for fans of fast games)

2. TacticalMode - watching from the top of the map, with full control of  movement and turret direction.

3. 3DMode - game from third person. 

  Mode selection DendyMode change management and mode of fire for the player and the enemy on sharp turns 90 degrees and increased rate of fire. The modes can easily be changed at any point in the game, or installed one favourite mode.

   The player needs to be careful not only with enemy but also the fire, which causes overheating of the armor and make it burn. All burning items  dangerous when staying near , so you need to monitor the temperature scale of the tank. In the game fire and explosions occupy a special place, not a lot(for mania) but enough to force the player to constantly move.

The game has a lot of active objects, for example:

The trees can burning up after a few hits, and if there are other trees that they can burn up. Burned tree easy to broke, but live tree only if you have a trawl.

Tires you'd pass through them and you can pre-burn and they will cause damage to the equipment and to set fire to the infantry.

Barrels with fuel when hit by scatter and explode dealing damage each separately.

The walls and buildings collapsing leaving the ruins that slow down vehicles and infantry.

Anti-tank hedgehogs are not destructible but if you have trawl they can be moved.

Bushes can masking the players, from enemy forces without radar.

   To raise the rank you must kill marked enemy, then take bonus in the form of stars or reach another 1000 score. Each rank increases the reload speed, damage protection, speed and resistance to fire.

Rank 0 - available type of explosives dynamite (detonation 5 sec) 

Rank 1 - the type of the explosive mine (detonation from a contact, you can install the 3 mines)

Rank 2 - appears trawl (fells trees, shifts anti-tank hedgehogs), 

gained C4 explosive (remote detonation)

Rank 3 - receive automatic anti infantry machine gun, trawl deals damage to the opponent upon contact, friendly fire to second player restores him one shield but immobilizes for 30 seconds.

 The player can collect bonuses that will help in the passage and to improve your rank. Bonuses appear after the destruction of the special enemies and set every 500 points.

Bonuses : Air strike, Freeze, Protection, new Rank, Repair...

 Enemy vehicles(Armored infantry transport, light tank, medium tank) is different armor and speed, but after the destruction of APC may survive infantry squad (flamethrower, kamikaze, marines). 

Infantry no less dangerous then vehicles and fortifications. A simple cannon shot cant kill infantry , it can be crush, burned or shot if available machine gun.

Stationary firing positions (machine Gun nest, Tower, Bunker, Castle) is completely different and require different approaches.

To destroy the enemy often have to use tactical tricks such as to lure a minefield or to set fire to the forest.

On the developer's site You will be able to ask questions and to vote, the website will be opened for you in March. 

   The project is managed by one person in their spare of work time. When the project is funded I will be able to leave the boring work and complete project with full force. At the moment the game is ready approximately 40%(spent ~300 hours) with Your help, creation process and quality of the graphics will increased greatly.

 Even if you can’t spare a few bucks to help fund the project, let your friends and fellow gamers know about it, and give me your ideas and your views of what your game would look like. The more ideas I receive on how to improve the game, and content, the better Hot Armor will be.

Risks and challenges

In the creation process always appear new ideas, that make the game more interesting but also make me to alter already finished parts, so the final release date is not precisely defined, but the project will definitely be ready in 2015 it is challenge for me and chance on self-realization.

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Funding period

- (35 days)